# This .cfg file is used to generate the GL interface and implementing class.
JavaOutputDir gensrc/classes
NativeOutputDir gensrc/native/jogl

# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
# _for_ code generation. This shall match the parsed header files!
GLSemHeader GLES2/gl2.h
GLSemHeader GLES2/gl2ext-supplement.h
GLSemHeader GLES2/gl2ext.h

ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/com/jogamp/opengl/GLBase.java

Package com.jogamp.opengl
Style InterfaceOnly
JavaClass GL2ES2
#Extends GL2ES2 GLBase
Extends GL2ES2 GL

HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-gpubufferonly.cfg
Include gl-common-extensions.cfg
Include gl2_es2-common.cfg
Include gl-if-gl2_es2-ignores.cfg
Include gl-if-gl3-ignores.cfg
Include gl-if-gl4-ignores.cfg
Include gl-embedded-ignores.cfg
Include gl-desktop-ignores.cfg

# Ignore GL_ARB_ES2_compatibility functions for interface code generation
# since we need our own javadoc header for a detailed description
Ignore glReleaseShaderCompiler
Ignore glShaderBinary
Ignore glGetShaderPrecisionFormat
Ignore glDepthRangef
Ignore glClearDepthf

IncludeAs CustomJavaCode GL2ES2 gl-if-CustomJavaCode-gl2_es2.java

# dummy procaddress config / force procaddress for comments
EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff
ForceProcAddressGen __ALL__

# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true

Import java.io.PrintStream