# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java Package javax.media.opengl Style InterfaceOnly JavaClass GL2ES2 #Extends GL2ES2 GLBase Extends GL2ES2 GL HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg Include gl2_es2-common.cfg Include gl-if-gl2_es2-ignores.cfg Include gl-if-luminance-ignore.cfg # Ignore GL_ARB_ES2_compatibility functions for interface code generation # since we need our own javadoc header for a detailed description Ignore glReleaseShaderCompiler Ignore glShaderBinary Ignore glGetShaderPrecisionFormat Ignore glDepthRangef Ignore glClearDepthf IncludeAs CustomJavaCode GL2ES2 gl-if-CustomJavaCode-gl2_es2.java # dummy procaddress config / force procaddress for comments EmitProcAddressTable false ProcAddressTableClassName DontGenerateProcAddressTableStuff GetProcAddressTableExpr DontGenerateProcAddressTableStuff ForceProcAddressGen __ALL__ # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true Import java.io.PrintStream