# This .cfg file is used to generate the GL interface and implementing class.
JavaOutputDir gensrc/classes
NativeOutputDir gensrc/native/jogl

Package javax.media.opengl
Style InterfaceOnly
JavaClass GL2ES3
#Extends GL2ES3 GLBase
#Extends GL2ES3 GL
Extends GL2ES3 GL2ES2

ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java
ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java

ExtendedInterfaceSymbolsOnly ../build-temp/gluegen-set/javax/media/opengl/GL2ES3Subset.java

HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-gpubufferonly.cfg
Include gl-common-extensions.cfg
Include gl2_es3-common.cfg
Include gl-if-gl2_es3-ignores.cfg
Include gl-if-gl4-ignores.cfg
Include gl-if-luminance-ignore.cfg

IncludeAs CustomJavaCode GL2ES3 gl-if-CustomJavaCode-es3.java

#
# Same name but different signature ..
# No collisions found .. good!

# dummy procaddress config / force procaddress for comments
EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff
ForceProcAddressGen __ALL__

# Also force the calling conventions of the locally generated function
# pointer typedefs for these routines to APIENTRY
LocalProcAddressCallingConvention __ALL__ APIENTRY

# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true

Import java.io.PrintStream