# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl Package javax.media.opengl Style InterfaceOnly JavaClass GL2ES3 #Extends GL2ES3 GLBase #Extends GL2ES3 GL Extends GL2ES3 GL2ES2 ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java ExtendedInterfaceSymbolsOnly ../build-temp/gluegen-set/javax/media/opengl/GL2ES3Subset.java HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg Include gl2_es3-common.cfg Include gl-if-gl2_es3-ignores.cfg Include gl-if-gl4-ignores.cfg Include gl-if-luminance-ignore.cfg IncludeAs CustomJavaCode GL2ES3 gl-if-CustomJavaCode-es3.java # # Same name but different signature .. # No collisions found .. good! # dummy procaddress config / force procaddress for comments EmitProcAddressTable false ProcAddressTableClassName DontGenerateProcAddressTableStuff GetProcAddressTableExpr DontGenerateProcAddressTableStuff ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to APIENTRY LocalProcAddressCallingConvention __ALL__ APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true Import java.io.PrintStream