# This .cfg file is used to generate the GL interface and implementing class.
Package javax.media.opengl
Style InterfaceOnly
JavaClass GL2GL3
#Extends GL2GL3 GLBase
#Extends GL2GL3 GL
Extends GL2GL3 GL2ES2

ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java
ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java

ExtendedInterfaceSymbolsOnly ../build-temp/gluegen-set/javax/media/opengl/GL3Subset.java

HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-extensions.cfg
Include gl-desktop.cfg
Include gl-if-gl4-ignores.cfg

IncludeAs CustomJavaCode GL2GL3 gl-if-CustomJavaCode-gl2_gl3.java

JavaOutputDir gensrc/classes
NativeOutputDir gensrc/native/jogl

#
# Same name but different signature ..
# No collisions found .. good!

# dummy procaddress config / force procaddress for comments
EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff
ForceProcAddressGen __ALL__

# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
GLHeader GL/gl.h
GLHeader GL/glext.h

# Also force the calling conventions of the locally generated function
# pointer typedefs for these routines to APIENTRY
LocalProcAddressCallingConvention __ALL__ APIENTRY

# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true

# Ignore extensions that are already picked up via the GL2ES1 interface
IgnoreExtension GL_EXT_point_parameters

Import java.io.PrintStream