# This .cfg file is used to generate the GL interface and implementing class. Package javax.media.opengl Style InterfaceOnly JavaClass GL2GL3 #Extends GL2GL3 GLBase #Extends GL2GL3 GL Extends GL2GL3 GL2ES2 ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java ExtendedInterfaceSymbolsOnly ../build-temp/gluegen-set/javax/media/opengl/GL3Subset.java HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg Include gl-desktop.cfg Include gl-if-gl4-ignores.cfg IncludeAs CustomJavaCode GL2GL3 gl-if-CustomJavaCode-gl2_gl3.java JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl # # Same name but different signature .. # No collisions found .. good! # dummy procaddress config / force procaddress for comments EmitProcAddressTable false ProcAddressTableClassName DontGenerateProcAddressTableStuff GetProcAddressTableExpr DontGenerateProcAddressTableStuff ForceProcAddressGen __ALL__ # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader GL/gl.h GLHeader GL/glext.h # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to APIENTRY LocalProcAddressCallingConvention __ALL__ APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # Ignore extensions that are already picked up via the GL2ES1 interface IgnoreExtension GL_EXT_point_parameters Import java.io.PrintStream