private int[] imageSizeTemp = new int[1]; /** Helper for more precise computation of number of bytes that will be touched by a pixel pack or unpack operation. */ private int imageSizeInBytes(int bytesPerElement, int width, int height, int depth, int dimensions, boolean pack) { int rowLength = 0; int skipRows = 0; int skipPixels = 0; int alignment = 1; int imageHeight = 0; int skipImages = 0; if (pack) { glGetIntegerv(GL_PACK_ROW_LENGTH, imageSizeTemp, 0); rowLength = imageSizeTemp[0]; glGetIntegerv(GL_PACK_SKIP_ROWS, imageSizeTemp, 0); skipRows = imageSizeTemp[0]; glGetIntegerv(GL_PACK_SKIP_PIXELS, imageSizeTemp, 0); skipPixels = imageSizeTemp[0]; glGetIntegerv(GL_PACK_ALIGNMENT, imageSizeTemp, 0); alignment = imageSizeTemp[0]; if (dimensions > 2) { glGetIntegerv(GL_PACK_IMAGE_HEIGHT, imageSizeTemp, 0); imageHeight = imageSizeTemp[0]; glGetIntegerv(GL_PACK_SKIP_IMAGES, imageSizeTemp, 0); skipImages = imageSizeTemp[0]; } } else { glGetIntegerv(GL_UNPACK_ROW_LENGTH, imageSizeTemp, 0); rowLength = imageSizeTemp[0]; glGetIntegerv(GL_UNPACK_SKIP_ROWS, imageSizeTemp, 0); skipRows = imageSizeTemp[0]; glGetIntegerv(GL_UNPACK_SKIP_PIXELS, imageSizeTemp, 0); skipPixels = imageSizeTemp[0]; glGetIntegerv(GL_UNPACK_ALIGNMENT, imageSizeTemp, 0); alignment = imageSizeTemp[0]; if (dimensions > 2) { glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, imageSizeTemp, 0); imageHeight = imageSizeTemp[0]; glGetIntegerv(GL_UNPACK_SKIP_IMAGES, imageSizeTemp, 0); skipImages = imageSizeTemp[0]; } } // Try to deal somewhat correctly with potentially invalid values height = Math.max(0, height); skipRows = Math.max(0, skipRows); skipPixels = Math.max(0, skipPixels); alignment = Math.max(1, alignment); imageHeight = Math.max(0, imageHeight); skipImages = Math.max(0, skipImages); rowLength = Math.max(Math.max(0, rowLength), width); // > 0 && >= width int rowLengthInBytes = rowLength * bytesPerElement; if (alignment > 1) { int modulus = rowLengthInBytes % alignment; if (modulus > 0) { rowLengthInBytes += alignment - modulus; } } /** * skipPixels and skipRows is a static one time offset * * rowlenght is the actual repeating offset * from line-start to the next line-start. */ int size = height * rowLengthInBytes; // height == 1 for 1D if(dimensions==3) { size *= (skipImages + depth); } int skipOffset = skipPixels * bytesPerElement + skipRows * rowLengthInBytes; return size + skipOffset; }