// Tracks glBegin/glEnd calls to determine whether it is legal to
// query Vertex Buffer Object state
private boolean inBeginEndPair;

/* FIXME: refactor dependence on Java 2D / JOGL bridge

// Tracks creation and destruction of server-side OpenGL objects when
// the Java2D/OpenGL pipeline is enabled and it is using frame buffer
// objects (FBOs) to do its rendering
private GLObjectTracker tracker;

public void setObjectTracker(GLObjectTracker tracker) {
  this.tracker = tracker;
}

*/

public GL4bcImpl(GLProfile glp, GLContextImpl context) {
  this._context = context; 
  this.bufferSizeTracker  = context.getBufferSizeTracker();
  this.bufferStateTracker = context.getBufferStateTracker();
  this.glStateTracker     = context.getGLStateTracker();
  this.glProfile = glp;
}

/**
 * Provides platform-independent access to the wglAllocateMemoryNV /
 * glXAllocateMemoryNV extension.
 */
public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
  return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
}

//
// Helpers for ensuring the correct amount of texture data
//

private GLBufferSizeTracker  bufferSizeTracker;
private GLBufferStateTracker bufferStateTracker;
private GLStateTracker       glStateTracker;

private boolean bufferObjectExtensionsInitialized = false;
private boolean haveARBPixelBufferObject;
private boolean haveEXTPixelBufferObject;
private boolean haveGL15;
private boolean haveGL21;
private boolean haveARBVertexBufferObject;

private void initBufferObjectExtensionChecks() {
  if (bufferObjectExtensionsInitialized)
    return;
  bufferObjectExtensionsInitialized = true;
  haveARBPixelBufferObject  = isExtensionAvailable("GL_ARB_pixel_buffer_object");
  haveEXTPixelBufferObject  = isExtensionAvailable("GL_EXT_pixel_buffer_object");
  haveGL15                  = isExtensionAvailable("GL_VERSION_1_5");
  haveGL21                  = isExtensionAvailable("GL_VERSION_2_1");
  haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
}

private boolean checkBufferObject(boolean extension1,
                                  boolean extension2,
                                  boolean extension3,
                                  boolean enabled,
                                  int state,
                                  String kind, boolean throwException) {
  if (inBeginEndPair) {
    throw new GLException("May not call this between glBegin and glEnd");
  }
  boolean avail = (extension1 || extension2 || extension3);
  if (!avail) {
    if (!enabled)
      return true;
    if(throwException) {
        throw new GLException("Required extensions not available to call this function");
    }
    return false;
  }
  int buffer = bufferStateTracker.getBoundBufferObject(state, this);
  if (enabled) {
    if (buffer == 0) {
      if(throwException) {
          throw new GLException(kind + " must be enabled to call this method");
      }
      return false;
    }
  } else {
    if (buffer != 0) {
      if(throwException) {
          throw new GLException(kind + " must be disabled to call this method");
      }
      return false;
    }
  }
  return true;
}  

private boolean checkArrayVBODisabled(boolean throwException) { 
  initBufferObjectExtensionChecks();
  return checkBufferObject(haveGL15,
                    haveARBVertexBufferObject,
                    false,
                    false,
                    GL.GL_ARRAY_BUFFER,
                    "array vertex_buffer_object", throwException);
}

private boolean checkArrayVBOEnabled(boolean throwException) { 
  initBufferObjectExtensionChecks();
  return checkBufferObject(haveGL15,
                    haveARBVertexBufferObject,
                    false,
                    true,
                    GL.GL_ARRAY_BUFFER,
                    "array vertex_buffer_object", throwException);
}

private boolean checkElementVBODisabled(boolean throwException) { 
  initBufferObjectExtensionChecks();
  return checkBufferObject(haveGL15,
                    haveARBVertexBufferObject,
                    false,
                    false,
                    GL.GL_ELEMENT_ARRAY_BUFFER,
                    "element vertex_buffer_object", throwException);
}

private boolean checkElementVBOEnabled(boolean throwException) { 
  initBufferObjectExtensionChecks();
  return checkBufferObject(haveGL15,
                    haveARBVertexBufferObject,
                    false,
                    true,
                    GL.GL_ELEMENT_ARRAY_BUFFER,
                    "element vertex_buffer_object", throwException);
}

private boolean checkUnpackPBODisabled(boolean throwException) { 
  initBufferObjectExtensionChecks();
  return checkBufferObject(haveARBPixelBufferObject,
                    haveEXTPixelBufferObject,
                    haveGL21,
                    false,
                    GL2.GL_PIXEL_UNPACK_BUFFER,
                    "unpack pixel_buffer_object", throwException);
}

private boolean checkUnpackPBOEnabled(boolean throwException) { 
  initBufferObjectExtensionChecks();
  return checkBufferObject(haveARBPixelBufferObject,
                    haveEXTPixelBufferObject,
                    haveGL21,
                    true,
                    GL2.GL_PIXEL_UNPACK_BUFFER,
                    "unpack pixel_buffer_object", throwException);
}

private boolean checkPackPBODisabled(boolean throwException) { 
  initBufferObjectExtensionChecks();
  return checkBufferObject(haveARBPixelBufferObject,
                    haveEXTPixelBufferObject,
                    haveGL21,
                    false,
                    GL2.GL_PIXEL_PACK_BUFFER,
                    "pack pixel_buffer_object", throwException);
}

private boolean checkPackPBOEnabled(boolean throwException) { 
  initBufferObjectExtensionChecks();
  return checkBufferObject(haveARBPixelBufferObject,
                    haveEXTPixelBufferObject,
                    haveGL21,
                    true,
                    GL2.GL_PIXEL_PACK_BUFFER,
                    "pack pixel_buffer_object", throwException);
}

public boolean glIsPBOPackEnabled() {
    return checkPackPBOEnabled(false);
}

public boolean glIsPBOUnpackEnabled() {
    return checkUnpackPBOEnabled(false);
}

private HashMap/*<MemoryObject>*/ arbMemCache = new HashMap();

/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code>    */
public java.nio.ByteBuffer glMapBuffer(int target, int access) {
  final long __addr_ = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
  if (__addr_ == 0) {
    throw new GLException("Method \"glMapBuffer\" not available");
  }
  final long sz = bufferSizeTracker.getBufferSize(bufferStateTracker, target, this);
  if (0 == sz) {
    return null;
  }
  final long addr = dispatch_glMapBuffer(target, access, __addr_);
  if (0 == addr) {
    return null;
  }
  ByteBuffer buffer;
  MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key
  MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0);
  if(memObj0 == memObj1) {
    // just added ..
    if(null != memObj0.getBuffer()) {
        throw new InternalError();
    }
    buffer = newDirectByteBuffer(addr, sz);
    Buffers.nativeOrder(buffer);
    memObj0.setBuffer(buffer);
  } else {
    // already mapped
    buffer = memObj1.getBuffer();
    if(null == buffer) {
        throw new InternalError();
    }
  }
  buffer.position(0);
  return buffer;
}

/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code>    */
native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);

/** Entry point to C language function: <code> GLvoid *  {@native glMapNamedBufferEXT}(GLuint buffer, GLenum access); </code> <br>Part of <code>GL_EXT_direct_state_access</code>   */
public java.nio.ByteBuffer glMapNamedBufferEXT(int bufferName, int access)  {
  final long __addr_ = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapNamedBufferEXT;
  if (__addr_ == 0) {
    throw new GLException("Method \"glMapNamedBufferEXT\" not available");
  }
  final long sz = bufferSizeTracker.getDirectStateBufferSize(bufferName, this);
  if (0 == sz) {
    return null;
  }
  final long addr = dispatch_glMapNamedBufferEXT(bufferName, access, __addr_);
  if (0 == addr) {
    return null;
  }
  ByteBuffer buffer;
  MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key
  MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0);
  if(memObj0 == memObj1) {
    // just added ..
    if(null != memObj0.getBuffer()) {
        throw new InternalError();
    }
    buffer = newDirectByteBuffer(addr, sz);
    Buffers.nativeOrder(buffer);
    memObj0.setBuffer(buffer);
  } else {
    // already mapped
    buffer = memObj1.getBuffer();
    if(null == buffer) {
        throw new InternalError();
    }
  }
  buffer.position(0);
  return buffer;
}

private native long dispatch_glMapNamedBufferEXT(int buffer, int access, long procAddress);

native private ByteBuffer newDirectByteBuffer(long addr, long capacity);

    public void glVertexPointer(GLArrayData array) {
      if(array.getComponentCount()==0) return;
      if(array.isVBO()) {
          glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
      } else {
          glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
      }
    }
    public void glColorPointer(GLArrayData array) {
      if(array.getComponentCount()==0) return;
      if(array.isVBO()) {
          glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
      } else {
          glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
      }

    }
    public void glNormalPointer(GLArrayData array) {
      if(array.getComponentCount()==0) return;
      if(array.getComponentCount()!=3) {
        throw new GLException("Only 3 components per normal allowed");
      }
      if(array.isVBO()) {
          glNormalPointer(array.getComponentType(), array.getStride(), array.getVBOOffset());
      } else {
          glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
      }
    }
    public void glTexCoordPointer(GLArrayData array) {
      if(array.getComponentCount()==0) return;
      if(array.isVBO()) {
          glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
      } else {
          glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
      }
    }