public GLES1Impl(GLProfile glp, GLContextImpl context) { this._context = context; this.bufferSizeTracker = context.getBufferSizeTracker(); this.bufferStateTracker = context.getBufferStateTracker(); this.glStateTracker = context.getGLStateTracker(); this.glProfile = glp; } public final boolean isGL4bc() { return false; } public final boolean isGL4() { return false; } public final boolean isGL3bc() { return false; } public final boolean isGL3() { return false; } public final boolean isGL2() { return false; } public final boolean isGLES1() { return true; } public final boolean isGLES2() { return false; } public final boolean isGLES() { return true; } public final boolean isGL2ES1() { return true; } public final boolean isGL2ES2() { return false; } public final boolean isGL2GL3() { return false; } public final boolean hasGLSL() { return false; } public final GL4bc getGL4bc() throws GLException { throw new GLException("Not a GL4bc implementation"); } public final GL4 getGL4() throws GLException { throw new GLException("Not a GL4 implementation"); } public final GL3bc getGL3bc() throws GLException { throw new GLException("Not a GL3bc implementation"); } public final GL3 getGL3() throws GLException { throw new GLException("Not a GL3 implementation"); } public final GL2 getGL2() throws GLException { throw new GLException("Not a GL2 implementation"); } public final GLES1 getGLES1() throws GLException { return this; } public final GLES2 getGLES2() throws GLException { throw new GLException("Not a GLES2 implementation"); } public final GL2ES1 getGL2ES1() throws GLException { return this; } public final GL2ES2 getGL2ES2() throws GLException { throw new GLException("Not a GL2ES2 implementation"); } public final GL2GL3 getGL2GL3() throws GLException { throw new GLException("Not a GL2GL3 implementation"); } // // Helpers for ensuring the correct amount of texture data // /** Returns the number of bytes required to fill in the appropriate texture. This is computed as closely as possible based on the pixel pack or unpack parameters. The logic in this routine is based on code in the SGI OpenGL sample implementation. */ private int imageSizeInBytes(int format, int type, int w, int h, int d, boolean pack) { int elements = 0; int esize = 0; if (w < 0) return 0; if (h < 0) return 0; if (d < 0) return 0; switch (format) { case GL_ALPHA: case GL_LUMINANCE: elements = 1; break; case GL_LUMINANCE_ALPHA: elements = 2; break; case GL_RGB: elements = 3; break; case GL_RGBA: elements = 4; break; default: return 0; } switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: esize = 1; break; case GL_SHORT: case GL_UNSIGNED_SHORT: esize = 2; break; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: esize = 2; elements = 1; break; case GL_FLOAT: esize = 4; break; default: return 0; } return imageSizeInBytes(elements * esize, w, h, d, pack); } private GLBufferSizeTracker bufferSizeTracker; private GLBufferStateTracker bufferStateTracker; private GLStateTracker glStateTracker; private boolean bufferObjectExtensionsInitialized = false; private boolean haveOESFramebufferObject; private void initBufferObjectExtensionChecks() { if (bufferObjectExtensionsInitialized) return; bufferObjectExtensionsInitialized = true; haveOESFramebufferObject = isExtensionAvailable("GL_OES_framebuffer_object"); } private boolean checkBufferObject(boolean avail, boolean enabled, int state, String kind, boolean throwException) { if (!avail) { if (!enabled) return true; if(throwException) { throw new GLException("Required extensions not available to call this function"); } return false; } int buffer = bufferStateTracker.getBoundBufferObject(state, this); if (enabled) { if (buffer == 0) { if(throwException) { throw new GLException(kind + " must be enabled to call this method"); } return false; } } else { if (buffer != 0) { if(throwException) { throw new GLException(kind + " must be disabled to call this method"); } return false; } } return true; } private boolean checkArrayVBODisabled(boolean throwException) { initBufferObjectExtensionChecks(); return checkBufferObject(true, false, GL.GL_ARRAY_BUFFER, "array vertex_buffer_object", throwException); } private boolean checkArrayVBOEnabled(boolean throwException) { initBufferObjectExtensionChecks(); return checkBufferObject(true, true, GL.GL_ARRAY_BUFFER, "array vertex_buffer_object", throwException); } private boolean checkElementVBODisabled(boolean throwException) { initBufferObjectExtensionChecks(); return checkBufferObject(true, false, GL.GL_ELEMENT_ARRAY_BUFFER, "element vertex_buffer_object", throwException); } private boolean checkElementVBOEnabled(boolean throwException) { initBufferObjectExtensionChecks(); return checkBufferObject(true, true, GL.GL_ELEMENT_ARRAY_BUFFER, "element vertex_buffer_object", throwException); } private boolean checkUnpackPBODisabled(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return true; } private boolean checkUnpackPBOEnabled(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return false; } private boolean checkPackPBODisabled(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return true; } private boolean checkPackPBOEnabled(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return false; } private HashMap/*<MemoryObject>*/ arbMemCache = new HashMap(); /** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ public java.nio.ByteBuffer glMapBuffer(int target, int access) { final long __addr_ = ((GLES1ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer; if (__addr_ == 0) { throw new GLException("Method \"glMapBuffer\" not available"); } final long sz = bufferSizeTracker.getBufferSize(bufferStateTracker, target, this); if (0 == sz) { return null; } final long addr = dispatch_glMapBuffer(target, access, __addr_); if (0 == addr) { return null; } ByteBuffer buffer; MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0); if(memObj0 == memObj1) { // just added .. if(null != memObj0.getBuffer()) { throw new InternalError(); } buffer = newDirectByteBuffer(addr, sz); Buffers.nativeOrder(buffer); memObj0.setBuffer(buffer); } else { // already mapped buffer = memObj1.getBuffer(); if(null == buffer) { throw new InternalError(); } } buffer.position(0); return buffer; } /** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ native private long dispatch_glMapBuffer(int target, int access, long glProcAddress); native private ByteBuffer newDirectByteBuffer(long addr, long capacity); public void glVertexPointer(GLArrayData array) { if(array.getComponentNumber()==0) return; if(array.isVBO()) { glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset()); } else { glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer()); } } public void glColorPointer(GLArrayData array) { if(array.getComponentNumber()==0) return; if(array.isVBO()) { glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset()); } else { glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer()); } } public void glNormalPointer(GLArrayData array) { if(array.getComponentNumber()==0) return; if(array.getComponentNumber()!=3) { throw new GLException("Only 3 components per normal allowed"); } if(array.isVBO()) { glNormalPointer(array.getComponentType(), array.getStride(), array.getOffset()); } else { glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer()); } } public void glTexCoordPointer(GLArrayData array) { if(array.getComponentNumber()==0) return; if(array.isVBO()) { glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset()); } else { glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer()); } }