public GLES1Impl(GLProfile glp, GLContextImpl context) { this._context = context; if(null != context) { this.bufferObjectTracker = context.getBufferObjectTracker(); this.bufferStateTracker = context.getBufferStateTracker(); this.glStateTracker = context.getGLStateTracker(); } else { this.bufferObjectTracker = null; this.bufferStateTracker = null; this.glStateTracker = null; } this.glProfile = glp; } public final void finalizeInit() { } @Override public final boolean isGL4bc() { return false; } @Override public final boolean isGL4() { return false; } @Override public final boolean isGL3bc() { return false; } @Override public final boolean isGL3() { return false; } @Override public final boolean isGL2() { return false; } @Override public final boolean isGLES1() { return true; } @Override public final boolean isGLES2() { return false; } @Override public final boolean isGLES3() { return false; } @Override public final boolean isGLES() { return true; } @Override public final boolean isGL2ES1() { return true; } @Override public final boolean isGL2ES2() { return false; } @Override public final boolean isGL2ES3() { return false; } @Override public final boolean isGL3ES3() { return false; } @Override public final boolean isGL4ES3() { return false; } @Override public final boolean isGL4core() { return false; } @Override public final boolean isGL3core() { return false; } @Override public final boolean isGLcore() { return false; } @Override public final boolean isGLES2Compatible() { return false; } @Override public final boolean isGLES3Compatible() { return false; } @Override public final boolean isGL2GL3() { return false; } @Override public final boolean hasGLSL() { return false; } @Override public boolean isNPOTTextureAvailable() { return false; } @Override public final GL4bc getGL4bc() throws GLException { throw new GLException("Not a GL4bc implementation"); } @Override public final GL4 getGL4() throws GLException { throw new GLException("Not a GL4 implementation"); } @Override public final GL3bc getGL3bc() throws GLException { throw new GLException("Not a GL3bc implementation"); } @Override public final GL3 getGL3() throws GLException { throw new GLException("Not a GL3 implementation"); } @Override public final GL2 getGL2() throws GLException { throw new GLException("Not a GL2 implementation"); } @Override public final GLES1 getGLES1() throws GLException { return this; } @Override public final GLES2 getGLES2() throws GLException { throw new GLException("Not a GLES2 implementation"); } @Override public final GLES3 getGLES3() throws GLException { throw new GLException("Not a GLES3 implementation"); } @Override public final GL2ES1 getGL2ES1() throws GLException { return this; } @Override public final GL2ES3 getGL2ES3() throws GLException { throw new GLException("Not a GL2ES3 implementation"); } @Override public final GL2ES2 getGL2ES2() throws GLException { throw new GLException("Not a GL2ES2 implementation"); } @Override public final GL3ES3 getGL3ES3() throws GLException { throw new GLException("Not a GL3ES3 implementation"); } @Override public final GL4ES3 getGL4ES3() throws GLException { throw new GLException("Not a GL4ES3 implementation"); } @Override public final GL2GL3 getGL2GL3() throws GLException { throw new GLException("Not a GL2GL3 implementation"); } // // Helpers for ensuring the correct amount of texture data // private final boolean checkBufferObject(boolean bound, int state, String kind, boolean throwException) { final int buffer = bufferStateTracker.getBoundBufferObject(state, this); if (bound) { if (0 == buffer) { if(throwException) { throw new GLException(kind + " must be bound to call this method"); } return false; } } else { if (0 != buffer) { if(throwException) { throw new GLException(kind + " must be unbound to call this method"); } return false; } } return true; } private final boolean checkArrayVBOUnbound(boolean throwException) { return checkBufferObject(false, // bound GL.GL_ARRAY_BUFFER, "array vertex_buffer_object", throwException); } private final boolean checkArrayVBOBound(boolean throwException) { return checkBufferObject(true, // bound GL.GL_ARRAY_BUFFER, "array vertex_buffer_object", throwException); } private final boolean checkElementVBOUnbound(boolean throwException) { return checkBufferObject(false, // bound GL.GL_ELEMENT_ARRAY_BUFFER, "element vertex_buffer_object", throwException); } private final boolean checkElementVBOBound(boolean throwException) { return checkBufferObject(true, // bound GL.GL_ELEMENT_ARRAY_BUFFER, "element vertex_buffer_object", throwException); } private final boolean checkUnpackPBOUnbound(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return true; } private final boolean checkUnpackPBOBound(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return false; } private final boolean checkPackPBOUnbound(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return true; } private final boolean checkPackPBOBound(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return false; } @Override public final void glVertexPointer(GLArrayData array) { if(array.getComponentCount()==0) return; if(array.isVBO()) { glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset()); } else { glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer()); } } @Override public final void glColorPointer(GLArrayData array) { if(array.getComponentCount()==0) return; if(array.isVBO()) { glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset()); } else { glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer()); } } @Override public final void glNormalPointer(GLArrayData array) { if(array.getComponentCount()==0) return; if(array.getComponentCount()!=3) { throw new GLException("Only 3 components per normal allowed"); } if(array.isVBO()) { glNormalPointer(array.getComponentType(), array.getStride(), array.getVBOOffset()); } else { glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer()); } } @Override public final void glTexCoordPointer(GLArrayData array) { if(array.getComponentCount()==0) return; if(array.isVBO()) { glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset()); } else { glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer()); } } // // GLBufferObjectTracker Redirects // @Override public final void glBufferData(int target, long size, Buffer data, int usage) { final long glProcAddress = ((GLES1ProcAddressTable)_context.getGLProcAddressTable())._addressof_glBufferData; if ( 0 == glProcAddress ) { throw new GLException(String.format("Method \"%s\" not available", "glBufferData")); } bufferObjectTracker.createBufferStorage(bufferStateTracker, this, target, size, data, usage, 0 /* immutableFlags */, createBoundMutableStorageDispatch, glProcAddress); } @Override public boolean glUnmapBuffer(int target) { final long glProcAddress = ((GLES1ProcAddressTable)_context.getGLProcAddressTable())._addressof_glUnmapBuffer; if ( 0 == glProcAddress ) { throw new GLException(String.format("Method \"%s\" not available", "glUnmapBuffer")); } return bufferObjectTracker.unmapBuffer(bufferStateTracker, this, target, unmapBoundBufferDispatch, glProcAddress); } @Override public final GLBufferStorage mapBuffer(final int target, final int access) { final long glProcAddress = ((GLES1ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer; if ( 0 == glProcAddress ) { throw new GLException("Method \"glMapBuffer\" not available"); } return bufferObjectTracker.mapBuffer(bufferStateTracker, this, target, access, mapBoundBufferAllDispatch, glProcAddress); } @Override public final GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access) { final long glProcAddress = ((GLES1ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBufferRange; if ( 0 == glProcAddress ) { throw new GLException("Method \"glMapBufferRange\" not available"); } return bufferObjectTracker.mapBuffer(bufferStateTracker, this, target, offset, length, access, mapBoundBufferRangeDispatch, glProcAddress); }