public GLES3Impl(GLProfile glp, GLContextImpl context) { this._context = context; if(null != context) { this.bufferObjectTracker = context.getBufferObjectTracker(); this.bufferStateTracker = context.getBufferStateTracker(); this.glStateTracker = context.getGLStateTracker(); } else { this.bufferObjectTracker = null; this.bufferStateTracker = null; this.glStateTracker = null; } this.glProfile = glp; this._isES3 = glp.getImplName() == GLProfile.GLES3; } public final void finalizeInit() { } @Override public final boolean isGL4bc() { return false; } @Override public final boolean isGL4() { return false; } @Override public final boolean isGL3bc() { return false; } @Override public final boolean isGL3() { return false; } public final boolean isGL2() { return false; } @Override public final boolean isGLES1() { return false; } @Override public final boolean isGLES2() { return true; } @Override public final boolean isGLES3() { return _isES3; } @Override public final boolean isGLES() { return true; } @Override public final boolean isGL2ES1() { return false; } @Override public final boolean isGL2ES2() { return true; } @Override public final boolean isGL2ES3() { return _isES3; } @Override public final boolean isGL3ES3() { return _isES3; } @Override public final boolean isGL4ES3() { return _isES3; } @Override public final boolean isGL4core() { return false; } @Override public final boolean isGL3core() { return false; } @Override public final boolean isGLcore() { return true; } @Override public final boolean isGLES2Compatible() { return true; } @Override public final boolean isGLES3Compatible() { return _isES3; } @Override public final boolean isGL2GL3() { return false; } @Override public final boolean hasGLSL() { return true; } @Override public boolean isNPOTTextureAvailable() { return true; } @Override public final GL4bc getGL4bc() throws GLException { throw new GLException("Not a GL4bc implementation"); } @Override public final GL4 getGL4() throws GLException { throw new GLException("Not a GL4 implementation"); } @Override public final GL3bc getGL3bc() throws GLException { throw new GLException("Not a GL3bc implementation"); } @Override public final GL3 getGL3() throws GLException { throw new GLException("Not a GL3 implementation"); } @Override public final GL2 getGL2() throws GLException { throw new GLException("Not a GL2 implementation"); } @Override public final GLES1 getGLES1() throws GLException { throw new GLException("Not a GLES1 implementation"); } @Override public final GLES2 getGLES2() throws GLException { return this; } @Override public final GLES3 getGLES3() throws GLException { return this; } @Override public final GL2ES1 getGL2ES1() throws GLException { throw new GLException("Not a GL2ES1 implementation"); } @Override public final GL2ES2 getGL2ES2() throws GLException { return this; } @Override public final GL2ES3 getGL2ES3() throws GLException { if(!_isES3) { throw new GLException("Not a GL2ES3 implementation"); } return this; } @Override public final GL3ES3 getGL3ES3() throws GLException { if(!_isES3) { throw new GLException("Not a GL3ES3 implementation"); } return this; } @Override public final GL4ES3 getGL4ES3() throws GLException { if(!_isES3) { throw new GLException("Not a GL4ES3 implementation"); } return this; } @Override public final GL2GL3 getGL2GL3() throws GLException { throw new GLException("Not a GL2GL3 implementation"); } // // Helpers for ensuring the correct amount of texture data // private final boolean _isES3; private final boolean checkBufferObject(boolean extensionAvail, boolean allowVAO, boolean bound, int state, String kind, boolean throwException) { if ( !extensionAvail ) { if ( !bound ) { return true; } if(throwException) { throw new GLException("Required extensions not available to call this function"); } return false; } int buffer = bufferStateTracker.getBoundBufferObject(state, this); if ( bound ) { if ( 0 != buffer ) { return true; } if ( allowVAO ) { buffer = bufferStateTracker.getBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, this); if( 0 != buffer && _context.getDefaultVAO() != buffer ) { return true; } } if ( throwException ) { throw new GLException(kind + " must be bound to call this method"); } return false; } else { if ( 0 == buffer ) { return true; } if ( throwException ) { throw new GLException(kind + " must be unbound to call this method"); } return false; } } private final void validateCPUSourcedAvail() { if(!_context.isCPUDataSourcingAvail()) { throw new GLException("CPU data sourcing n/a w/ "+_context); } } private final boolean checkArrayVBOUnbound(boolean throwException) { if(throwException) { validateCPUSourcedAvail(); } return checkBufferObject(true, _isES3, // allowVAO false, // bound GL.GL_ARRAY_BUFFER, "array vertex_buffer_object", throwException); } private final boolean checkArrayVBOBound(boolean throwException) { return checkBufferObject(true, _isES3, // allowVAO true, // bound GL.GL_ARRAY_BUFFER, "array vertex_buffer_object", throwException); } private final boolean checkElementVBOUnbound(boolean throwException) { if(throwException) { validateCPUSourcedAvail(); } return checkBufferObject(true, _isES3, // allowVAO false, // bound GL.GL_ELEMENT_ARRAY_BUFFER, "element vertex_buffer_object", throwException); } private final boolean checkElementVBOBound(boolean throwException) { return checkBufferObject(true, _isES3, // allowVAO true, // bound GL.GL_ELEMENT_ARRAY_BUFFER, "element vertex_buffer_object", throwException); } private final boolean checkUnpackPBOUnbound(boolean throwException) { return checkBufferObject(_isES3, false, // allowVAO false, // bound GL2.GL_PIXEL_UNPACK_BUFFER, "unpack pixel_buffer_object", throwException); } private final boolean checkUnpackPBOBound(boolean throwException) { return checkBufferObject(_isES3, false, // allowVAO true, // bound GL2.GL_PIXEL_UNPACK_BUFFER, "unpack pixel_buffer_object", throwException); } private final boolean checkPackPBOUnbound(boolean throwException) { return checkBufferObject(_isES3, false, // allowVAO false, // bound GL2.GL_PIXEL_PACK_BUFFER, "pack pixel_buffer_object", throwException); } private final boolean checkPackPBOBound(boolean throwException) { return checkBufferObject(_isES3, false, // allowVAO true, // bound GL2.GL_PIXEL_PACK_BUFFER, "pack pixel_buffer_object", throwException); } @Override public final boolean isPBOPackBound() { return checkPackPBOBound(false); } @Override public final boolean isPBOUnpackBound() { return checkUnpackPBOBound(false); } @Override public final void glClearDepth(double depth) { glClearDepthf((float)depth); } @Override public final void glDepthRange(double zNear, double zFar) { glDepthRangef((float)zNear, (float)zFar); } // // GLBufferObjectTracker Redirects // @Override public final void glBufferData(int target, long size, Buffer data, int usage) { final long glProcAddress = ((GLES3ProcAddressTable)_context.getGLProcAddressTable())._addressof_glBufferData; if ( 0 == glProcAddress ) { throw new GLException(String.format("Method \"%s\" not available", "glBufferData")); } bufferObjectTracker.createBufferStorage(bufferStateTracker, this, target, size, data, usage, 0 /* immutableFlags */, createBoundMutableStorageDispatch, glProcAddress); } @Override public boolean glUnmapBuffer(int target) { final long glProcAddress = ((GLES3ProcAddressTable)_context.getGLProcAddressTable())._addressof_glUnmapBuffer; if ( 0 == glProcAddress ) { throw new GLException(String.format("Method \"%s\" not available", "glUnmapBuffer")); } return bufferObjectTracker.unmapBuffer(bufferStateTracker, this, target, unmapBoundBufferDispatch, glProcAddress); } @Override public final GLBufferStorage mapBuffer(final int target, final int access) { final long glProcAddress = ((GLES3ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer; if ( 0 == glProcAddress ) { throw new GLException("Method \"glMapBuffer\" not available"); } return bufferObjectTracker.mapBuffer(bufferStateTracker, this, target, access, mapBoundBufferAllDispatch, glProcAddress); } @Override public final GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access) { final long glProcAddress = ((GLES3ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBufferRange; if ( 0 == glProcAddress ) { throw new GLException("Method \"glMapBufferRange\" not available"); } return bufferObjectTracker.mapBuffer(bufferStateTracker, this, target, offset, length, access, mapBoundBufferRangeDispatch, glProcAddress); }