# >>> OpenGL 3.1 # See gl-common.cfg ! # <<< OpenGL 3.1 # >>> OpenGL 3.2 # Rename extension suffices (if exist) subsumed in OpenGL 3.2 (from OpenGL 3.2 spec, Appendix H.1) RenameExtensionIntoCore GL_ARB_vertex_array_bgra RenameExtensionIntoCore GL_ARB_draw_elements_base_vertex RenameExtensionIntoCore GL_ARB_fragment_coord_conventions RenameExtensionIntoCore GL_ARB_provoking_vertex RenameExtensionIntoCore GL_ARB_seamless_cube_map RenameExtensionIntoCore GL_ARB_texture_multisample RenameExtensionIntoCore GL_ARB_depth_clamp RenameExtensionIntoCore GL_ARB_geometry_shader4 RenameExtensionIntoCore GL_ARB_sync # <<< OpenGL 3.2 # Ignore GL functions that deal with explicit pointer values in such a # way that we cannot implement the functionality in Java Ignore glMultiDrawElementsBaseVertex Opaque long GLsync