CustomCCode #include <stdio.h> /* android */
CustomCCode /** Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode #if defined(_WIN32)
CustomCCode   #define WIN32_LEAN_AND_MEAN
CustomCCode   #include <windows.h>
CustomCCode   #undef WIN32_LEAN_AND_MEAN
CustomCCode   #include <stdlib.h>
CustomCCode   #include <stddef.h>
CustomCCode   #include <malloc.h>
CustomCCode   #include <GL/glcorearb.h>
CustomCCode   #include <GL/glcorearbext.h>
CustomCCode #elif defined(__APPLE__)
CustomCCode   #include <inttypes.h>
CustomCCode   #include <stdlib.h>
CustomCCode   #include <GL/glcorearb.h>
CustomCCode   #include <GL/glcorearbext.h>
CustomCCode   #include <machine/types.h>
CustomCCode   /* Provide Windows typedefs */
CustomCCode   typedef void* LPVOID;
CustomCCode   typedef unsigned int* PUINT;
CustomCCode #elif defined(__unix__)
CustomCCode   #include <inttypes.h>
CustomCCode   #include <stdlib.h>
CustomCCode   #include <X11/Xlib.h>
CustomCCode   #include <GL/glcorearb.h>
CustomCCode   #include <GL/glcorearbext.h>
CustomCCode #endif