CustomCCode #include <stdio.h> /* android */ CustomCCode /* Define GL3_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "gl3.h" are parsed. */ CustomCCode #define GL3_PROTOTYPES CustomCCode #if defined(_WIN32) CustomCCode #define WIN32_LEAN_AND_MEAN CustomCCode #include <windows.h> CustomCCode #undef WIN32_LEAN_AND_MEAN CustomCCode #include <stdlib.h> CustomCCode #include <stddef.h> CustomCCode #include <malloc.h> CustomCCode #include <GL3/gl3.h> CustomCCode #elif defined(macosx) CustomCCode #include <inttypes.h> CustomCCode #include <stdlib.h> CustomCCode #include <GL3/gl3.h> CustomCCode #include </usr/include/machine/types.h> CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; CustomCCode #elif defined(__unix__) CustomCCode #include <inttypes.h> CustomCCode #include <stdlib.h> CustomCCode #include <X11/Xlib.h> CustomCCode #include <GL3/gl3.h> CustomCCode #endif