/** Entry point to C language function: <code> void {@native glDrawArraysIndirect}(GLenum mode, const GLvoid * indirect); </code> <br>Part of <code>GL_VERSION_4_0</code>, <code>GL_ARB_draw_indirect</code> @param indirect a direct or array-backed {@link java.nio.Buffer} */ public void glDrawArraysIndirect(int mode, Buffer indirect); /** Entry point to C language function: <code> void {@native glDrawElementsIndirect}(GLenum mode, GLenum type, const GLvoid * indirect); </code> <br>Part of <code>GL_VERSION_4_0</code>, <code>GL_ARB_draw_indirect</code> @param indirect a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsIndirect(int mode, int type, Buffer indirect); /** Entry point to C language function: <code> void {@native glDrawElementsInstancedBaseInstance}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); </code> <br>Part of <code>GL_VERSION_4_2</code>, <code>GL_ARB_base_instance</code> @param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance); /** Entry point to C language function: <code> void {@native glDrawElementsInstancedBaseVertexBaseInstance}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); </code> <br>Part of <code>GL_VERSION_4_2</code>, <code>GL_ARB_base_instance</code> @param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance); /** Entry point to C language function: <code> void {@native glVertexAttribLPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); </code> <br>Part of <code>GL_VERSION_4_1</code>, <code>GL_ARB_vertex_attrib_64bit</code> @param pointer a direct only {@link java.nio.Buffer} */ public void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer);