GLHeader GL/glu.h # This .cfg file provides common options used among all GLU glue code HierarchicalNativeOutput false # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # # Imports needed by all glue code # Import java.nio.* Import javax.media.opengl.* Import javax.media.opengl.glu.* Import com.jogamp.opengl.impl.* Import com.jogamp.opengl.impl.glu.* Import com.jogamp.opengl.impl.glu.tessellator.GLUtessellatorImpl Import com.sun.nativewindow.impl.NWReflection # Raise GLException instead of RuntimeException in glue code RuntimeExceptionType GLException UnsupportedExceptionType GLException # # Opaques and other directives for platform-independent routines # Opaque boolean GLboolean Opaque boolean BOOL # # Don't output #defines of GLU version identifier strings as constants, # because we don't need them java-side. # Ignore GLU_VERSION_.+ # # Ignore the non-GLU functions # Ignore gl[^u].+ # # Ignore the non-GLU constants # Ignore GL[^U]?_.+ # # Ignore the GLU extension constants, since we don't need them java-side # Ignore GLU_EXT_.+ # Javadoc for the GLU class ClassJavadoc GLU /** ClassJavadoc GLU * Provides access to the OpenGL Utility Library (GLU). This library ClassJavadoc GLU * provides standard methods for setting up view volumes, building ClassJavadoc GLU * mipmaps and performing other common operations. The GLU NURBS ClassJavadoc GLU * routines are not currently exposed. ClassJavadoc GLU * ClassJavadoc GLU *

ClassJavadoc GLU * ClassJavadoc GLU * Notes from the Reference Implementation for this class: ClassJavadoc GLU * Thanks to the contributions of many individuals, this class is a ClassJavadoc GLU * pure Java port of SGI's original C sources. All of the projection, ClassJavadoc GLU * mipmap, scaling, and tessellation routines that are exposed are ClassJavadoc GLU * compatible with the GLU 1.3 specification. The GLU NURBS routines ClassJavadoc GLU * are not currently exposed. ClassJavadoc GLU */ # # We ignore most of the function declarations in glu.h because we # provide a pure Java implementation of most of GLU. Currently the # only reason we generate glue code for this class is to provide a # fallback path to the C code for the mipmap routines in case of bugs # with the Java port (although it has been pretty thoroughly debugged # at this point). # # # ------------------------ # Utility routines # ------------------------ # # These are implemented by pure Java Ignore gluCheckExtension Ignore gluErrorString Ignore gluGetString # # ------------------------ # NURBS # ------------------------ # # # !!!!!!!!!!!!! FIXME: # Ignore these Nurbs things until we get other stuff working # Ignore gluBeginCurve Ignore gluBeginSurface Ignore gluBeginTrim Ignore gluEndCurve Ignore gluEndSurface Ignore gluEndTrim Ignore gluLoadSamplingMatrices Ignore gluPwlCurve Ignore gluNewNurbsRenderer Ignore gluDeleteNurbsRenderer Ignore gluNurbsProperty Ignore gluGetNurbsProperty Ignore gluNurbsCallback.* Ignore gluNurbsCurve Ignore gluNurbsSurface Ignore GLU_NURB.+ Ignore GLU_.*PARAMETRIC.+ Ignore GLUnurbs # # ------------------------ # Tesselators # ------------------------ # # # Ignore these methods; we must manually implement their C and Java code # Ignore gluBeginPolygon Ignore gluTessCallback Ignore gluDeleteTess Ignore gluEndPolygon Ignore gluGetTessProperty Ignore gluNewTess Ignore gluNextContour Ignore gluTessBeginContour Ignore gluTessBeginPolygon Ignore gluTessEndContour Ignore gluTessEndPolygon Ignore gluTessNormal Ignore gluTessProperty Ignore gluTessVertex Ignore gluTessCallback.* Ignore GLUtesselator # # ------------------------ # Quadrics # ------------------------ # # # !!!!!!!!!!!!! FIXME: # Ignore these Quadric things until we get other stuff working # Ignore gluQuadricCallback.* # Manually implement the GLU quadric functionality to mostly conform # to the C APIs Ignore GLUquadric Ignore gluCylinder Ignore gluDeleteQuadric Ignore gluDisk Ignore gluNewQuadric Ignore gluPartialDisk Ignore gluQuadricDrawStyle Ignore gluQuadricNormals Ignore gluQuadricOrientation Ignore gluQuadricTexture Ignore gluSphere # Ignore a few of the projection/unprojection APIs altogether because # their signatures aren't specified correctly in the header file Ignore gluProject Ignore gluUnProject Ignore gluUnProject4 # Manually implement the rest of the projection / unprojection APIs Ignore gluOrtho2D Ignore gluPerspective Ignore gluLookAt Ignore gluPickMatrix