CustomCCode #include <stdio.h> /* android */ CustomCCode #include <GL/gl-platform.h> CustomCCode #if defined(_WIN32) CustomCCode #include <stdlib.h> CustomCCode #include <stddef.h> CustomCCode #include <malloc.h> CustomCCode /* Define WGL_WGLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "wglext.h" are parsed. */ CustomCCode #define WGL_WGLEXT_PROTOTYPES CustomCCode /* included implicit via windows header: #include <wingdi.h> */ CustomCCode #include <gl-types.h> CustomCCode #include <GL/wglext.h> CustomCCode #elif defined(__APPLE__) CustomCCode #include <inttypes.h> CustomCCode #include <stdlib.h> CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; CustomCCode /* Include the OpenGL headers */ CustomCCode #include <GL/gl.h> CustomCCode #include <GL/glext.h> CustomCCode #include <GL/glext-supplement.h> CustomCCode #include <machine/types.h> CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; CustomCCode #elif defined(__unix__) CustomCCode #include <inttypes.h> CustomCCode #include <stdlib.h> CustomCCode #include <X11/Xlib.h> CustomCCode /* Define GLX_GLXEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glxext.h" are parsed. */ CustomCCode #define GLX_GLXEXT_PROTOTYPES CustomCCode #include <gl-types.h> CustomCCode #include <GL/glx.h> CustomCCode #include <GL/glxext.h> CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; CustomCCode #endif