CustomCCode #include /* android */ CustomCCode #include CustomCCode #if defined(_WIN32) CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode /* Define WGL_WGLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "wglext.h" are parsed. */ CustomCCode #define WGL_WGLEXT_PROTOTYPES CustomCCode /* included implicit via windows header: #include */ CustomCCode #include CustomCCode #include CustomCCode #elif defined(__APPLE__) CustomCCode #include CustomCCode #include CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; CustomCCode /* Include the OpenGL headers */ CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; CustomCCode #elif defined(__unix__) CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode /* Define GLX_GLXEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glxext.h" are parsed. */ CustomCCode #define GLX_GLXEXT_PROTOTYPES CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; CustomCCode #endif