# This .cfg file is used to generate the interface to the wgl routines # used internally by the WindowsGLContext implementation. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/Windows Package com.sun.opengl.impl.windows.wgl JavaClass WGL Style allstatic Include gl-common-gl2.cfg Include gl-common-extensions.cfg Include gl-desktop.cfg # Implement the first argument to wglGetProcAddress as String instead # of byte[] ArgumentIsString wglGetProcAddress 0 ArgumentIsString LoadLibraryA 0 ArgumentIsString GetProcAddress 1 CustomCCode #define WIN32_LEAN_AND_MEAN CustomCCode #include CustomCCode #undef WIN32_LEAN_AND_MEAN CustomCCode #include CustomCCode #include Include ../intptr.cfg IncludeAs CustomCCode wgl-CustomCCode.c DropUniqVendorExtensions AMD # We need GL_APPLE_float_pixels for our pbuffer implementation # DropUniqVendorExtensions APPLE DropUniqVendorExtensions ATI DropUniqVendorExtensions HP DropUniqVendorExtensions IBM DropUniqVendorExtensions MESA DropUniqVendorExtensions MESAX DropUniqVendorExtensions NV DropUniqVendorExtensions SGI DropUniqVendorExtensions SGIS DropUniqVendorExtensions SGIX DropUniqVendorExtensions SUN DropUniqVendorExtensions WIN