# This .cfg file is used to generate the interface to the EGL routines # used internally by the EGLContext implementation. JavaOutputDir ../build/gensrc/classes NativeOutputDir ../build/gensrc/native/jogl/egl Package com.sun.opengl.impl.egl JavaClass EGL Style allstatic # Shouldn't matter which one of these we pick up HierarchicalNativeOutput false Include gl-common.cfg # There are a few routines we don't handle yet Ignore glGetBufferPointerv # Use a ProcAddressTable so we dynamically look up the routines EmitProcAddressTable true ProcAddressTableClassName EGLProcAddressTable GetProcAddressTableExpr _table # Translate EGLBoolean as Java boolean Opaque boolean EGLBoolean # Implement the first argument to eglGetProcAddress as String instead # of byte[] ArgumentIsString eglGetProcAddress 0 ReturnsString eglQueryString # Make eglGetProcAddress return an opaque long Opaque long __EGLFuncPtr # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen eglGetError ForceProcAddressGen eglGetDisplay ForceProcAddressGen eglInitialize ForceProcAddressGen eglTerminate ForceProcAddressGen eglQueryString ForceProcAddressGen eglGetConfigs ForceProcAddressGen eglChooseConfig ForceProcAddressGen eglGetConfigAttrib ForceProcAddressGen eglCreateWindowSurface ForceProcAddressGen eglCreatePbufferSurface ForceProcAddressGen eglCreatePixmapSurface ForceProcAddressGen eglDestroySurface ForceProcAddressGen eglQuerySurface ForceProcAddressGen eglBindAPI ForceProcAddressGen eglQueryAPI ForceProcAddressGen eglWaitClient ForceProcAddressGen eglReleaseThread ForceProcAddressGen eglCreatePbufferFromClientBuffer ForceProcAddressGen eglSurfaceAttrib ForceProcAddressGen eglBindTexImage ForceProcAddressGen eglReleaseTexImage ForceProcAddressGen eglSwapInterval ForceProcAddressGen eglCreateContext ForceProcAddressGen eglDestroyContext ForceProcAddressGen eglMakeCurrent ForceProcAddressGen eglGetCurrentContext ForceProcAddressGen eglGetCurrentSurface ForceProcAddressGen eglGetCurrentDisplay ForceProcAddressGen eglQueryContext ForceProcAddressGen eglWaitGL ForceProcAddressGen eglWaitNative ForceProcAddressGen eglSwapBuffers ForceProcAddressGen eglCopyBuffers ForceProcAddressGen eglGetProcAddress # Treat all of the EGL types as opaque longs # Opaque long EGLConfig Opaque long EGLContext Opaque long EGLDisplay Opaque long EGLSurface Opaque long EGLNativeDisplayType Opaque long EGLNativeWindowType Opaque long EGLNativePixmapType # Opaque long EGLClientBuffer CustomCCode #include Include intptr.cfg CustomJavaCode EGL private static EGLProcAddressTable _table = new EGLProcAddressTable(); CustomJavaCode EGL public static void resetProcAddressTable(DynamicLookupHelper lookup) { CustomJavaCode EGL GLProcAddressHelper.resetProcAddressTable(_table, lookup); CustomJavaCode EGL } # There are some #defines in egl.h that GlueGen and PCPP don't currently handle CustomJavaCode EGL public static final long EGL_DEFAULT_DISPLAY = 0; CustomJavaCode EGL public static final long EGL_NO_CONTEXT = 0; CustomJavaCode EGL public static final long EGL_NO_DISPLAY = 0; CustomJavaCode EGL public static final long EGL_NO_SURFACE = 0; CustomJavaCode EGL public static final int EGL_DONT_CARE = -1; CustomJavaCode EGL public static final int EGL_UNKNOWN = -1; Import com.sun.gluegen.runtime.opengl.GLProcAddressHelper