# This .cfg file provides common options used among all glue code # generated for Jogl on all platforms. # Raise GLException instead of RuntimeException in glue code RuntimeExceptionType GLException # Imports needed by all glue code Import java.nio.* Import java.util.* Import net.java.games.jogl.* Import net.java.games.jogl.impl.* # Generate "flattened" NIO variants for routines taking C primitive # pointers that aren't of type void* NioMode ALL_POINTERS FlattenNIOVariants true # Don't output #defines of GL version identifier strings as constants, # because we don't need them java-side. Ignore GL_VERSION_.+ # Don't output #defines of GL name strings as constants, because we # don't need them java-side. # Format of name strings is found at: # http://oss.sgi.com/projects/ogl-sample/registry/doc/template.txt Ignore (GL|GLU|GLX|WGL|AGL|CGL)_EXT_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ARB_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_PGI_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGI_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIS_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIX_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_MESA_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_HP_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ATI_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_NV_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_IBM_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_WIN_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_REND_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_APPLE_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INTEL_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INGR_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUN_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUNX_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_3DFX_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OML_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_I3D_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_S3_.+ Ignore GL_KTX_buffer_region # Ignore GL functions that deal with explicit pointer values in such a # way that we cannot implement the functionality in Java Ignore glGetBufferPointerv Ignore glGetBufferPointervARB Ignore glGetPointerv Ignore glGetPointervEXT Ignore glGetVertexAttribPointervARB Ignore glGetVertexAttribPointervNV Ignore glTracePointerRangeMESA # Manually implement glMapBuffer and glMapBufferARB as the size of the returned buffer # can only be computed by calling another routine ManuallyImplement glMapBuffer ManuallyImplement glMapBufferARB # Ignore the ATI_map_object_buffer extension for now unless someone # claims they need it, as it will undoubtedly require a similar # construct to glMapBuffer/glMapBufferARB Ignore glMapObjectBufferATI Ignore glUnmapObjectBufferATI # Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them Ignore glGetVariantPointervEXT # Some GL functions have multiple void* arguments but require them to # contain data of the same type; make sure that when bindings are # expanded those arguments have the same type. MirrorExpandedBindingArgs glSeparableFilter2D 6 7 MirrorExpandedBindingArgs glSeparableFilter2DEXT 6 7 MirrorExpandedBindingArgs glGetSeparableFilter 3 4 MirrorExpandedBindingArgs glGetSeparableFilterEXT 3 4 # FIXME: these extensions require either a handle to a device context # or take void** parameters or both. Until we think through the # semantics of each of these individually we need to disable them. # WGL_ARB_buffer_region Ignore wglCreateBufferRegionARB Ignore wglDeleteBufferRegionARB Ignore wglSaveBufferRegionARB Ignore wglRestoreBufferRegionARB Ignore wglGetSyncValuesOML Ignore wglGetMscRateOML Ignore wglSwapBuffersMscOML Ignore wglSwapLayerBuffersMscOML Ignore wglWaitForMscOML Ignore wglWaitForSbcOML Ignore wglGetDigitalVideoParametersI3D Ignore wglSetDigitalVideoParametersI3D Ignore wglGetGammaTableParametersI3D Ignore wglSetGammaTableParametersI3D Ignore wglGetGammaTableI3D Ignore wglSetGammaTableI3D Ignore wglEnableGenlockI3D Ignore wglDisableGenlockI3D Ignore wglIsEnabledGenlockI3D Ignore wglGenlockSourceI3D Ignore wglGetGenlockSourceI3D Ignore wglGenlockSourceEdgeI3D Ignore wglGetGenlockSourceEdgeI3D Ignore wglGenlockSampleRateI3D Ignore wglGetGenlockSampleRateI3D Ignore wglGenlockSourceDelayI3D Ignore wglGetGenlockSourceDelayI3D Ignore wglQueryGenlockMaxSourceDelayI3D Ignore wglCreateImageBufferI3D Ignore wglDestroyImageBufferI3D Ignore wglAssociateImageBufferEventsI3D Ignore wglReleaseImageBufferEventsI3D # # Opaques and other directives for platform-independent routines # Opaque boolean GLboolean ReturnsString glGetString # # NIOOnly directives for vertex arrays and other core routines # NIOOnly glColorPointer NIOOnly glEdgeFlagPointer NIOOnly glFeedbackBuffer NIOOnly glIndexPointer NIOOnly glNormalPointer NIOOnly glSelectBuffer NIOOnly glTexCoordPointer NIOOnly glVertexPointer # # FIXME: we should probably be ignoring the "EXT" variants of these # NIOOnly glColorPointerEXT NIOOnly glEdgeFlagPointerEXT NIOOnly glIndexPointerEXT NIOOnly glNormalPointerEXT NIOOnly glTexCoordPointerEXT NIOOnly glVertexPointerEXT # # NIOOnly directives for other extensions # NIOOnly glBinormalPointerEXT NIOOnly glGetBufferSubDataARB # FIXME: should add way to restrict argument to be a direct ByteBuffer NIOOnly glGetProgramStringARB NIOOnly glElementPointerATI NIOOnly glElementPointerNV NIOOnly glFogCoordPointer NIOOnly glFogCoordPointerEXT NIOOnly glMatrixIndexPointerARB # NIOOnly glNewObjectBufferATI # FIXME: look up semantics of this routine NIOOnly glPixelDataRangeNV NIOOnly glSecondaryColorPointer NIOOnly glSecondaryColorPointerEXT NIOOnly glTangentPointerEXT # NIOOnly glUpdateObjectBufferATI # FIXME: look up semantics of this routine # NIOOnly glVariantPointerEXT # FIXME: look up semantics of this routine NIOOnly glVertexArrayRangeNV NIOOnly glVertexAttribPointerARB NIOOnly glVertexAttribPointerNV NIOOnly glVertexWeightPointerEXT NIOOnly glWeightPointerARB NIOOnly wglFreeMemoryNV NIOOnly glXFreeMemoryNV # Capacity of wglAllocateMemoryNV/glXAllocateMemoryNV return value is # same as value of first argument ReturnValueCapacity wglAllocateMemoryNV {0} ReturnValueCapacity glXAllocateMemoryNV {0} # Pass arguments to ARB_vertex_program, ARB_fragment_program, # ARB_shader_objects, NV_vertex_program, and NV_fragment_program as # Strings ArgumentIsString glLoadProgramNV 3 ArgumentIsString glProgramStringARB 3 ArgumentIsString glProgramNamedParameter4fNV 2 ArgumentIsString glProgramNamedParameter4dNV 2 ArgumentIsString glProgramNamedParameter4fvNV 2 ArgumentIsString glProgramNamedParameter4dvNV 2 ArgumentIsString glGetProgramNamedParameterfvNV 2 ArgumentIsString glGetProgramNamedParameterdvNV 2 ArgumentIsString glShaderSourceARB 2 # Javadoc for the GL class ClassJavadoc GL /** ClassJavadoc GL *
The basic interface to OpenGL, providing access to core ClassJavadoc GL * functionality up through the OpenGL 1.4 specification as well as ClassJavadoc GL * all vendor extensions.
ClassJavadoc GL * ClassJavadoc GL *While the APIs for vendor extensions are unconditionally ClassJavadoc GL * exposed, the underlying functions may not be present. The method ClassJavadoc GL * {@link #isFunctionAvailable} should be used to query the ClassJavadoc GL * availability of any non-core function before it is used for the ClassJavadoc GL * first time. On certain platforms (Windows in particular), the most ClassJavadoc GL * "core" functionality is only OpenGL 1.1, so in theory any routines ClassJavadoc GL * first exposed in OpenGL 1.2, 1.3, and 1.4 as well as vendor ClassJavadoc GL * extensions should all be queried. Calling an unavailable function ClassJavadoc GL * will cause a {@link GLException} to be raised.
ClassJavadoc GL * ClassJavadoc GL *Access to window system-specific extensions is provided through ClassJavadoc GL * the {@link WGL} and {@link GLX} interfaces. However, most of these ClassJavadoc GL * extensions require access to low-level window system data ClassJavadoc GL * structures which are not exposed by this binding, and are therefore ClassJavadoc GL * not useful. Calling one particular window system's extension on ClassJavadoc GL * another platform will cause a {@link GLException} to be raised ClassJavadoc GL * indicating the routine is unimplemented on the current platform. ClassJavadoc GL *
ClassJavadoc GL * ClassJavadoc GL *Exceptions to the window system extension naming rules: ClassJavadoc GL * ClassJavadoc GL *
ClassJavadoc GL * ClassJavadoc GL */ # Javadoc for the WGL class ClassJavadoc WGL /** ClassJavadoc WGL * Provides access to the Windows-specific OpenGL vendor extensions. ClassJavadoc WGL * See {@link GL} for more information. ClassJavadoc WGL */ # Javadoc for the GLX class ClassJavadoc GLX /** ClassJavadoc GLX * Provides access to the X11-specific OpenGL vendor extensions. ClassJavadoc GLX * See {@link GL} for more information. ClassJavadoc GLX */ # Javadoc for the CGL class ClassJavadoc CGL /** ClassJavadoc CGL * Provides access to the MacOSX-specific OpenGL vendor extensions. ClassJavadoc CGL * See {@link GL} for more information. ClassJavadoc CGL */ # Javadoc for the XVisualInfo class ClassJavadoc XVisualInfo /** ClassJavadoc XVisualInfo * Wrapper for the XVisualInfo data structure, referenced by some GLX OpenGL ClassJavadoc XVisualInfo * extensions. No other access is provided to these data structures so currently ClassJavadoc XVisualInfo * this wrapper is not useful to end users, though it is used in the implementation. ClassJavadoc XVisualInfo */ # Custom code for querying extensions and exposing # wglAllocateMemoryNV/glXAllocateMemoryNV CustomJavaCode GL /** CustomJavaCode GL * Returns true if the specified OpenGL core- or extension-function can be CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL CustomJavaCode GL * client) and display (OpenGL server) configuration.
CustomJavaCode GL * By "successfully" we mean that the function is both callable CustomJavaCode GL * on the machine running the program and available on the current CustomJavaCode GL * display.
CustomJavaCode GL * CustomJavaCode GL * In order to call a function successfully, the function must be both CustomJavaCode GL * callable on the machine running the program and available on CustomJavaCode GL * the display device that is rendering the output (note: on non-networked, CustomJavaCode GL * single-display machines these two conditions are identical; on networked and/or CustomJavaCode GL * multi-display machines this becomes more complicated). These conditions are CustomJavaCode GL * met if the function is either part of the core OpenGL version supported by CustomJavaCode GL * both the host and display, or it is an OpenGL extension function that both CustomJavaCode GL * the host and display support.
CustomJavaCode GL * CustomJavaCode GL * A GL function is callable if it is statically linked, or can be CustomJavaCode GL * dynamically linked at runtime. CustomJavaCode GL * CustomJavaCode GL * Whether or not a GL function is available is determined as follows: CustomJavaCode GL *
glGetString(GL_VERSION)
is used to determine the
CustomJavaCode GL * version number of the highest OpenGL specification version that both host
CustomJavaCode GL * and display support, and then the function name is cross-referenced
CustomJavaCode GL * with that specification version to see if it is part of that version.
CustomJavaCode GL * glGetString(GL_EXTENSIONS)
to see if the function is one of
CustomJavaCode GL * the extensions that is supported on both host and display.
CustomJavaCode GL * CustomJavaCode GL * CustomJavaCode GL * @param glExtensionName the name of the OpenGL extension (e.g., CustomJavaCode GL * "GL_VERTEX_PROGRAM_ARB"). CustomJavaCode GL */ CustomJavaCode GL public boolean isExtensionAvailable(String glExtensionName); CustomJavaCode GL /** CustomJavaCode GL * Provides platform-independent access to the {@link WGL#wglAllocateMemoryNV} / CustomJavaCode GL * {@link GLX#glXAllocateMemoryNV} extension. CustomJavaCode GL */ CustomJavaCode GL public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3); # # Directives needed when processing wglext.h on Windows and other platforms # Opaque boolean BOOL ReturnsString wglGetExtensionsStringARB ReturnsString wglGetExtensionsStringEXT Opaque long HANDLE Opaque long HBITMAP Opaque long HDC Opaque long HGDIOBJ Opaque long HGLRC Opaque long HPBUFFERARB Opaque long HPBUFFEREXT Opaque boolean BOOL Opaque long PROC Opaque long void ** # # Directives needed when processing cglext.h on MacOSX and other platforms # Opaque long CGContextRef Opaque long void ** # Implement the first argument to cglGetProcAddress as String instead # of byte[] ArgumentIsString cglGetProcAddress 0 # # Directives needed when processing glxext.h on X11 and other platforms # Opaque long __GLXextFuncPtr Opaque boolean Bool Opaque long Display * Opaque long GLXContext Opaque long Visual * # Ignore the empty Display and Visual data structures (though made # opaque, the references from XVisualInfo and elsewhere are still # traversed) Ignore Display Ignore Visual # Implement the first argument to glXGetProcAddress as String instead # of byte[] ArgumentIsString glXGetProcAddress 0 ArgumentIsString glXGetProcAddressARB 0 ReturnsString glXQueryExtensionsString ReturnsString glXQueryServerString ReturnsString glXGetClientString TemporaryCVariableDeclaration glXChooseFBConfig int count; TemporaryCVariableAssignment glXChooseFBConfig count = _ptr3[0]; ReturnValueLength glXChooseFBConfig count TemporaryCVariableDeclaration glXChooseFBConfigSGIX int count; TemporaryCVariableAssignment glXChooseFBConfigSGIX count = _ptr3[0]; ReturnValueLength glXChooseFBConfigSGIX count TemporaryCVariableDeclaration glXGetFBConfigs int count; TemporaryCVariableAssignment glXGetFBConfigs count = _ptr2[0]; ReturnValueLength glXGetFBConfigs count