# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir ../build/gensrc/classes NativeOutputDir ../build/gensrc/native/jogl/es1 ExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL2ES1.java # There are a few routines we don't handle yet Ignore glGetBufferPointervOES Package javax.media.opengl Style InterfaceAndImpl JavaClass GLES1 Extends GLES1 GL Extends GLES1 GL2ES1 ImplPackage com.sun.opengl.impl.es1 ImplJavaClass GLES1Impl Implements GLES1Impl GL Implements GLES1Impl GL2ES1 HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg EmitProcAddressTable true ProcAddressTableClassName GLES1ProcAddressTable GetProcAddressTableExpr ((GLES1ProcAddressTable)_context.getGLProcAddressTable()) # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader GLES/gl.h GLHeader GLES/glext.h # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to GL_APIENTRY LocalProcAddressCallingConvention __ALL__ GL_APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true CustomJavaCode GLES1Impl public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) { CustomJavaCode GLES1Impl glOrtho((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val); } CustomJavaCode GLES1Impl public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { CustomJavaCode GLES1Impl glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar); } CustomJavaCode GLES1Impl public void glClearDepth(double depth) { CustomJavaCode GLES1Impl glClearDepthf((float)depth); } CustomJavaCode GLES1Impl public void glDepthRange(double zNear, double zFar) { CustomJavaCode GLES1Impl glDepthRangef((float)zNear, (float)zFar); } CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode /* #define GL_APICALL __declspec(dllimport) */ CustomCCode #include CustomCCode #include CustomCCode #include Include intptr.cfg IncludeAs CustomJavaCode GLES1Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GLES1Impl gl-impl-CustomJavaCode-gles1.java IncludeAs CustomCCode gl-impl-CustomCCode.c Import javax.media.opengl.GLES1 Import javax.media.opengl.GLES2 Import javax.media.opengl.GL2 Import javax.media.opengl.util.BufferUtil