# This .cfg file is used to generate the GL interface and implementing class. Package javax.media.opengl Style InterfaceAndImpl JavaClass GL ImplPackage com.sun.opengl.impl ImplJavaClass GLImpl Include gl-common-es2.cfg EmitProcAddressTable true ProcAddressTableClassName GLProcAddressTable GetProcAddressTableExpr _context.getGLProcAddressTable() # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader GLES2/gl2.h GLHeader GLES2/gl2ext.h # For the time being, ignore glMapBufferOES (FIXME) Ignore glMapBufferOES # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode #define GL_APICALL __declspec(dllimport) CustomCCode #include CustomCCode #include CustomCCode /* Include missing function pointer typedef */ CustomCCode typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); CustomCCode typedef int intptr_t; IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode-gles2.java IncludeAs CustomCCode gl-impl-CustomCCode.c