# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir ../build/gensrc/classes NativeOutputDir ../build/gensrc/native/jogl/gl2 Package javax.media.opengl Style InterfaceAndImpl JavaClass GL2 Extends GL2 GL Extends GL2 GL2ES1 Extends GL2 GL2ES2 ImplPackage com.sun.opengl.impl.gl2 ImplJavaClass GL2Impl Implements GL2Impl GL Implements GL2Impl GL2ES1 Implements GL2Impl GL2ES2 Include gl-common-gl2.cfg Include gl-desktop.cfg Include gl-ignore-gl2_es-enums.cfg Include gl-ignore-gl2_es1-enums.cfg Include gl-ignore-gl2_es2-enums.cfg EmitProcAddressTable true ProcAddressTableClassName GL2ProcAddressTable GetProcAddressTableExpr ((GL2ProcAddressTable)_context.getGLProcAddressTable()) DropUniqVendorExtensions AMD # We need GL_APPLE_float_pixels for our pbuffer implementation # DropUniqVendorExtensions APPLE DropUniqVendorExtensions ATI DropUniqVendorExtensions HP DropUniqVendorExtensions IBM DropUniqVendorExtensions MESA DropUniqVendorExtensions NV DropUniqVendorExtensions SGI DropUniqVendorExtensions SGIS DropUniqVendorExtensions SGIX DropUniqVendorExtensions SUN DropUniqVendorExtensions WIN Ignore GL_STENCIL_INDEX1_EXT Ignore GL_STENCIL_INDEX4_EXT Ignore GL_STENCIL_INDEX8_EXT Ignore GL_STENCIL_INDEX16_EXT # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true CustomJavaCode GL2 public static final int GL_STENCIL_INDEX16 = 0x8D49; CustomJavaCode GL2 public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar); CustomJavaCode GL2Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { CustomJavaCode GL2Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } CustomJavaCode GL2 public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar); CustomJavaCode GL2Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { CustomJavaCode GL2Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } CustomJavaCode GL2 public void glClearDepthf(float depth); CustomJavaCode GL2Impl public void glClearDepthf(float depth) { CustomJavaCode GL2Impl glClearDepth((double)depth); } CustomJavaCode GL2 public void glDepthRangef(float zNear, float zFar); CustomJavaCode GL2Impl public void glDepthRangef(float zNear, float zFar) { CustomJavaCode GL2Impl glDepthRange((double)zNear, (double)zFar); } Include gl-headers.cfg Include intptr.cfg IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2.java IncludeAs CustomCCode gl-impl-CustomCCode.c Import javax.media.opengl.GLES1 Import javax.media.opengl.GLES2 Import javax.media.opengl.GL2