public static final int GL_LIGHT0 = 0x4000; public static final int GL_LIGHT1 = 0x4001; public static final int GL_LIGHT2 = 0x4002; public static final int GL_LIGHT3 = 0x4003; public static final int GL_LIGHT4 = 0x4004; public static final int GL_LIGHT5 = 0x4005; public static final int GL_LIGHT6 = 0x4006; public static final int GL_LIGHT7 = 0x4007; public static final int GL_LIGHTING = 0xB50; public static final int GL_AMBIENT = 0x1200; public static final int GL_DIFFUSE = 0x1201; public static final int GL_SPECULAR = 0x1202; public static final int GL_POSITION = 0x1203; public static final int GL_SPOT_DIRECTION = 0x1204; public static final int GL_SPOT_EXPONENT = 0x1205; public static final int GL_SPOT_CUTOFF = 0x1206; public static final int GL_CONSTANT_ATTENUATION = 0x1207; public static final int GL_LINEAR_ATTENUATION = 0x1208; public static final int GL_QUADRATIC_ATTENUATION = 0x1209; public static final int GL_EMISSION = 0x1600; public static final int GL_SHININESS = 0x1601; public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; public static final int GL_COLOR_MATERIAL = 0xB57; public static final int GL_NORMALIZE = 0xBA1; public static final int GL_FLAT = 0x1D00; public static final int GL_SMOOTH = 0x1D01; public static final int GL_MODELVIEW = 0x1700; public static final int GL_PROJECTION = 0x1701; public static final int GL_VERTEX_ARRAY = 0x8074; public static final int GL_NORMAL_ARRAY = 0x8075; public static final int GL_COLOR_ARRAY = 0x8076; public static final int GL_TEXTURE_COORD_ARRAY = 0x8078; public boolean isGL2(); public boolean isGLES1(); public boolean isGLES2(); public boolean isGLES(); public boolean isGL2ES1(); public boolean isGL2ES2(); public GL2 getGL2() throws GLException; public GLES1 getGLES1() throws GLException; public GLES2 getGLES2() throws GLException; public GL2ES1 getGL2ES1() throws GLException; public GL2ES2 getGL2ES2() throws GLException; public boolean matchesProfile(); public boolean matchesProfile(String test_profile); public String toString(); public GLContext getContext(); public void glClearDepth( double depth ); public void glDepthRange(double zNear, double zFar); public void glPopMatrix(); public void glPushMatrix(); public void glLoadIdentity() ; public void glLoadMatrixf(java.nio.FloatBuffer m) ; public void glLoadMatrixf(float[] m, int m_offset); public void glMatrixMode(int mode) ; public void glMultMatrixf(java.nio.FloatBuffer m) ; public void glMultMatrixf(float[] m, int m_offset); public void glTranslatef(float x, float y, float z) ; public void glRotatef(float angle, float x, float y, float z); public void glScalef(float x, float y, float z) ; public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) ; public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar); public void glEnableClientState(int arrayName); public void glDisableClientState(int arrayName); public void glVertexPointer(GLArrayData array); public void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer); public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset); public void glColorPointer(GLArrayData array); public void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer); public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset); public void glColor4f(float red, float green, float blue, float alpha); public void glNormalPointer(GLArrayData array); public void glNormalPointer(int type, int stride, java.nio.Buffer pointer); public void glNormalPointer(int type, int stride, long pointer_buffer_offset); public void glTexCoordPointer(GLArrayData array); public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer); public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset); public void glLightfv(int light, int pname, java.nio.FloatBuffer params); public void glLightfv(int light, int pname, float[] params, int params_offset); public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params); public void glMaterialfv(int face, int pname, float[] params, int params_offset); public void glShadeModel(int mode);