public static final int GL_NVIDIA_PLATFORM_BINARY_NV = 0x890B;
/**
* Emulated FixedFunction matrix bit, enables PVM matrix functionality,
* referenced below.
*
*
Enabled by default.
*
* @see #enableFixedFunctionEmulationMode
* @see #disableFixedFunctionEmulationMode
* @see #getEnabledFixedFunctionEmulationModes
* @see #GL_MODELVIEW
* @see #GL_PROJECTION
* @see #glPopMatrix()
* @see #glPushMatrix()
* @see #glLoadIdentity()
* @see #glLoadMatrixf(java.nio.FloatBuffer)
* @see #glMatrixMode(int)
* @see #glMultMatrixf(java.nio.FloatBuffer)
* @see #glTranslatef(float, float, float)
* @see #glRotatef(float, float, float, float)
* @see #glScalef(float, float, float)
* @see #glOrthof(float, float, float, float, float, float)
* @see #glFrustumf(float, float, float, float, float, float)
* @see #glPopMatrix()
* @see #glPushMatrix()
* @see #glLoadIdentity()
* @see #glLoadMatrixf(java.nio.FloatBuffer)
* @see #glMatrixMode(int)
* @see #glMultMatrixf(java.nio.FloatBuffer)
* @see #glTranslatef(float, float, float)
* @see #glRotatef(float, float, float, float)
* @see #glScalef(float, float, float)
* @see #glOrthof(float, float, float, float, float, float)
* @see #glFrustumf(float, float, float, float, float, float)
*/
public static final int FIXED_EMULATION_MATRIX = (1 << 0) ;
/**
* Emulated FixedFunction vertex color bit, enables vertex|color arrays ,
* referenced below.
*
*
Disabled by default.
*
* @see #enableFixedFunctionEmulationMode
* @see #disableFixedFunctionEmulationMode
* @see #getEnabledFixedFunctionEmulationModes
* @see #GL_VERTEX_ARRAY
* @see #GL_NORMAL_ARRAY
* @see #GL_COLOR_ARRAY
* @see #GL_TEXTURE_COORD_ARRAY
* @see #glEnableClientState(int);
* @see #glVertexPointer(int, int, int, Buffer);
* @see #glVertexPointer(int, int, int, long);
* @see #glColorPointer(int, int, int, Buffer);
* @see #glColorPointer(int, int, int, long);
* @see #glNormalPointer(int, int, int, Buffer);
* @see #glNormalPointer(int, int, int, long);
* @see #glTexCoordPointer(int, int, int, Buffer);
* @see #glTexCoordPointer(int, int, int, long);
* @see #glDrawArrays(int, int, int);
*/
public static final int FIXED_EMULATION_VERTEXCOLOR = (1 << 1) ;
/**
* Emulated FixedFunction vertex color bit, enables normal arrays and lights
* Not implemented yet.
*/
public static final int FIXED_EMULATION_NORMALLIGHT = (1 << 2) ;
/**
* Emulated FixedFunction vertex color bit, enables texcoord arrays and textures
* Can be enabled or disabled only in combination with FIXED_EMULATION_VERTEXCOLOR.
*/
public static final int FIXED_EMULATION_TEXTURE = (1 << 4) ;
/**
* Emulated FixedFunction implementation.
* @see #disableFixedFunctionEmulationMode
* @see #getEnabledFixedFunctionEmulationModes
*/
public void enableFixedFunctionEmulationMode(int mode);
/**
* Emulated FixedFunction implementation.
* @see #enableFixedFunctionEmulationMode
* @see #getEnabledFixedFunctionEmulationModes
*/
public void disableFixedFunctionEmulationMode(int mode);
/**
* Emulated FixedFunction matrix implementation.
* @see #enableFixedFunctionEmulationMode
*/
public int getEnabledFixedFunctionEmulationModes();
/**
* Emulated FixedFunction matrix implementation.
*
* Fetches the internal matrix of matrixName.
* @param matrixName GL_MODELVIEW or GL_PROJECTION
* @see #getEnabledFixedFunctionEmulationModes
* @see #enableFixedFunctionEmulationMode
* @see #disableFixedFunctionEmulationMode
*/
public PMVMatrix getPMVMatrix();
/**
* Emulated FixedFunction matrix implementation.
*
* Fetches the internal matrix of matrixName.
* @param matrixName GL_MODELVIEW or GL_PROJECTION
* @see #enableFixedFunctionEmulationMode
* @see #disableFixedFunctionEmulationMode
* @see #getEnabledFixedFunctionEmulationModes
*/
public FloatBuffer glGetPMVMatrixf();
/**
* Emulated FixedFunction matrix implementation.
*
* Fetches the internal matrix of matrixName.
* @param matrixName GL_MODELVIEW or GL_PROJECTION
* @see #enableFixedFunctionEmulationMode
* @see #disableFixedFunctionEmulationMode
* @see #getEnabledFixedFunctionEmulationModes
*/
public FloatBuffer glGetMatrixf(int matrixName);
/**
* Emulated FixedFunction matrix implementation.
*
* Fetches the internal matrix of matrixName.
* @param matrixName GL_MODELVIEW or GL_PROJECTION
* @see #enableFixedFunctionEmulationMode
* @see #disableFixedFunctionEmulationMode
* @see #getEnabledFixedFunctionEmulationModes
*/
public FloatBuffer glGetMatrixf();
/**
* Emulated FixedFunction matrix implementation.
*
* Fetches the internal matrix of matrixName.
* @param matrixName GL_MODELVIEW or GL_PROJECTION
* @see #enableFixedFunctionEmulationMode
* @see #disableFixedFunctionEmulationMode
* @see #getEnabledFixedFunctionEmulationModes
*/
public int glGetMatrixMode();