# This .cfg file is used to generate the GL interface and implementing class. Package javax.media.opengl Style InterfaceOnly JavaClass GL HierarchicalNativeOutput false Include gl-common.cfg Include gl-ignore-gl2_es12-special.cfg JavaOutputDir ../build/gensrc/classes NativeOutputDir ../build/gensrc/native/jogl Import javax.media.opengl.GLES1 Import javax.media.opengl.GLES2 Import javax.media.opengl.GL2 # Ignore all ES 2.X only stuff .. Ignore ^gl.*x Ignore ^gl.*xOES Ignore glEGL.* CustomJavaCode GL public String toString(); CustomJavaCode GL public GLContext getContext(); CustomJavaCode GL public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506; CustomJavaCode GL public void glClearDepth( double depth ); CustomJavaCode GL public void glDepthRange(double zNear, double zFar); EmitProcAddressTable false ProcAddressTableClassName DontGenerateProcAddressTableStuff GetProcAddressTableExpr DontGenerateProcAddressTableStuff # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader GLES2/gl2.h GLHeader GLES2/gl2ext.h # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true IncludeAs CustomJavaCode GL gl-if-CustomJavaCode-gl.java