# This .cfg file is used to generate the GL interface and implementing class. Package javax.media.opengl Style InterfaceOnly JavaClass GL2ES2 Extends GL2ES2 GL HierarchicalNativeOutput false Include gl-common.cfg Include gl-ignore-gl2_es-enums.cfg JavaOutputDir ../build/gensrc/classes NativeOutputDir ../build/gensrc/native/jogl # Ignore all ES 2.X only stuff .. Ignore ^gl.*x(v)?(OES)? Ignore glShaderBinary Ignore glReleaseShaderCompiler Ignore glGetShaderPrecisionFormat Ignore glEGL.* Ignore glFramebufferVertexAttribArrayNV Ignore glCoverageOperationNV Ignore glCoverageMaskNV CustomJavaCode GL2ES2 public void glClearDepth( double depth ); CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar); EmitProcAddressTable false ProcAddressTableClassName DontGenerateProcAddressTableStuff GetProcAddressTableExpr DontGenerateProcAddressTableStuff # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader GLES2/gl2.h GLHeader GLES2/gl2ext.h # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true