Ignore ^GL_DEPTH_BUFFER_BIT Ignore ^GL_STENCIL_BUFFER_BIT Ignore ^GL_COLOR_BUFFER_BIT Ignore ^GL_FALSE Ignore ^GL_TRUE Ignore ^GL_POINTS Ignore ^GL_LINES Ignore ^GL_LINE_LOOP Ignore ^GL_LINE_STRIP Ignore ^GL_TRIANGLES Ignore ^GL_TRIANGLE_STRIP Ignore ^GL_TRIANGLE_FAN Ignore ^GL_NEVER Ignore ^GL_LESS Ignore ^GL_EQUAL Ignore ^GL_LEQUAL Ignore ^GL_GREATER Ignore ^GL_NOTEQUAL Ignore ^GL_GEQUAL Ignore ^GL_ALWAYS Ignore ^GL_ZERO Ignore ^GL_ONE Ignore ^GL_SRC_COLOR Ignore ^GL_ONE_MINUS_SRC_COLOR Ignore ^GL_SRC_ALPHA Ignore ^GL_ONE_MINUS_SRC_ALPHA Ignore ^GL_DST_ALPHA Ignore ^GL_ONE_MINUS_DST_ALPHA Ignore ^GL_DST_COLOR Ignore ^GL_ONE_MINUS_DST_COLOR Ignore ^GL_SRC_ALPHA_SATURATE Ignore ^GL_CLIP_PLANE0 Ignore ^GL_CLIP_PLANE1 Ignore ^GL_CLIP_PLANE2 Ignore ^GL_CLIP_PLANE3 Ignore ^GL_CLIP_PLANE4 Ignore ^GL_CLIP_PLANE5 Ignore ^GL_FRONT Ignore ^GL_BACK Ignore ^GL_FRONT_AND_BACK Ignore ^GL_FOG Ignore ^GL_LIGHTING Ignore ^GL_TEXTURE_2D Ignore ^GL_CULL_FACE Ignore ^GL_ALPHA_TEST Ignore ^GL_BLEND Ignore ^GL_COLOR_LOGIC_OP Ignore ^GL_DITHER Ignore ^GL_STENCIL_TEST Ignore ^GL_DEPTH_TEST Ignore ^GL_POINT_SMOOTH Ignore ^GL_LINE_SMOOTH Ignore ^GL_SCISSOR_TEST Ignore ^GL_COLOR_MATERIAL Ignore ^GL_NORMALIZE Ignore ^GL_RESCALE_NORMAL Ignore ^GL_POLYGON_OFFSET_FILL Ignore ^GL_VERTEX_ARRAY Ignore ^GL_NORMAL_ARRAY Ignore ^GL_COLOR_ARRAY Ignore ^GL_TEXTURE_COORD_ARRAY Ignore ^GL_MULTISAMPLE Ignore ^GL_SAMPLE_ALPHA_TO_COVERAGE Ignore ^GL_SAMPLE_ALPHA_TO_ONE Ignore ^GL_SAMPLE_COVERAGE Ignore ^GL_NO_ERROR Ignore ^GL_INVALID_ENUM Ignore ^GL_INVALID_VALUE Ignore ^GL_INVALID_OPERATION Ignore ^GL_STACK_OVERFLOW Ignore ^GL_STACK_UNDERFLOW Ignore ^GL_OUT_OF_MEMORY Ignore ^GL_EXP Ignore ^GL_EXP2 Ignore ^GL_FOG_DENSITY Ignore ^GL_FOG_START Ignore ^GL_FOG_END Ignore ^GL_FOG_MODE Ignore ^GL_FOG_COLOR Ignore ^GL_CW Ignore ^GL_CCW Ignore ^GL_CURRENT_COLOR Ignore ^GL_CURRENT_NORMAL Ignore ^GL_CURRENT_TEXTURE_COORDS Ignore ^GL_POINT_SIZE Ignore ^GL_POINT_SIZE_MIN Ignore ^GL_POINT_SIZE_MAX Ignore ^GL_POINT_FADE_THRESHOLD_SIZE Ignore ^GL_POINT_DISTANCE_ATTENUATION Ignore ^GL_SMOOTH_POINT_SIZE_RANGE Ignore ^GL_LINE_WIDTH Ignore ^GL_SMOOTH_LINE_WIDTH_RANGE Ignore ^GL_ALIASED_POINT_SIZE_RANGE Ignore ^GL_ALIASED_LINE_WIDTH_RANGE Ignore ^GL_CULL_FACE_MODE Ignore ^GL_FRONT_FACE Ignore ^GL_SHADE_MODEL Ignore ^GL_DEPTH_RANGE Ignore ^GL_DEPTH_WRITEMASK Ignore ^GL_DEPTH_CLEAR_VALUE Ignore ^GL_DEPTH_FUNC Ignore ^GL_STENCIL_CLEAR_VALUE Ignore ^GL_STENCIL_FUNC Ignore ^GL_STENCIL_VALUE_MASK Ignore ^GL_STENCIL_FAIL Ignore ^GL_STENCIL_PASS_DEPTH_FAIL Ignore ^GL_STENCIL_PASS_DEPTH_PASS Ignore ^GL_STENCIL_REF Ignore ^GL_STENCIL_WRITEMASK Ignore ^GL_MATRIX_MODE Ignore ^GL_VIEWPORT Ignore ^GL_MODELVIEW_STACK_DEPTH Ignore ^GL_PROJECTION_STACK_DEPTH Ignore ^GL_TEXTURE_STACK_DEPTH Ignore ^GL_MODELVIEW_MATRIX Ignore ^GL_PROJECTION_MATRIX Ignore ^GL_TEXTURE_MATRIX Ignore ^GL_ALPHA_TEST_FUNC Ignore ^GL_ALPHA_TEST_REF Ignore ^GL_BLEND_DST Ignore ^GL_BLEND_SRC Ignore ^GL_LOGIC_OP_MODE Ignore ^GL_SCISSOR_BOX Ignore ^GL_COLOR_CLEAR_VALUE Ignore ^GL_COLOR_WRITEMASK Ignore ^GL_UNPACK_ALIGNMENT Ignore ^GL_PACK_ALIGNMENT Ignore ^GL_MAX_LIGHTS Ignore ^GL_MAX_CLIP_PLANES Ignore ^GL_MAX_TEXTURE_SIZE Ignore ^GL_MAX_MODELVIEW_STACK_DEPTH Ignore ^GL_MAX_PROJECTION_STACK_DEPTH Ignore ^GL_MAX_TEXTURE_STACK_DEPTH Ignore ^GL_MAX_VIEWPORT_DIMS Ignore ^GL_MAX_TEXTURE_UNITS Ignore ^GL_SUBPIXEL_BITS Ignore ^GL_RED_BITS Ignore ^GL_GREEN_BITS Ignore ^GL_BLUE_BITS Ignore ^GL_ALPHA_BITS Ignore ^GL_DEPTH_BITS Ignore ^GL_STENCIL_BITS Ignore ^GL_POLYGON_OFFSET_UNITS Ignore ^GL_POLYGON_OFFSET_FACTOR Ignore ^GL_TEXTURE_BINDING_2D Ignore ^GL_VERTEX_ARRAY_SIZE Ignore ^GL_VERTEX_ARRAY_TYPE Ignore ^GL_VERTEX_ARRAY_STRIDE Ignore ^GL_NORMAL_ARRAY_TYPE Ignore ^GL_NORMAL_ARRAY_STRIDE Ignore ^GL_COLOR_ARRAY_SIZE Ignore ^GL_COLOR_ARRAY_TYPE Ignore ^GL_COLOR_ARRAY_STRIDE Ignore ^GL_TEXTURE_COORD_ARRAY_SIZE Ignore ^GL_TEXTURE_COORD_ARRAY_TYPE Ignore ^GL_TEXTURE_COORD_ARRAY_STRIDE Ignore ^GL_VERTEX_ARRAY_POINTER Ignore ^GL_NORMAL_ARRAY_POINTER Ignore ^GL_COLOR_ARRAY_POINTER Ignore ^GL_TEXTURE_COORD_ARRAY_POINTER Ignore ^GL_SAMPLE_BUFFERS Ignore ^GL_SAMPLES Ignore ^GL_SAMPLE_COVERAGE_VALUE Ignore ^GL_SAMPLE_COVERAGE_INVERT Ignore ^GL_NUM_COMPRESSED_TEXTURE_FORMATS Ignore ^GL_COMPRESSED_TEXTURE_FORMATS Ignore ^GL_DONT_CARE Ignore ^GL_FASTEST Ignore ^GL_NICEST Ignore ^GL_PERSPECTIVE_CORRECTION_HINT Ignore ^GL_POINT_SMOOTH_HINT Ignore ^GL_LINE_SMOOTH_HINT Ignore ^GL_FOG_HINT Ignore ^GL_GENERATE_MIPMAP_HINT Ignore ^GL_LIGHT_MODEL_AMBIENT Ignore ^GL_LIGHT_MODEL_TWO_SIDE Ignore ^GL_AMBIENT Ignore ^GL_DIFFUSE Ignore ^GL_SPECULAR Ignore ^GL_POSITION Ignore ^GL_SPOT_DIRECTION Ignore ^GL_SPOT_EXPONENT Ignore ^GL_SPOT_CUTOFF Ignore ^GL_CONSTANT_ATTENUATION Ignore ^GL_LINEAR_ATTENUATION Ignore ^GL_QUADRATIC_ATTENUATION Ignore ^GL_BYTE Ignore ^GL_UNSIGNED_BYTE Ignore ^GL_SHORT Ignore ^GL_UNSIGNED_SHORT Ignore ^GL_FLOAT Ignore ^GL_CLEAR Ignore ^GL_AND Ignore ^GL_AND_REVERSE Ignore ^GL_COPY Ignore ^GL_AND_INVERTED Ignore ^GL_NOOP Ignore ^GL_XOR Ignore ^GL_OR Ignore ^GL_NOR Ignore ^GL_EQUIV Ignore ^GL_INVERT Ignore ^GL_OR_REVERSE Ignore ^GL_COPY_INVERTED Ignore ^GL_OR_INVERTED Ignore ^GL_NAND Ignore ^GL_SET Ignore ^GL_EMISSION Ignore ^GL_SHININESS Ignore ^GL_AMBIENT_AND_DIFFUSE Ignore ^GL_MODELVIEW Ignore ^GL_PROJECTION Ignore ^GL_TEXTURE Ignore ^GL_ALPHA Ignore ^GL_RGB Ignore ^GL_RGBA Ignore ^GL_LUMINANCE Ignore ^GL_LUMINANCE_ALPHA Ignore ^GL_UNSIGNED_SHORT_4_4_4_4 Ignore ^GL_UNSIGNED_SHORT_5_5_5_1 Ignore ^GL_UNSIGNED_SHORT_5_6_5 Ignore ^GL_FLAT Ignore ^GL_SMOOTH Ignore ^GL_KEEP Ignore ^GL_REPLACE Ignore ^GL_INCR Ignore ^GL_DECR Ignore ^GL_VENDOR Ignore ^GL_RENDERER Ignore ^GL_VERSION Ignore ^GL_EXTENSIONS Ignore ^GL_MODULATE Ignore ^GL_DECAL Ignore ^GL_ADD Ignore ^GL_TEXTURE_ENV_MODE Ignore ^GL_TEXTURE_ENV_COLOR Ignore ^GL_TEXTURE_ENV Ignore ^GL_NEAREST Ignore ^GL_LINEAR Ignore ^GL_NEAREST_MIPMAP_NEAREST Ignore ^GL_LINEAR_MIPMAP_NEAREST Ignore ^GL_NEAREST_MIPMAP_LINEAR Ignore ^GL_LINEAR_MIPMAP_LINEAR Ignore ^GL_TEXTURE_MAG_FILTER Ignore ^GL_TEXTURE_MIN_FILTER Ignore ^GL_TEXTURE_WRAP_S Ignore ^GL_TEXTURE_WRAP_T Ignore ^GL_GENERATE_MIPMAP Ignore ^GL_TEXTURE0 Ignore ^GL_TEXTURE1 Ignore ^GL_TEXTURE2 Ignore ^GL_TEXTURE3 Ignore ^GL_TEXTURE4 Ignore ^GL_TEXTURE5 Ignore ^GL_TEXTURE6 Ignore ^GL_TEXTURE7 Ignore ^GL_TEXTURE8 Ignore ^GL_TEXTURE9 Ignore ^GL_TEXTURE10 Ignore ^GL_TEXTURE11 Ignore ^GL_TEXTURE12 Ignore ^GL_TEXTURE13 Ignore ^GL_TEXTURE14 Ignore ^GL_TEXTURE15 Ignore ^GL_TEXTURE16 Ignore ^GL_TEXTURE17 Ignore ^GL_TEXTURE18 Ignore ^GL_TEXTURE19 Ignore ^GL_TEXTURE20 Ignore ^GL_TEXTURE21 Ignore ^GL_TEXTURE22 Ignore ^GL_TEXTURE23 Ignore ^GL_TEXTURE24 Ignore ^GL_TEXTURE25 Ignore ^GL_TEXTURE26 Ignore ^GL_TEXTURE27 Ignore ^GL_TEXTURE28 Ignore ^GL_TEXTURE29 Ignore ^GL_TEXTURE30 Ignore ^GL_TEXTURE31 Ignore ^GL_ACTIVE_TEXTURE Ignore ^GL_CLIENT_ACTIVE_TEXTURE Ignore ^GL_REPEAT Ignore ^GL_CLAMP_TO_EDGE Ignore ^GL_LIGHT0 Ignore ^GL_LIGHT1 Ignore ^GL_LIGHT2 Ignore ^GL_LIGHT3 Ignore ^GL_LIGHT4 Ignore ^GL_LIGHT5 Ignore ^GL_LIGHT6 Ignore ^GL_LIGHT7 Ignore ^GL_ARRAY_BUFFER Ignore ^GL_ELEMENT_ARRAY_BUFFER Ignore ^GL_ARRAY_BUFFER_BINDING Ignore ^GL_ELEMENT_ARRAY_BUFFER_BINDING Ignore ^GL_VERTEX_ARRAY_BUFFER_BINDING Ignore ^GL_NORMAL_ARRAY_BUFFER_BINDING Ignore ^GL_COLOR_ARRAY_BUFFER_BINDING Ignore ^GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING Ignore ^GL_STATIC_DRAW Ignore ^GL_DYNAMIC_DRAW Ignore ^GL_BUFFER_SIZE Ignore ^GL_BUFFER_USAGE Ignore ^GL_SUBTRACT Ignore ^GL_COMBINE Ignore ^GL_COMBINE_RGB Ignore ^GL_COMBINE_ALPHA Ignore ^GL_RGB_SCALE Ignore ^GL_ADD_SIGNED Ignore ^GL_INTERPOLATE Ignore ^GL_CONSTANT Ignore ^GL_PRIMARY_COLOR Ignore ^GL_PREVIOUS Ignore ^GL_OPERAND0_RGB Ignore ^GL_OPERAND1_RGB Ignore ^GL_OPERAND2_RGB Ignore ^GL_OPERAND0_ALPHA Ignore ^GL_OPERAND1_ALPHA Ignore ^GL_OPERAND2_ALPHA Ignore ^GL_ALPHA_SCALE Ignore ^GL_SRC0_RGB Ignore ^GL_SRC1_RGB Ignore ^GL_SRC2_RGB Ignore ^GL_SRC0_ALPHA Ignore ^GL_SRC1_ALPHA Ignore ^GL_SRC2_ALPHA Ignore ^GL_DOT3_RGB Ignore ^GL_DOT3_RGBA Ignore ^GL_IMPLEMENTATION_COLOR_READ_TYPE_OES Ignore ^GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES Ignore ^GL_PALETTE4_RGB8_OES Ignore ^GL_PALETTE4_RGBA8_OES Ignore ^GL_PALETTE4_R5_G6_B5_OES Ignore ^GL_PALETTE4_RGBA4_OES Ignore ^GL_PALETTE4_RGB5_A1_OES Ignore ^GL_PALETTE8_RGB8_OES Ignore ^GL_PALETTE8_RGBA8_OES Ignore ^GL_PALETTE8_R5_G6_B5_OES Ignore ^GL_PALETTE8_RGBA4_OES Ignore ^GL_PALETTE8_RGB5_A1_OES Ignore ^GL_POINT_SIZE_ARRAY_OES Ignore ^GL_POINT_SIZE_ARRAY_TYPE_OES Ignore ^GL_POINT_SIZE_ARRAY_STRIDE_OES Ignore ^GL_POINT_SIZE_ARRAY_POINTER_OES Ignore ^GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES Ignore ^GL_POINT_SPRITE_OES Ignore ^GL_COORD_REPLACE_OES Ignore ^GL_OES_read_format Ignore ^GL_OES_compressed_paletted_texture Ignore ^GL_OES_point_size_array Ignore ^GL_OES_point_sprite Ignore ^GL_BLEND_EQUATION_RGB_OES Ignore ^GL_BLEND_EQUATION_ALPHA_OES Ignore ^GL_BLEND_DST_RGB_OES Ignore ^GL_BLEND_SRC_RGB_OES Ignore ^GL_BLEND_DST_ALPHA_OES Ignore ^GL_BLEND_SRC_ALPHA_OES Ignore ^GL_BLEND_EQUATION_OES Ignore ^GL_FUNC_ADD_OES Ignore ^GL_FUNC_SUBTRACT_OES Ignore ^GL_FUNC_REVERSE_SUBTRACT_OES Ignore ^GL_ETC1_RGB8_OES Ignore ^GL_TEXTURE_CROP_RECT_OES Ignore ^GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES Ignore ^GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES Ignore ^GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES Ignore ^GL_MAX_VERTEX_UNITS_OES Ignore ^GL_MAX_PALETTE_MATRICES_OES Ignore ^GL_MATRIX_PALETTE_OES Ignore ^GL_MATRIX_INDEX_ARRAY_OES Ignore ^GL_WEIGHT_ARRAY_OES Ignore ^GL_CURRENT_PALETTE_MATRIX_OES Ignore ^GL_MATRIX_INDEX_ARRAY_SIZE_OES Ignore ^GL_MATRIX_INDEX_ARRAY_TYPE_OES Ignore ^GL_MATRIX_INDEX_ARRAY_STRIDE_OES Ignore ^GL_MATRIX_INDEX_ARRAY_POINTER_OES Ignore ^GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES Ignore ^GL_WEIGHT_ARRAY_SIZE_OES Ignore ^GL_WEIGHT_ARRAY_TYPE_OES Ignore ^GL_WEIGHT_ARRAY_STRIDE_OES Ignore ^GL_WEIGHT_ARRAY_POINTER_OES Ignore ^GL_WEIGHT_ARRAY_BUFFER_BINDING_OES Ignore ^GL_INCR_WRAP_OES Ignore ^GL_DECR_WRAP_OES Ignore ^GL_NORMAL_MAP_OES Ignore ^GL_REFLECTION_MAP_OES Ignore ^GL_TEXTURE_CUBE_MAP_OES Ignore ^GL_TEXTURE_BINDING_CUBE_MAP_OES Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES Ignore ^GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES Ignore ^GL_TEXTURE_GEN_MODE_OES Ignore ^GL_TEXTURE_GEN_STR_OES Ignore ^GL_MIRRORED_REPEAT_OES Ignore ^GL_DEPTH_COMPONENT24_OES Ignore ^GL_DEPTH_COMPONENT32_OES Ignore ^GL_WRITE_ONLY_OES Ignore ^GL_BUFFER_ACCESS_OES Ignore ^GL_BUFFER_MAPPED_OES Ignore ^GL_BUFFER_MAP_POINTER_OES Ignore ^GL_RGB8_OES Ignore ^GL_RGBA8_OES Ignore ^GL_STENCIL_INDEX1_OES Ignore ^GL_STENCIL_INDEX4_OES Ignore ^GL_HALF_FLOAT_OES Ignore ^GL_3DC_X_AMD Ignore ^GL_3DC_XY_AMD Ignore ^GL_ATC_RGB_AMD Ignore ^GL_ATC_RGBA_EXPLICIT_ALPHA_AMD Ignore ^GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD Ignore ^GL_TEXTURE_MAX_ANISOTROPY_EXT Ignore ^GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT Ignore ^GL_COMPRESSED_RGB_S3TC_DXT1_EXT Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT1_EXT Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT3_EXT Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT5_EXT Ignore ^GL_OES_blend_equation_separate Ignore ^GL_OES_blend_func_separate Ignore ^GL_OES_blend_subtract Ignore ^GL_OES_byte_coordinates Ignore ^GL_OES_compressed_ETC1_RGB8_texture Ignore ^GL_OES_draw_texture Ignore ^GL_OES_extended_matrix_palette Ignore ^GL_OES_fixed_point Ignore ^GL_OES_framebuffer_object Ignore ^GL_OES_matrix_get Ignore ^GL_OES_matrix_palette Ignore ^GL_OES_query_matrix Ignore ^GL_OES_single_precision Ignore ^GL_OES_stencil_wrap Ignore ^GL_OES_texture_cube_map Ignore ^GL_OES_texture_env_crossbar Ignore ^GL_OES_texture_mirrored_repeat Ignore ^GL_OES_EGL_image Ignore ^GL_OES_depth24 Ignore ^GL_OES_depth32 Ignore ^GL_OES_element_index_uint Ignore ^GL_OES_fbo_render_mipmap Ignore ^GL_OES_mapbuffer Ignore ^GL_OES_rgb8_rgba8 Ignore ^GL_OES_stencil1 Ignore ^GL_OES_stencil4 Ignore ^GL_OES_stencil8 Ignore ^GL_OES_vertex_half_float Ignore ^GL_AMD_compressed_3DC_texture Ignore ^GL_AMD_compressed_ATC_texture