Ignore GL.+_NV Ignore GL.+_ATI Ignore GL.+_AMD Ignore GL_ACTIVE_ATTRIBUTE_MAX_LENGTH Ignore GL_ACTIVE_ATTRIBUTES Ignore GL_ACTIVE_UNIFORM_MAX_LENGTH Ignore GL_ACTIVE_UNIFORMS Ignore GL_ADD Ignore GL_ADD_SIGNED Ignore GL_ALPHA_SCALE Ignore GL_ALPHA_TEST Ignore GL_ALPHA_TEST_FUNC Ignore GL_ALPHA_TEST_REF #Ignore GL_AMBIENT #Ignore GL_AMBIENT_AND_DIFFUSE Ignore GL_AND Ignore GL_AND_INVERTED Ignore GL_AND_REVERSE Ignore GL_ATTACHED_SHADERS Ignore GL_BLEND_COLOR Ignore GL_BLEND_DST Ignore GL_BLEND_DST_ALPHA Ignore GL_BLEND_DST_RGB Ignore GL_BLEND_EQUATION Ignore GL_BLEND_EQUATION_ALPHA Ignore GL_BLEND_EQUATION_ALPHA_OES Ignore GL_BLEND_EQUATION_OES Ignore GL_BLEND_EQUATION_RGB Ignore GL_BLEND_EQUATION_RGB_OES Ignore GL_BLEND_SRC Ignore GL_BLEND_SRC_ALPHA Ignore GL_BLEND_SRC_ALPHA_OES Ignore GL_BLEND_SRC_RGB Ignore GL_BLEND_SRC_RGB_OES Ignore GL_BOOL Ignore GL_BOOL_VEC2 Ignore GL_BOOL_VEC3 Ignore GL_BOOL_VEC4 Ignore GL_BUFFER_ACCESS_OES Ignore GL_CLEAR Ignore GL_CLIENT_ACTIVE_TEXTURE Ignore GL_CLIP_PLANE0 Ignore GL_CLIP_PLANE1 Ignore GL_CLIP_PLANE2 Ignore GL_CLIP_PLANE3 Ignore GL_CLIP_PLANE4 Ignore GL_CLIP_PLANE5 Ignore GL_COLOR_ARRAY Ignore GL_COLOR_ARRAY_BUFFER_BINDING Ignore GL_COLOR_ARRAY_POINTER Ignore GL_COLOR_ARRAY_SIZE Ignore GL_COLOR_ARRAY_STRIDE Ignore GL_COLOR_ARRAY_TYPE Ignore GL_COLOR_LOGIC_OP #Ignore GL_COLOR_MATERIAL Ignore GL_COMBINE Ignore GL_COMBINE_ALPHA Ignore GL_COMBINE_RGB Ignore GL_COMPILE_STATUS Ignore GL_CONSTANT Ignore GL_CONSTANT_ALPHA #Ignore GL_CONSTANT_ATTENUATION Ignore GL_CONSTANT_COLOR Ignore GL_COORD_REPLACE_OES Ignore GL_COPY Ignore GL_COPY_INVERTED Ignore GL_CURRENT_COLOR Ignore GL_CURRENT_NORMAL Ignore GL_CURRENT_PALETTE_MATRIX_OES Ignore GL_CURRENT_PROGRAM Ignore GL_CURRENT_TEXTURE_COORDS Ignore GL_CURRENT_VERTEX_ATTRIB Ignore GL_DECAL Ignore GL_DECR_WRAP Ignore GL_DECR_WRAP_OES Ignore GL_DELETE_STATUS Ignore GL_DEPTH_COMPONENT Ignore GL_DEPTH_COMPONENT24_OES Ignore GL_DEPTH_COMPONENT32_OES #Ignore GL_DIFFUSE Ignore GL_DOT3_RGB Ignore GL_DOT3_RGBA #Ignore GL_EMISSION Ignore GL_EQUIV Ignore GL_ES_VERSION_2_0 Ignore GL_ETC1_RGB8_OES Ignore GL_EXP Ignore GL_EXP2 #Ignore GL_FIXED_OES #Ignore GL_FIXED #Ignore GL_FLAT Ignore GL_FLOAT_MAT2 Ignore GL_FLOAT_MAT3 Ignore GL_FLOAT_MAT4 Ignore GL_FLOAT_VEC2 Ignore GL_FLOAT_VEC3 Ignore GL_FLOAT_VEC4 Ignore GL_FOG Ignore GL_FOG_COLOR Ignore GL_FOG_DENSITY Ignore GL_FOG_END Ignore GL_FOG_HINT Ignore GL_FOG_MODE Ignore GL_FOG_START Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT Ignore GL_FRAGMENT_SHADER Ignore GL_FRAGMENT_SHADER_DERIVATIVE_HINT Ignore GL_FUNC_ADD Ignore GL_FUNC_ADD_OES Ignore GL_FUNC_REVERSE_SUBTRACT Ignore GL_FUNC_REVERSE_SUBTRACT_OES Ignore GL_FUNC_SUBTRACT Ignore GL_FUNC_SUBTRACT_OES Ignore GL_GENERATE_MIPMAP Ignore GL_HIGH_FLOAT Ignore GL_HIGH_INT Ignore GL_IMPLEMENTATION_COLOR_READ_FORMAT Ignore GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES Ignore GL_IMPLEMENTATION_COLOR_READ_TYPE Ignore GL_IMPLEMENTATION_COLOR_READ_TYPE_OES Ignore GL_INCR_WRAP Ignore GL_INCR_WRAP_OES Ignore GL_INFO_LOG_LENGTH Ignore GL_INT Ignore GL_INTERPOLATE Ignore GL_INT_VEC2 Ignore GL_INT_VEC3 Ignore GL_INT_VEC4 #Ignore GL_LIGHT0 #Ignore GL_LIGHT1 #Ignore GL_LIGHT2 #Ignore GL_LIGHT3 #Ignore GL_LIGHT4 #Ignore GL_LIGHT5 #Ignore GL_LIGHT6 #Ignore GL_LIGHT7 #Ignore GL_LIGHTING Ignore GL_LIGHT_MODEL_AMBIENT Ignore GL_LIGHT_MODEL_TWO_SIDE #Ignore GL_LINEAR_ATTENUATION Ignore GL_LINE_SMOOTH Ignore GL_LINE_SMOOTH_HINT Ignore GL_LINK_STATUS Ignore GL_LOGIC_OP_MODE Ignore GL_LOW_FLOAT Ignore GL_LOW_INT Ignore GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES Ignore GL_MATRIX_INDEX_ARRAY_OES Ignore GL_MATRIX_INDEX_ARRAY_POINTER_OES Ignore GL_MATRIX_INDEX_ARRAY_SIZE_OES Ignore GL_MATRIX_INDEX_ARRAY_STRIDE_OES Ignore GL_MATRIX_INDEX_ARRAY_TYPE_OES Ignore GL_MATRIX_MODE Ignore GL_MATRIX_PALETTE_OES Ignore GL_MAX_ARRAY_TEXTURE_LAYERS_EXT Ignore GL_MAX_CLIP_PLANES Ignore GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS Ignore GL_MAX_FRAGMENT_UNIFORM_VECTORS Ignore GL_MAX_LIGHTS Ignore GL_MAX_MODELVIEW_STACK_DEPTH Ignore GL_MAX_PALETTE_MATRICES_OES Ignore GL_MAX_PROJECTION_STACK_DEPTH Ignore GL_MAX_TEXTURE_IMAGE_UNITS Ignore GL_MAX_TEXTURE_STACK_DEPTH Ignore GL_MAX_TEXTURE_UNITS Ignore GL_MAX_VARYING_VECTORS Ignore GL_MAX_VERTEX_ATTRIBS Ignore GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS Ignore GL_MAX_VERTEX_UNIFORM_VECTORS Ignore GL_MAX_VERTEX_UNITS_OES Ignore GL_MEDIUM_FLOAT Ignore GL_MEDIUM_INT Ignore GL_MIRRORED_REPEAT Ignore GL_MIRRORED_REPEAT_OES Ignore GL_MODELVIEW Ignore GL_MODELVIEW_MATRIX Ignore GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES Ignore GL_MODELVIEW_STACK_DEPTH Ignore GL_MODULATE Ignore GL_MULTISAMPLE Ignore GL_NAND Ignore GL_NOOP Ignore GL_NOR Ignore GL_NORMAL_ARRAY Ignore GL_NORMAL_ARRAY_BUFFER_BINDING Ignore GL_NORMAL_ARRAY_POINTER Ignore GL_NORMAL_ARRAY_STRIDE Ignore GL_NORMAL_ARRAY_TYPE #Ignore GL_NORMALIZE Ignore GL_NORMAL_MAP_OES Ignore GL_NUM_SHADER_BINARY_FORMATS Ignore GL_OES_blend_equation_separate Ignore GL_OES_blend_func_separate Ignore GL_OES_blend_subtract Ignore GL_OES_byte_coordinates Ignore GL_OES_compressed_ETC1_RGB8_texture Ignore GL_OES_compressed_paletted_texture Ignore GL_OES_depth24 Ignore GL_OES_depth32 Ignore GL_OES_draw_texture Ignore GL_OES_element_index_uint Ignore GL_OES_extended_matrix_palette Ignore GL_OES_fbo_render_mipmap Ignore GL_OES_fixed_point Ignore GL_OES_framebuffer_object Ignore GL_OES_matrix_get Ignore GL_OES_matrix_palette Ignore GL_OES_point_size_array Ignore GL_OES_point_sprite Ignore GL_OES_query_matrix Ignore GL_OES_read_format Ignore GL_OES_single_precision Ignore GL_OES_stencil1 Ignore GL_OES_stencil4 Ignore GL_OES_stencil8 Ignore GL_OES_stencil_wrap Ignore GL_OES_texture_cube_map Ignore GL_OES_texture_env_crossbar Ignore GL_OES_texture_half_float Ignore GL_OES_texture_mirrored_repeat Ignore GL_OES_vertex_half_float Ignore GL_ONE_MINUS_CONSTANT_ALPHA Ignore GL_ONE_MINUS_CONSTANT_COLOR Ignore GL_OPERAND0_ALPHA Ignore GL_OPERAND0_RGB Ignore GL_OPERAND1_ALPHA Ignore GL_OPERAND1_RGB Ignore GL_OPERAND2_ALPHA Ignore GL_OPERAND2_RGB Ignore GL_OR Ignore GL_OR_INVERTED Ignore GL_OR_REVERSE Ignore GL_PALETTE4_R5_G6_B5_OES Ignore GL_PALETTE4_RGB5_A1_OES Ignore GL_PALETTE4_RGB8_OES Ignore GL_PALETTE4_RGBA4_OES Ignore GL_PALETTE4_RGBA8_OES Ignore GL_PALETTE8_R5_G6_B5_OES Ignore GL_PALETTE8_RGB5_A1_OES Ignore GL_PALETTE8_RGB8_OES Ignore GL_PALETTE8_RGBA4_OES Ignore GL_PALETTE8_RGBA8_OES Ignore GL_PERSPECTIVE_CORRECTION_HINT Ignore GL_PLATFORM_BINARY Ignore GL_POINT_DISTANCE_ATTENUATION Ignore GL_POINT_FADE_THRESHOLD_SIZE Ignore GL_POINT_SIZE Ignore GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES Ignore GL_POINT_SIZE_ARRAY_OES Ignore GL_POINT_SIZE_ARRAY_POINTER_OES Ignore GL_POINT_SIZE_ARRAY_STRIDE_OES Ignore GL_POINT_SIZE_ARRAY_TYPE_OES Ignore GL_POINT_SIZE_MAX Ignore GL_POINT_SIZE_MIN Ignore GL_POINT_SMOOTH Ignore GL_POINT_SMOOTH_HINT Ignore GL_POINT_SPRITE_OES #Ignore GL_POSITION Ignore GL_PREVIOUS Ignore GL_PRIMARY_COLOR Ignore GL_PROJECTION Ignore GL_PROJECTION_MATRIX Ignore GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES Ignore GL_PROJECTION_STACK_DEPTH #Ignore GL_QUADRATIC_ATTENUATION Ignore GL_R11F_G11F_B10F_EXT Ignore GL_REFLECTION_MAP_OES Ignore GL_RESCALE_NORMAL Ignore GL_RGBA_SIGNED_COMPONENTS_EXT Ignore GL_RGB_SCALE Ignore GL_SAMPLE_ALPHA_TO_ONE Ignore GL_SAMPLER_2D Ignore GL_SAMPLER_2D_ARRAY_EXT Ignore GL_SAMPLER_CUBE Ignore GL_SET Ignore GL_SHADE_MODEL Ignore GL_SHADER_BINARY_FORMATS Ignore GL_SHADER_COMPILER Ignore GL_SHADER_SOURCE_LENGTH Ignore GL_SHADER_TYPE Ignore GL_SHADING_LANGUAGE_VERSION #Ignore GL_SHININESS #Ignore GL_SMOOTH Ignore GL_SMOOTH_LINE_WIDTH_RANGE Ignore GL_SMOOTH_POINT_SIZE_RANGE #Ignore GL_SPECULAR #Ignore GL_SPOT_CUTOFF #Ignore GL_SPOT_DIRECTION #Ignore GL_SPOT_EXPONENT Ignore GL_SRC0_ALPHA Ignore GL_SRC0_RGB Ignore GL_SRC1_ALPHA Ignore GL_SRC1_RGB Ignore GL_SRC2_ALPHA Ignore GL_SRC2_RGB Ignore GL_STACK_OVERFLOW Ignore GL_STACK_UNDERFLOW Ignore GL_STENCIL_BACK_FAIL Ignore GL_STENCIL_BACK_FUNC Ignore GL_STENCIL_BACK_PASS_DEPTH_FAIL Ignore GL_STENCIL_BACK_PASS_DEPTH_PASS Ignore GL_STENCIL_BACK_REF Ignore GL_STENCIL_BACK_VALUE_MASK Ignore GL_STENCIL_BACK_WRITEMASK Ignore GL_STENCIL_INDEX Ignore GL_STENCIL_INDEX1_OES Ignore GL_STENCIL_INDEX4_OES Ignore GL_STREAM_DRAW Ignore GL_SUBTRACT Ignore GL_TEXTURE_2D_ARRAY_EXT Ignore GL_TEXTURE_2D_OES Ignore GL_TEXTURE_BINDING_2D_ARRAY_EXT Ignore GL_TEXTURE_COORD_ARRAY Ignore GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING Ignore GL_TEXTURE_COORD_ARRAY_POINTER Ignore GL_TEXTURE_COORD_ARRAY_SIZE Ignore GL_TEXTURE_COORD_ARRAY_STRIDE Ignore GL_TEXTURE_COORD_ARRAY_TYPE Ignore GL_TEXTURE_CROP_RECT_OES Ignore GL_TEXTURE_ENV Ignore GL_TEXTURE_ENV_COLOR Ignore GL_TEXTURE_ENV_MODE Ignore GL_TEXTURE_GEN_MODE_OES Ignore GL_TEXTURE_GEN_STR_OES Ignore GL_TEXTURE_MATRIX Ignore GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES Ignore GL_TEXTURE_RECTANGLE_NV_OES Ignore GL_TEXTURE_STACK_DEPTH Ignore GL_UNSIGNED_INT Ignore GL_UNSIGNED_INT_10F_11F_11F_REV_EXT Ignore GL_VALIDATE_STATUS Ignore GL_VERTEX_ARRAY Ignore GL_VERTEX_ARRAY_BUFFER_BINDING Ignore GL_VERTEX_ARRAY_POINTER Ignore GL_VERTEX_ARRAY_SIZE Ignore GL_VERTEX_ARRAY_STRIDE Ignore GL_VERTEX_ARRAY_TYPE Ignore GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING Ignore GL_VERTEX_ATTRIB_ARRAY_ENABLED Ignore GL_VERTEX_ATTRIB_ARRAY_NORMALIZED Ignore GL_VERTEX_ATTRIB_ARRAY_POINTER Ignore GL_VERTEX_ATTRIB_ARRAY_SIZE Ignore GL_VERTEX_ATTRIB_ARRAY_STRIDE Ignore GL_VERTEX_ATTRIB_ARRAY_TYPE Ignore GL_VERTEX_SHADER Ignore GL_WEIGHT_ARRAY_BUFFER_BINDING_OES Ignore GL_WEIGHT_ARRAY_OES Ignore GL_WEIGHT_ARRAY_POINTER_OES Ignore GL_WEIGHT_ARRAY_SIZE_OES Ignore GL_WEIGHT_ARRAY_STRIDE_OES Ignore GL_WEIGHT_ARRAY_TYPE_OES Ignore GL_WRITE_ONLY_OES Ignore GL_XOR Ignore glIsProgram Ignore glIsShader Ignore glUnmapBufferOES Ignore glCreateProgram Ignore glCreateShader Ignore glGetAttribLocation Ignore glGetUniformLocation Ignore glAlphaFunc Ignore glAttachShader Ignore glBindAttribLocation Ignore glBlendColor Ignore glBlendEquation Ignore glBlendEquationOES Ignore glBlendEquationSeparate Ignore glBlendEquationSeparateOES Ignore glBlendFuncSeparate Ignore glBlendFuncSeparateOES Ignore glClearDepthfOES Ignore glClientActiveTexture Ignore glClipPlanef Ignore glClipPlanefOES #Ignore glColor4f Ignore glColor4ub #Ignore glColorPointer Ignore glCompileShader Ignore glCoverageMaskNV Ignore glCoverageOperationNV Ignore glDeleteProgram Ignore glDeleteShader Ignore glDepthRangefOES Ignore glDetachShader #Ignore glDisableClientState Ignore glDisableVertexAttribArray Ignore glDrawTexfOES Ignore glDrawTexfvOES Ignore glDrawTexiOES Ignore glDrawTexivOES Ignore glDrawTexsOES Ignore glDrawTexsvOES Ignore glDrawTexxvOES #Ignore glEnableClientState Ignore glEnableVertexAttribArray Ignore glFogf Ignore glFogfv Ignore glFogxv Ignore glFogxvOES Ignore glFramebufferVertexAttribArrayNV Ignore glFrustumf Ignore glFrustumfOES Ignore glGenerateMipmap Ignore glGenerateMipmapOES Ignore glGetActiveAttrib Ignore glGetActiveUniform Ignore glGetAttachedShaders Ignore glGetClipPlanef Ignore glGetClipPlanefOES Ignore glGetFixedv Ignore glGetFixedvOES Ignore glGetLightfv Ignore glGetLightxv Ignore glGetLightxvOES Ignore glGetMaterialfv Ignore glGetMaterialxv Ignore glGetMaterialxvOES Ignore glGetProgramInfoLog Ignore glGetProgramiv Ignore glGetShaderInfoLog Ignore glGetShaderiv Ignore glGetShaderPrecisionFormat Ignore glGetShaderSource Ignore glGetTexEnvfv Ignore glGetTexEnviv Ignore glGetTexEnvxv Ignore glGetTexEnvxvOES Ignore glGetTexGenfvOES Ignore glGetTexGenivOES Ignore glGetTexGenxvOES Ignore glGetTexParameterxv Ignore glGetTexParameterxvOES Ignore glGetUniformfv Ignore glGetUniformiv Ignore glGetVertexAttribfv Ignore glGetVertexAttribiv Ignore glLightf #Ignore glLightfv Ignore glLightModelf Ignore glLightModelfv Ignore glLightModelxv Ignore glLightModelxvOES Ignore glLightxv Ignore glLightxvOES Ignore glLinkProgram #Ignore glLoadIdentity #Ignore glLoadMatrixf Ignore glLogicOp Ignore glMaterialf #Ignore glMaterialfv Ignore glMaterialxv Ignore glMaterialxvOES Ignore glMatrixIndexPointerOES #Ignore glMatrixMode Ignore glMultiTexCoord4f #Ignore glMultMatrixf Ignore glNormal3f #Ignore glNormalPointer #Ignore glOrthof Ignore glOrthofOES Ignore glPointParameterf Ignore glPointParameterfv Ignore glPointParameterxv Ignore glPointParameterxvOES Ignore glPointSize Ignore glPointSizePointer Ignore glReleaseShaderCompiler Ignore glRotatef #Ignore glScalef #Ignore glShadeModel Ignore glShaderBinary Ignore glShaderSource Ignore glStencilFuncSeparate Ignore glStencilMaskSeparate Ignore glStencilOpSeparate #Ignore glTexCoordPointer Ignore glTexEnvf Ignore glTexEnvfv Ignore glTexEnvi Ignore glTexEnviv Ignore glTexEnvxv Ignore glTexEnvxvOES Ignore glTexGenfOES Ignore glTexGenfvOES Ignore glTexGeniOES Ignore glTexGenivOES Ignore glTexGenxvOES Ignore glTexParameterxv Ignore glTexParameterxvOES #Ignore glTranslatef Ignore glUniform1f Ignore glUniform1fv Ignore glUniform1i Ignore glUniform1iv Ignore glUniform2f Ignore glUniform2fv Ignore glUniform2i Ignore glUniform2iv Ignore glUniform3f Ignore glUniform3fv Ignore glUniform3i Ignore glUniform3iv Ignore glUniform4f Ignore glUniform4fv Ignore glUniform4i Ignore glUniform4iv Ignore glUniformMatrix2fv Ignore glUniformMatrix3fv Ignore glUniformMatrix4fv Ignore glUseProgram Ignore glValidateProgram Ignore glVertexAttrib1f Ignore glVertexAttrib1fv Ignore glVertexAttrib2f Ignore glVertexAttrib2fv Ignore glVertexAttrib3f Ignore glVertexAttrib3fv Ignore glVertexAttrib4f Ignore glVertexAttrib4fv Ignore glVertexAttribPointer #Ignore glVertexPointer Ignore glWeightPointerOES