/* Java->C glue code: * Java package: net.java.games.jogl.impl.GLImpl * Java method: long dispatch_glMapBuffer(int target, int access) * C function: void * glMapBuffer(GLenum target, GLenum access); */ JNIEXPORT jlong JNICALL Java_com_sun_opengl_impl_GL2ES12Impl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) { PFNGLMAPBUFFERPROC ptr_glMapBuffer; void * _res; ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress; assert(ptr_glMapBuffer != NULL); _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access); return (jlong) (intptr_t) _res; }