/* Java->C glue code: * Java package: net.java.games.jogl.impl.windows.WindowsGLImpl * Java method: long dispatch_glMapBufferARB(int target, int access) * C function: LPVOID glMapBufferARB(GLenum target, GLenum access); */ JNIEXPORT jlong JNICALL Java_net_java_games_jogl_impl_windows_WindowsGLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) { PFNGLMAPBUFFERARBPROC ptr_glMapBufferARB; LPVOID _res; ptr_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) (intptr_t) glProcAddress; assert(ptr_glMapBufferARB != NULL); _res = (* ptr_glMapBufferARB) ((GLenum) target, (GLenum) access); return (jlong) (intptr_t) _res; } /* Java->C glue code: * Java package: net.java.games.jogl.impl.x11.X11GLImpl * Java method: long dispatch_glMapBufferARB(int target, int access) * C function: LPVOID glMapBufferARB(GLenum target, GLenum access); */ JNIEXPORT jlong JNICALL Java_net_java_games_jogl_impl_x11_X11GLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) { PFNGLMAPBUFFERARBPROC ptr_glMapBufferARB; LPVOID _res; ptr_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) (intptr_t) glProcAddress; assert(ptr_glMapBufferARB != NULL); _res = (* ptr_glMapBufferARB) ((GLenum) target, (GLenum) access); return (jlong) (intptr_t) _res; }