# This .cfg file is used to generate the class which implements the GL # interface on a particular platform. Package net.java.games.jogl Style ImplOnly JavaClass GL ImplPackage net.java.games.jogl.impl.macosx ImplJavaClass MacOSXGLImpl Include gl-common-macosx.cfg EmitProcAddressTable true CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode #include CustomCCode #include CustomJavaCode MacOSXGLImpl public MacOSXGLImpl(MacOSXGLContext context) { CustomJavaCode MacOSXGLImpl this.context = context; CustomJavaCode MacOSXGLImpl } CustomJavaCode MacOSXGLImpl public boolean isFunctionAvailable(String glFunctionName) CustomJavaCode MacOSXGLImpl { CustomJavaCode MacOSXGLImpl return context.isFunctionAvailable(glFunctionName); CustomJavaCode MacOSXGLImpl } CustomJavaCode MacOSXGLImpl public boolean isExtensionAvailable(String glExtensionName) CustomJavaCode MacOSXGLImpl { CustomJavaCode MacOSXGLImpl return context.isExtensionAvailable(glExtensionName); CustomJavaCode MacOSXGLImpl } CustomJavaCode MacOSXGLImpl private MacOSXGLContext context; CustomJavaCode MacOSXGLImpl /** CustomJavaCode MacOSXGLImpl * Provides platform-independent access to the wglAllocateMemoryNV / CustomJavaCode MacOSXGLImpl * glXAllocateMemoryNV extension. CustomJavaCode MacOSXGLImpl */ CustomJavaCode MacOSXGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { CustomJavaCode MacOSXGLImpl throw new RuntimeException(" FIXME: not implemented, not needed?"); CustomJavaCode MacOSXGLImpl }