# This .cfg file is used to generate the class which implements the GL # interface on a particular platform. Package net.java.games.jogl Style ImplOnly JavaClass GL ImplPackage net.java.games.jogl.impl.windows ImplJavaClass WindowsGLImpl Include gl-common-win32.cfg Include gl-glx-common.cfg EmitProcAddressTable true ProcAddressTableClassName GLProcAddressTable ContextVariableName _context CustomCCode #define WIN32_LEAN_AND_MEAN CustomCCode #include <windows.h> CustomCCode #undef WIN32_LEAN_AND_MEAN CustomCCode #include <stdlib.h> CustomCCode #include <stddef.h> CustomCCode #include <malloc.h> CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "wglext.h" are parsed. */ CustomCCode #define WGL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode #include <GL/gl.h> CustomCCode #include <GL/wglext.h> CustomCCode /* This typedef is only needed for VC6 */ CustomCCode #if _MSC_VER <= 1200 CustomCCode typedef int intptr_t; CustomCCode #endif CustomJavaCode WindowsGLImpl public WindowsGLImpl(WindowsGLContext context) { CustomJavaCode WindowsGLImpl this._context = context; CustomJavaCode WindowsGLImpl } CustomJavaCode WindowsGLImpl public boolean isFunctionAvailable(String glFunctionName) CustomJavaCode WindowsGLImpl { CustomJavaCode WindowsGLImpl return _context.isFunctionAvailable(glFunctionName); CustomJavaCode WindowsGLImpl } CustomJavaCode WindowsGLImpl public boolean isExtensionAvailable(String glExtensionName) CustomJavaCode WindowsGLImpl { CustomJavaCode WindowsGLImpl return _context.isExtensionAvailable(glExtensionName); CustomJavaCode WindowsGLImpl } CustomJavaCode WindowsGLImpl private WindowsGLContext _context; CustomJavaCode WindowsGLImpl /** CustomJavaCode WindowsGLImpl * Provides platform-independent access to the wglAllocateMemoryNV / CustomJavaCode WindowsGLImpl * glXAllocateMemoryNV extension. CustomJavaCode WindowsGLImpl */ CustomJavaCode WindowsGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { CustomJavaCode WindowsGLImpl return wglAllocateMemoryNV(arg0, arg1, arg2, arg3); CustomJavaCode WindowsGLImpl } IncludeAs CustomJavaCode WindowsGLImpl gl-impl-CustomJavaCode.java IncludeAs CustomCCode gl-impl-CustomCCode.c