# This .cfg file is used to generate the class which implements the GL # interface on a particular platform. Package net.java.games.jogl Style ImplOnly JavaClass GL ImplPackage net.java.games.jogl.impl ImplJavaClass GLImpl Include gl-common-win32.cfg EmitProcAddressTable true ProcAddressTableClassName GLProcAddressTable ContextVariableName _context CustomCCode #define WIN32_LEAN_AND_MEAN CustomCCode #include CustomCCode #undef WIN32_LEAN_AND_MEAN CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode #include CustomCCode /* This typedef is only needed for VC6 */ CustomCCode #if _MSC_VER <= 1200 CustomCCode typedef int intptr_t; CustomCCode #endif IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java IncludeAs CustomCCode gl-impl-CustomCCode.c