# This .cfg file is used to generate the GL interface and implementing class. Package javax.media.opengl Style InterfaceAndImpl JavaClass GL ImplPackage com.sun.opengl.impl ImplJavaClass GLImpl Include gl-common-win32.cfg EmitProcAddressTable true ProcAddressTableClassName GLProcAddressTable GetProcAddressTableExpr _context.getGLProcAddressTable() # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true CustomCCode #define WIN32_LEAN_AND_MEAN CustomCCode #include <windows.h> CustomCCode #undef WIN32_LEAN_AND_MEAN CustomCCode #include <stdlib.h> CustomCCode #include <stddef.h> CustomCCode #include <malloc.h> CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode #include <GL/gl.h> CustomCCode /* This typedef is only needed for VC6 */ CustomCCode #if _MSC_VER <= 1200 CustomCCode typedef int intptr_t; CustomCCode #endif IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java IncludeAs CustomCCode gl-impl-CustomCCode.c