# This .cfg file is used to generate the GL interface and implementing class. Package javax.media.opengl Style InterfaceAndImpl JavaClass GL ImplPackage com.sun.opengl.impl ImplJavaClass GLImpl Include gl-common-x11.cfg EmitProcAddressTable true ProcAddressTableClassName GLProcAddressTable GetProcAddressTableExpr _context.getGLProcAddressTable() # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true CustomCCode #include <inttypes.h> CustomCCode #include <stdlib.h> CustomCCode #include <X11/Xlib.h> CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Define GLX_GLXEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glxext.h" are parsed. */ CustomCCode #define GLX_GLXEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode #include <GL/gl.h> CustomCCode #include <GL/glx.h> CustomCCode #include <GL/glxext.h> CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java IncludeAs CustomCCode gl-impl-CustomCCode.c