//---------------------------------------------------------------------- // Projection routines // /** Interface to C language function:
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); */ public boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winX, int winX_offset, double[] winY, int winY_offset, double[] winZ, int winZ_offset); /** * Convenience routine for gluProject that accepts the outgoing window * coordinates as a single array. */ public boolean gluProject(double objx, double objy, double objz, double[] modelMatrix, int modelMatrix_offset, double[] projMatrix, int projMatrix_offset, int[] viewport, int viewport_offset, double[] winPos, int winPos_offset ); /** Interface to C language function:
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); */ public boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objX, int objX_offset, double[] objY, int objY_offset, double[] objZ, int objZ_offset); /** * Convenience routine for gluUnProject that accepts the outgoing * object coordinates (a 3-vector) as a single array. */ public boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset); /** Interface to C language function:
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); */ public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objX, int objX_offset, double[] objY, int objY_offset, double[] objZ, int objZ_offset, double[] objW, int objW_offset); /** * Convenience routine for gluUnProject4 that accepts the outgoing * object coordinates (a 4-vector) as a single array. */ public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset); //---------------------------------------------------------------------- // Tesselation routines // /***************************************************************************** * gluBeginPolygon and {@link net.java.games.jogl.GLU#gluEndPolygon * gluEndPolygon} delimit the definition of a nonconvex polygon. To define * such a polygon, first call gluBeginPolygon. Then define the contours * of the polygon by calling {@link net.java.games.jogl.GLU#gluTessVertex * gluTessVertex} for each vertex and * {@link net.java.games.jogl.GLU#gluNextContour gluNextContour} to start each * new contour. Finally, call {@link net.java.games.jogl.GLU#gluEndPolygon * gluEndPolygon} to signal the end of the definition. See the * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} and * {@link net.java.games.jogl.GLU#gluNextContour gluNextContour} reference * pages for more details.

* * Once {@link net.java.games.jogl.GLU#gluEndPolygon gluEndPolygon} is called, * the polygon is tessellated, and the resulting triangles are described * through callbacks. See {@link net.java.games.jogl.GLU#gluTessCallback * gluTessCallback} for descriptions of the callback methods. * * @param tesselator * Specifies the tessellation object (created with * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * * @see net.java.games.jogl.GLU#gluNewTess gluNewTess * @see net.java.games.jogl.GLU#gluNextContour gluNextContour * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour ****************************************************************************/ public void gluBeginPolygon(GLUtesselator tesselator); /***************************************************************************** * gluDeleteTess destroys the indicated tessellation object (which was * created with {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * * @param tesselator * Specifies the tessellation object to destroy. * * @see net.java.games.jogl.GLU#gluBeginPolygon gluBeginPolygon * @see net.java.games.jogl.GLU#gluNewTess gluNewTess * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback ****************************************************************************/ public void gluDeleteTess(GLUtesselator tesselator); /***************************************************************************** * gluEndPolygon and {@link net.java.games.jogl.GLU#gluBeginPolygon * gluBeginPolygon} delimit the definition of a nonconvex polygon. To define * such a polygon, first call {@link net.java.games.jogl.GLU#gluBeginPolygon * gluBeginPolygon}. Then define the contours of the polygon by calling * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} for each vertex * and {@link net.java.games.jogl.GLU#gluNextContour gluNextContour} to start * each new contour. Finally, call gluEndPolygon to signal the end of * the definition. See the {@link net.java.games.jogl.GLU#gluTessVertex * gluTessVertex} and {@link net.java.games.jogl.GLU#gluNextContour * gluNextContour} reference pages for more details.

* * Once gluEndPolygon is called, the polygon is tessellated, and the * resulting triangles are described through callbacks. See * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback} for * descriptions of the callback methods. * * @param tesselator * Specifies the tessellation object (created with * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * * @see net.java.games.jogl.GLU#gluNewTess gluNewTess * @see net.java.games.jogl.GLU#gluNextContour gluNextContour * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour ****************************************************************************/ public void gluEndPolygon(GLUtesselator tesselator); /***************************************************************************** * gluGetTessProperty retrieves properties stored in a tessellation * object. These properties affect the way that tessellation objects are * interpreted and rendered. See the * {@link net.java.games.jogl.GLU#gluTessProperty gluTessProperty} reference * page for information about the properties and what they do. * * @param tesselator * Specifies the tessellation object (created with * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * @param which * Specifies the property whose value is to be fetched. Valid values * are GLU_TESS_WINDING_RULE, GLU_TESS_BOUNDARY_ONLY, * and GLU_TESS_TOLERANCES. * @param value * Specifices an array into which the value of the named property is * written. * * @see net.java.games.jogl.GLU#gluNewTess gluNewTess * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty ****************************************************************************/ public void gluGetTessProperty(GLUtesselator tesselator, int which, double[] value, int value_offset); /***************************************************************************** * gluNewTess creates and returns a new tessellation object. This * object must be referred to when calling tesselation methods. A return * value of null means that there was not enough memeory to allocate the * object. * * @return A new tessellation object. * * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon * @see net.java.games.jogl.GLU#gluDeleteTess gluDeleteTess * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback ****************************************************************************/ public GLUtesselator gluNewTess(); /***************************************************************************** * gluNextContour is used to describe polygons with multiple * contours. After you describe the first contour through a series of * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} calls, a * gluNextContour call indicates that the previous contour is complete * and that the next contour is about to begin. Perform another series of * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} calls to * describe the new contour. Repeat this process until all contours have been * described.

* * The type parameter defines what type of contour follows. The following * values are valid.

* * GLU_EXTERIOR *

* GLU_INTERIOR * * GLU_UNKNOWN * * GLU_CCW, GLU_CW *

* * To define the type of the first contour, you can call gluNextContour * before describing the first contour. If you do not call * gluNextContour before the first contour, the first contour is marked * GLU_EXTERIOR.

* *

* * @param tesselator * Specifies the tessellation object (created with * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * @param type * The type of the contour being defined. * * @see net.java.games.jogl.GLU#gluNewTess gluNewTess * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback * @see net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex ****************************************************************************/ public void gluNextContour(GLUtesselator tesselator, int type); /***************************************************************************** * gluTessBeginContour and * {@link net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour} delimit * the definition of a polygon contour. Within each * gluTessBeginContour/ * {@link net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour} pair, * there can be zero or more calls to * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices * specify a closed contour (the last vertex of each contour is automatically * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex * gluTessVertex} reference page for more details. gluTessBeginContour * can only be called between * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} and * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon}. * * @param tesselator * Specifies the tessellation object (created with * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * * @see net.java.games.jogl.GLU#gluNewTess gluNewTess * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon ****************************************************************************/ public void gluTessBeginContour(GLUtesselator tesselator); /***************************************************************************** * gluTessBeginPolygon and * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon} delimit * the definition of a convex, concave or self-intersecting polygon. Within * each gluTessBeginPolygon/ * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon} pair, * there must be one or more calls to * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour}/ * {@link net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour}. Within * each contour, there are zero or more calls to * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices * specify a closed contour (the last vertex of each contour is automatically * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex * gluTessVertex}, {@link net.java.games.jogl.GLU#gluTessBeginContour * gluTessBeginContour}, and {@link net.java.games.jogl.GLU#gluTessEndContour * gluTessEndContour} reference pages for more details.

* * data is a reference to a user-defined data structure. If the * appropriate callback(s) are specified (see * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback}), then this * reference is returned to the callback method(s). Thus, it is a convenient * way to store per-polygon information.

* * Once {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon} is * called, the polygon is tessellated, and the resulting triangles are * described through callbacks. See * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback} for * descriptions of the callback methods. * * @param tesselator * Specifies the tessellation object (created with * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * @param data * Specifies a reference to user polygon data. * * @see net.java.games.jogl.GLU#gluNewTess gluNewTess * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon ****************************************************************************/ public void gluTessBeginPolygon(GLUtesselator tesselator, Object data); /***************************************************************************** * gluTessCallback is used to indicate a callback to be used by a * tessellation object. If the specified callback is already defined, then it * is replaced. If aCallback is null, then the existing callback * becomes undefined.

* * These callbacks are used by the tessellation object to describe how a * polygon specified by the user is broken into triangles. Note that there are * two versions of each callback: one with user-specified polygon data and one * without. If both versions of a particular callback are specified, then the * callback with user-specified polygon data will be used. Note that the * polygonData parameter used by some of the methods is a copy of the * reference that was specified when * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} * was called. The legal callbacks are as follows:

* * GLU_TESS_BEGIN *

* *
 *         void begin(int type);

* * GLU_TESS_BEGIN_DATA *

* *
 *         void beginData(int type, Object polygonData);
* * GLU_TESS_EDGE_FLAG * * *
 *         void edgeFlag(boolean boundaryEdge);
* * GLU_TESS_EDGE_FLAG_DATA * * *
 *         void edgeFlagData(boolean boundaryEdge, Object polygonData);
* * GLU_TESS_VERTEX * * *
 *         void vertex(Object vertexData);
* * GLU_TESS_VERTEX_DATA * * *
 *         void vertexData(Object vertexData, Object polygonData);
* * GLU_TESS_END * * *
 *         void end();
* * GLU_TESS_END_DATA * * *
 *         void endData(Object polygonData);
* * GLU_TESS_COMBINE * * *
 *         void combine(double[] coords, Object[] data,
 *                      float[] weight, Object[] outData);
* * *
 *         void myCombine(double[] coords, Object[] data,
 *                        float[] weight, Object[] outData)
 *         {
 *            MyVertex newVertex = new MyVertex();
 *
 *            newVertex.x = coords[0];
 *            newVertex.y = coords[1];
 *            newVertex.z = coords[2];
 *            newVertex.r = weight[0]*data[0].r +
 *                          weight[1]*data[1].r +
 *                          weight[2]*data[2].r +
 *                          weight[3]*data[3].r;
 *            newVertex.g = weight[0]*data[0].g +
 *                          weight[1]*data[1].g +
 *                          weight[2]*data[2].g +
 *                          weight[3]*data[3].g;
 *            newVertex.b = weight[0]*data[0].b +
 *                          weight[1]*data[1].b +
 *                          weight[2]*data[2].b +
 *                          weight[3]*data[3].b;
 *            newVertex.a = weight[0]*data[0].a +
 *                          weight[1]*data[1].a +
 *                          weight[2]*data[2].a +
 *                          weight[3]*data[3].a;
 *            outData = newVertex;
 *         }
* * * * GLU_TESS_COMBINE_DATA * * *
 *         void combineData(double[] coords, Object[] data,
                            float[] weight, Object[] outData,
                            Object polygonData);
* * GLU_TESS_ERROR * * *
 *         void error(int errnum);
* * * * GLU_TESS_ERROR_DATA * * *
 *         void errorData(int errnum, Object polygonData);
* * @param tesselator * Specifies the tessellation object (created with * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * @param which * Specifies the callback being defined. The following values are * valid: GLU_TESS_BEGIN, GLU_TESS_BEGIN_DATA, * GLU_TESS_EDGE_FLAG, GLU_TESS_EDGE_FLAG_DATA, * GLU_TESS_VERTEX, GLU_TESS_VERTEX_DATA, * GLU_TESS_END, GLU_TESS_END_DATA, * GLU_TESS_COMBINE, GLU_TESS_COMBINE_DATA, * GLU_TESS_ERROR, and GLU_TESS_ERROR_DATA. * @param aCallback * Specifies the callback object to be called. * * @see net.java.games.jogl.GL#glBegin glBegin * @see net.java.games.jogl.GL#glEdgeFlag glEdgeFlag * @see net.java.games.jogl.GL#glVertex3f glVertex3f * @see net.java.games.jogl.GLU#gluNewTess gluNewTess * @see net.java.games.jogl.GLU#gluErrorString gluErrorString * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal ****************************************************************************/ public void gluTessCallback(GLUtesselator tesselator, int which, GLUtesselatorCallback aCallback); /***************************************************************************** * gluTessEndContour and * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour} * delimit the definition of a polygon contour. Within each * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour}/ * gluTessEndContour pair, there can be zero or more calls to * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices * specify a closed contour (the last vertex of each contour is automatically * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex * gluTessVertex} reference page for more details. * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour} can * only be called between {@link net.java.games.jogl.GLU#gluTessBeginPolygon * gluTessBeginPolygon} and * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon}. * * @param tesselator * Specifies the tessellation object (created with * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * * @see net.java.games.jogl.GLU#gluNewTess gluNewTess * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon ****************************************************************************/ public void gluTessEndContour(GLUtesselator tesselator); /***************************************************************************** * gluTessEndPolygon and * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} * delimit the definition of a convex, concave or self-intersecting polygon. * Within each {@link net.java.games.jogl.GLU#gluTessBeginPolygon * gluTessBeginPolygon}/gluTessEndPolygon pair, there must be one or * more calls to {@link net.java.games.jogl.GLU#gluTessBeginContour * gluTessBeginContour}/{@link net.java.games.jogl.GLU#gluTessEndContour * gluTessEndContour}. Within each contour, there are zero or more calls to * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices * specify a closed contour (the last vertex of each contour is automatically * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex * gluTessVertex}, {@link net.java.games.jogl.GLU#gluTessBeginContour * gluTessBeginContour} and {@link net.java.games.jogl.GLU#gluTessEndContour * gluTessEndContour} reference pages for more details.

* * Once gluTessEndPolygon is called, the polygon is tessellated, and * the resulting triangles are described through callbacks. See * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback} for * descriptions of the callback functions. * * @param tesselator * Specifies the tessellation object (created with * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * * @see net.java.games.jogl.GLU#gluNewTess gluNewTess * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon ****************************************************************************/ public void gluTessEndPolygon(GLUtesselator tesselator); /***************************************************************************** * gluTessNormal describes a normal for a polygon that the program is * defining. All input data will be projected onto a plane perpendicular to * the one of the three coordinate axes before tessellation and all output * triangles will be oriented CCW with repsect to the normal (CW orientation * can be obtained by reversing the sign of the supplied normal). For * example, if you know that all polygons lie in the x-y plane, call * gluTessNormal(tess, 0.0, 0.0, 0.0) before rendering any polygons.

* * If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal * is determined as follows. The direction of the normal, up to its sign, is * found by fitting a plane to the vertices, without regard to how the * vertices are connected. It is expected that the input data lies * approximately in the plane; otherwise, projection perpendicular to one of * the three coordinate axes may substantially change the geometry. The sign * of the normal is chosen so that the sum of the signed areas of all input * contours is nonnegative (where a CCW contour has positive area).

* * The supplied normal persists until it is changed by another call to * gluTessNormal. * * @param tesselator * Specifies the tessellation object (created by * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * @param x * Specifies the first component of the normal. * @param y * Specifies the second component of the normal. * @param z * Specifies the third component of the normal. * * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon ****************************************************************************/ public void gluTessNormal(GLUtesselator tesselator, double x, double y, double z); /***************************************************************************** * gluTessProperty is used to control properites stored in a * tessellation object. These properties affect the way that the polygons are * interpreted and rendered. The legal value for which are as * follows:

* * GLU_TESS_WINDING_RULE *

*
GLU_TESS_BOUNDARY_ONLY * *
GLU_TESS_TOLERANCE * * * @param tesselator * Specifies the tessellation object created with * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess} * @param which * Specifies the property to be set. Valid values are * GLU_TESS_WINDING_RULE, GLU_TESS_BOUNDARDY_ONLY, * GLU_TESS_TOLERANCE. * @param value * Specifices the value of the indicated property. * * @see net.java.games.jogl.GLU#gluGetTessProperty gluGetTessProperty * @see net.java.games.jogl.GLU#gluNewTess gluNewTess ****************************************************************************/ public void gluTessProperty(GLUtesselator tesselator, int which, double value); /***************************************************************************** * gluTessVertex describes a vertex on a polygon that the program * defines. Successive gluTessVertex calls describe a closed contour. * For example, to describe a quadrilateral gluTessVertex should be * called four times. gluTessVertex can only be called between * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour} and * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessEndContour}.

* * data normally references to a structure containing the vertex * location, as well as other per-vertex attributes such as color and normal. * This reference is passed back to the user through the * GLU_TESS_VERTEX or GLU_TESS_VERTEX_DATA callback after * tessellation (see the {@link net.java.games.jogl.GLU#gluTessCallback * gluTessCallback} reference page). * * @param tesselator * Specifies the tessellation object (created with * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). * @param coords * Specifies the coordinates of the vertex. * @param data * Specifies an opaque reference passed back to the program with the * vertex callback (as specified by * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback}). * * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon * @see net.java.games.jogl.GLU#gluNewTess gluNewTess * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon ****************************************************************************/ public void gluTessVertex(GLUtesselator tesselator, double[] coords, int coords_offset, Object data); //---------------------------------------------------------------------- // Mipmap and scaling routines // /** Interface to C language function:
GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); */ public int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, java.nio.Buffer data); /** Interface to C language function:
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); */ public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, byte[] data); /** Interface to C language function:
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); */ public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, short[] data); /** Interface to C language function:
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); */ public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, int[] data); /** Interface to C language function:
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); */ public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, float[] data); /** Interface to C language function:
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); */ public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, byte[] data); /** Interface to C language function:
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); */ public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, short[] data); /** Interface to C language function:
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); */ public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, int[] data); /** Interface to C language function:
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); */ public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, float[] data); /** Interface to C language function:
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); */ public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, java.nio.Buffer data); /** Interface to C language function:
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); */ public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, byte[] data); /** Interface to C language function:
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); */ public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, short[] data); /** Interface to C language function:
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); */ public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, int[] data); /** Interface to C language function:
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); */ public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, float[] data); /** Interface to C language function:
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); */ public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, java.nio.Buffer data); /** Interface to C language function:
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); */ public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, byte[] data); /** Interface to C language function:
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); */ public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, short[] data); /** Interface to C language function:
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); */ public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, int[] data); /** Interface to C language function:
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); */ public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, float[] data); /** Interface to C language function:
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); */ public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, java.nio.Buffer data); /** Interface to C language function:
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); */ public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, byte[] data); /** Interface to C language function:
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); */ public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, short[] data); /** Interface to C language function:
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); */ public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, int[] data); /** Interface to C language function:
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); */ public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, float[] data); /** Interface to C language function:
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); */ public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, java.nio.Buffer data); /** Interface to C language function:
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); */ public int gluScaleImage(int format, int wIn, int hIn, int typeIn, byte[] dataIn, int wOut, int hOut, int typeOut, byte[] dataOut); /** Interface to C language function:
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); */ public int gluScaleImage(int format, int wIn, int hIn, int typeIn, short[] dataIn, int wOut, int hOut, int typeOut, short[] dataOut); /** Interface to C language function:
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); */ public int gluScaleImage(int format, int wIn, int hIn, int typeIn, int[] dataIn, int wOut, int hOut, int typeOut, int[] dataOut); /** Interface to C language function:
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); */ public int gluScaleImage(int format, int wIn, int hIn, int typeIn, float[] dataIn, int wOut, int hOut, int typeOut, float[] dataOut); /** Interface to C language function:
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); */ public int gluScaleImage(int format, int wIn, int hIn, int typeIn, java.nio.Buffer dataIn, int wOut, int hOut, int typeOut, java.nio.Buffer dataOut); //---------------------------------------------------------------------- // Function availability routines // /** * Returns true if the specified GLU core- or extension-function can be * successfully used through this GLU instance. By "successfully" we mean * that the function is both callable on the machine running the * program and available on the current display.

* * A GLU function is callable if it is a GLU core- or extension-function * that is supported by the underlying GLU implementation. The function is * available if the OpenGL implementation on the display meets the * requirements of the GLU function being called (because GLU functions utilize * OpenGL functions).

* * Whether or not a GLU function is callable is determined as follows: *

* * Whether or not a GLU function is available is determined as follows: * * * NOTE:The availability of a function may change at runtime in * response to changes in the display environment. For example, when a window * is dragged from one display to another on a multi-display system, or when * the properties of the display device are modified (e.g., changing the color * depth of the display). Any application that is concerned with handling * these situations correctly should confirm availability after a display * change before calling a questionable OpenGL function. To detect a change in * the display device, please see {@link * GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}. * * @param gluFunctionName the name of the OpenGL function (e.g., use * "gluNurbsCallbackDataEXT" to check if the * gluNurbsCallbackDataEXT(GLUnurbs, GLvoid) extension is available). */ public boolean isFunctionAvailable(String gluFunctionName);