# This .cfg file is used to generate the interface to the GLX routines # used internally by the X11GLContext implementation. Package net.java.games.jogl.impl.x11 JavaClass GLX Style allstatic Include gl-common-x11.cfg EmitProcAddressTable true ProcAddressTableClassName GLXProcAddressTable GetProcAddressTableExpr glxProcAddressTable # This must be present for bootstrapping SkipProcAddressGen glXGetProcAddressARB CustomJavaCode GLX private static GLXProcAddressTable glxProcAddressTable = new GLXProcAddressTable(); CustomJavaCode GLX public static GLXProcAddressTable getGLXProcAddressTable() { return glxProcAddressTable; } CustomJavaCode GLX public static native long dlsym(String name); CustomCCode #include <inttypes.h> CustomCCode #include <X11/Xlib.h> CustomCCode #include <X11/Xutil.h> CustomCCode #include <GL/glx.h> CustomCCode /* Linux headers don't work properly */ CustomCCode #define __USE_GNU CustomCCode #include <dlfcn.h> CustomCCode #undef __USE_GNU ArgumentIsString XOpenDisplay 0 # Need to expose DefaultScreen and RootWindow macros to Java CustomJavaCode GLX public static native int DefaultScreen(long display); CustomJavaCode GLX public static native long RootWindow(long display, int screen); CustomCCode JNIEXPORT jlong JNICALL CustomCCode Java_net_java_games_jogl_impl_x11_GLX_DefaultScreen(JNIEnv *env, jclass _unused, jlong display) { CustomCCode return DefaultScreen((Display*) (intptr_t) display); CustomCCode } CustomCCode JNIEXPORT jlong JNICALL CustomCCode Java_net_java_games_jogl_impl_x11_GLX_RootWindow(JNIEnv *env, jclass _unused, jlong display, jint screen) { CustomCCode return RootWindow((Display*) (intptr_t) display, screen); CustomCCode } CustomCCode JNIEXPORT jlong JNICALL CustomCCode Java_net_java_games_jogl_impl_x11_GLX_dlsym(JNIEnv *env, jclass _unused, jstring name) { CustomCCode const jbyte* chars; CustomCCode void* res; CustomCCode chars = (*env)->GetStringUTFChars(env, name, NULL); CustomCCode res = dlsym(RTLD_DEFAULT, chars); CustomCCode (*env)->ReleaseStringUTFChars(env, name, chars); CustomCCode return (jlong) ((intptr_t) res); CustomCCode } # Ignore everything not in the GLX core (up through GLX 1.4) aside from glXGetProcAddress # FIXME: this needs to be kept in sync with the stub headers more than usual Ignore glXFreeContextEXT Ignore glXGetContextIDEXT Ignore glXGetCurrentDisplayEXT Ignore glXImportContextEXT Ignore glXQueryContextInfoEXT Ignore glXCopySubBufferMESA Ignore glXCreateGLXPixmapMESA Ignore glXReleaseBuffersMESA Ignore glXSet3DfxModeMESA Ignore glXGetSyncValuesOML Ignore glXGetMscRateOML Ignore glXSwapBuffersMscOML Ignore glXWaitForMscOML Ignore glXWaitForSbcOML Ignore glXAllocateMemoryNV Ignore glXFreeMemoryNV Ignore glXCushionSGI Ignore glXGetVideoSyncSGI Ignore glXWaitVideoSyncSGI Ignore glXSwapIntervalSGI Ignore glXMakeCurrentReadSGI Ignore glXGetCurrentReadDrawableSGI Ignore glXCreateGLXVideoSourceSGIX Ignore glXDestroyGLXVideoSourceSGIX Ignore glXGetFBConfigAttribSGIX Ignore glXChooseFBConfigSGIX Ignore glXCreateGLXPixmapWithConfigSGIX Ignore glXCreateContextWithConfigSGIX Ignore glXGetVisualFromFBConfigSGIX Ignore glXGetFBConfigFromVisualSGIX Ignore glXCreateGLXPbufferSGIX Ignore glXDestroyGLXPbufferSGIX Ignore glXQueryGLXPbufferSGIX Ignore glXSelectEventSGIX Ignore glXGetSelectedEventSGIX Ignore glXBindChannelToWindowSGIX Ignore glXChannelRectSGIX Ignore glXQueryChannelRectSGIX Ignore glXQueryChannelDeltasSGIX Ignore glXChannelRectSyncSGIX Ignore glXAssociateDMPbufferSGIX Ignore glXJoinSwapGroupSGIX Ignore glXBindSwapBarrierSGIX Ignore glXQueryMaxSwapBarriersSGIX Ignore glXGetTransparentIndexSUN # Ignore non-GLX GL routines and constants Ignore ^GL_.+ Ignore TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB Ignore CLAMP_TO_EDGE_EXT Ignore ^gl[^X].+