############################################################################### # # The host specific properties. The build will inform you of required # properties. ############################################################################### # # java.home.dir is usually inferred from the java.home variable. # If it appears the build is failing because of an inability to # find e.g. JAWT or JNI headers, override this to point to the # root directory of your JDK. # # java.home.dir=C:/jdk1.4.2 # # The required antlr.jar property that is the full path to the antlr.jar # including the name of the jar # # Windows # antlr.jar=C:/Users/kbr/ANTLR/antlr-2.7.2/antlr.jar # Linux # antlr.jar=/home/kbr/antlr-2.7.2/antlr.jar # Mac OS X antlr.jar=/Users/kbr/antlr-2.7.2/antlr.jar # # Force the use of jikes in +E (emacs) mode # NOTE: this is optional # #build.compiler=jikes #build.compiler.emacs=true # # If you are building on Windows with Visual C++ 6.0 and have installed # the compiler in somewhere other than the default location, modify this # to point to the absolute path of the VC98 directory # vc6.root=C:/Program Files/Microsoft Visual Studio/VC98 # # If you are building on Windows with Visual C++ 7.0 and have installed # the compiler in somewhere other than the default location, modify this # to point to the absolute path of the VC98 directory # vc7.root=C:/Program Files/Microsoft Visual Studio .NET/Vc7 # # If you are building the Cg binding (by specifying -Djogl.cg=1 to the # Ant build) and have installed the Cg SDK in somewhere other than the # default location, modify the appropriate variable to point to the # absolute path of the lib directory # windows.cg.lib=C:/Program Files/Nvidia Corporation/Cg/lib x11.cg.lib=FIXME: install Cg toolkit and enter default path macosx.cg.lib=FIXME: install Cg toolkit and enter default path