############################################################################### # The host specific properties. The build will inform you of required # properties. This file must be copied into your home directory (pointed # to by the Java system property user.home) and the copy modified appropriately. ############################################################################### # # java.home.dir is usually inferred from the java.home variable. # If it appears the build is failing because of an inability to # find e.g. JAWT or JNI headers, override this to point to the # root directory of your JDK. # # java.home.dir=C:/jdk1.4.2 # # The required antlr.jar property that is the full path to the antlr.jar # including the name of the jar # # Windows # antlr.jar=C:/Users/kbr/ANTLR/antlr-2.7.2/antlr.jar # Linux # antlr.jar=/home/kbr/antlr-2.7.2/antlr.jar # Mac OS X # antlr.jar=/Users/kbr/antlr-2.7.2/antlr.jar # Solaris # antlr.jar=/export/kbr/ANTLR/antlr-2.7.2/antlr.jar # If you are building on Windows and have the Microsoft Visual C++ # compilers installed, you can choose an alternate compiler with which # to build the JOGL native code. Valid strings here are "vc6", "vc7", # "vc8", and "mingw". win32.c.compiler=vc6 # If you are building on a Mac OS X system supporting # cross-compilation and want to generate fat (PPC and x86) binaries, # uncomment the property below # macosxfat=true # # If you are building the Cg binding (by specifying -Djogl.cg=1 to the # Ant build) and have installed the Cg SDK in somewhere other than the # default location, modify the appropriate variable to point to the # absolute path of the lib directory # windows.cg.lib=C:/Program Files/Nvidia Corporation/Cg/lib x11.cg.lib=/usr/lib