/* * * Copyright (c) 2002, NVIDIA Corporation. * * * * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * of your agreement to the following terms, and your use, installation, * modification or redistribution of this NVIDIA software constitutes * acceptance of these terms. If you do not agree with these terms, please do * not use, install, modify or redistribute this NVIDIA software. * * * * In consideration of your agreement to abide by the following terms, and * subject to these terms, NVIDIA grants you a personal, non-exclusive license, * under NVIDIA’s copyrights in this original NVIDIA software (the "NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA * Software, with or without modifications, in source and/or binary forms; * provided that if you redistribute the NVIDIA Software, you must retain the * copyright notice of NVIDIA, this notice and the following text and * disclaimers in all such redistributions of the NVIDIA Software. Neither the * name, trademarks, service marks nor logos of NVIDIA Corporation may be used * to endorse or promote products derived from the NVIDIA Software without * specific prior written permission from NVIDIA. Except as expressly stated * in this notice, no other rights or licenses express or implied, are granted * by NVIDIA herein, including but not limited to any patent rights that may be * infringed by your derivative works or by other works in which the NVIDIA * Software may be incorporated. No hardware is licensed hereunder. * * * * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * * * * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef _cggl_h #define _cggl_h #ifndef CG_DEPRECATED_API #include /* Set up for either Win32 import/export/lib. */ #ifndef CGGLDLL_API #if WIN32 # include #ifdef CGGLDLL_EXPORTS #define CGGLDLL_API __declspec(dllexport) #elif defined (CG_LIB) #define CGGLDLL_API #else #define CGGLDLL_API __declspec(dllimport) #endif #else #define CGGLDLL_API #endif #endif #ifdef __APPLE__ #include #else #include #endif #ifdef __cplusplus extern "C" { #endif /*****************************************************************************/ /*** cgGL Type Definitions ***/ /*****************************************************************************/ typedef enum { CG_GL_MATRIX_IDENTITY = 0, CG_GL_MATRIX_TRANSPOSE = 1, CG_GL_MATRIX_INVERSE = 2, CG_GL_MATRIX_INVERSE_TRANSPOSE = 3, CG_GL_MODELVIEW_MATRIX, CG_GL_PROJECTION_MATRIX, CG_GL_TEXTURE_MATRIX, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_VERTEX, CG_GL_FRAGMENT, } CGGLenum; #ifndef CGGL_EXPLICIT /****************************************************************************** *** Profile Functions *****************************************************************************/ CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile); CGGLDLL_API void cgGLEnableProfile(CGprofile profile); CGGLDLL_API void cgGLDisableProfile(CGprofile profile); CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type); CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile); /****************************************************************************** *** Program Managment Functions *****************************************************************************/ CGGLDLL_API void cgGLLoadProgram(/*CGprogram*/CGprogram* program); CGGLDLL_API void cgGLBindProgram(/*CGprogram*/CGprogram* program); /****************************************************************************** *** Parameter Managment Functions *****************************************************************************/ CGGLDLL_API void cgGLSetParameter1f(/*CGparameter*/CGparameter* param, float x); CGGLDLL_API void cgGLSetParameter2f(/*CGparameter*/CGparameter* param, float x, float y); CGGLDLL_API void cgGLSetParameter3f(/*CGparameter*/CGparameter* param, float x, float y, float z); CGGLDLL_API void cgGLSetParameter4f(/*CGparameter*/CGparameter* param, float x, float y, float z, float w); CGGLDLL_API void cgGLSetParameter1fv(/*CGparameter*/CGparameter* param, const float *v); CGGLDLL_API void cgGLSetParameter2fv(/*CGparameter*/CGparameter* param, const float *v); CGGLDLL_API void cgGLSetParameter3fv(/*CGparameter*/CGparameter* param, const float *v); CGGLDLL_API void cgGLSetParameter4fv(/*CGparameter*/CGparameter* param, const float *v); CGGLDLL_API void cgGLSetParameter1d(/*CGparameter*/CGparameter* param, double x); CGGLDLL_API void cgGLSetParameter2d(/*CGparameter*/CGparameter* param, double x, double y); CGGLDLL_API void cgGLSetParameter3d(/*CGparameter*/CGparameter* param, double x, double y, double z); CGGLDLL_API void cgGLSetParameter4d(/*CGparameter*/CGparameter* param, double x, double y, double z, double w); CGGLDLL_API void cgGLSetParameter1dv(/*CGparameter*/CGparameter* param, const double *v); CGGLDLL_API void cgGLSetParameter2dv(/*CGparameter*/CGparameter* param, const double *v); CGGLDLL_API void cgGLSetParameter3dv(/*CGparameter*/CGparameter* param, const double *v); CGGLDLL_API void cgGLSetParameter4dv(/*CGparameter*/CGparameter* param, const double *v); CGGLDLL_API void cgGLSetParameter4dv(/*CGparameter*/CGparameter* param, const double *v); CGGLDLL_API void cgGLGetParameter1f(/*CGparameter*/CGparameter* param, float *v); CGGLDLL_API void cgGLGetParameter2f(/*CGparameter*/CGparameter* param, float *v); CGGLDLL_API void cgGLGetParameter3f(/*CGparameter*/CGparameter* param, float *v); CGGLDLL_API void cgGLGetParameter4f(/*CGparameter*/CGparameter* param, float *v); CGGLDLL_API void cgGLGetParameter1d(/*CGparameter*/CGparameter* param, double *v); CGGLDLL_API void cgGLGetParameter2d(/*CGparameter*/CGparameter* param, double *v); CGGLDLL_API void cgGLGetParameter3d(/*CGparameter*/CGparameter* param, double *v); CGGLDLL_API void cgGLGetParameter4d(/*CGparameter*/CGparameter* param, double *v); CGGLDLL_API void cgGLSetParameterArray1f(/*CGparameter*/CGparameter* param, long offset, long nelements, const float *v); CGGLDLL_API void cgGLSetParameterArray2f(/*CGparameter*/CGparameter* param, long offset, long nelements, const float *v); CGGLDLL_API void cgGLSetParameterArray3f(/*CGparameter*/CGparameter* param, long offset, long nelements, const float *v); CGGLDLL_API void cgGLSetParameterArray4f(/*CGparameter*/CGparameter* param, long offset, long nelements, const float *v); CGGLDLL_API void cgGLSetParameterArray1d(/*CGparameter*/CGparameter* param, long offset, long nelements, const double *v); CGGLDLL_API void cgGLSetParameterArray2d(/*CGparameter*/CGparameter* param, long offset, long nelements, const double *v); CGGLDLL_API void cgGLSetParameterArray3d(/*CGparameter*/CGparameter* param, long offset, long nelements, const double *v); CGGLDLL_API void cgGLSetParameterArray4d(/*CGparameter*/CGparameter* param, long offset, long nelements, const double *v); CGGLDLL_API void cgGLGetParameterArray1f(/*CGparameter*/CGparameter* param, long offset, long nelements, float *v); CGGLDLL_API void cgGLGetParameterArray2f(/*CGparameter*/CGparameter* param, long offset, long nelements, float *v); CGGLDLL_API void cgGLGetParameterArray3f(/*CGparameter*/CGparameter* param, long offset, long nelements, float *v); CGGLDLL_API void cgGLGetParameterArray4f(/*CGparameter*/CGparameter* param, long offset, long nelements, float *v); CGGLDLL_API void cgGLGetParameterArray1d(/*CGparameter*/CGparameter* param, long offset, long nelements, double *v); CGGLDLL_API void cgGLGetParameterArray2d(/*CGparameter*/CGparameter* param, long offset, long nelements, double *v); CGGLDLL_API void cgGLGetParameterArray3d(/*CGparameter*/CGparameter* param, long offset, long nelements, double *v); CGGLDLL_API void cgGLGetParameterArray4d(/*CGparameter*/CGparameter* param, long offset, long nelements, double *v); CGGLDLL_API void cgGLSetParameterPointer(/*CGparameter*/CGparameter* param, GLint fsize, GLenum type, GLsizei stride, GLvoid *pointer); CGGLDLL_API void cgGLEnableClientState(/*CGparameter*/CGparameter* param); CGGLDLL_API void cgGLDisableClientState(/*CGparameter*/CGparameter* param); /****************************************************************************** *** Matrix Parameter Managment Functions *****************************************************************************/ CGGLDLL_API void cgGLSetMatrixParameterdr(/*CGparameter*/CGparameter* param, const double *matrix); CGGLDLL_API void cgGLSetMatrixParameterfr(/*CGparameter*/CGparameter* param, const float *matrix); CGGLDLL_API void cgGLSetMatrixParameterdc(/*CGparameter*/CGparameter* param, const double *matrix); CGGLDLL_API void cgGLSetMatrixParameterfc(/*CGparameter*/CGparameter* param, const float *matrix); CGGLDLL_API void cgGLGetMatrixParameterdr(/*CGparameter*/CGparameter* param, double *matrix); CGGLDLL_API void cgGLGetMatrixParameterfr(/*CGparameter*/CGparameter* param, float *matrix); CGGLDLL_API void cgGLGetMatrixParameterdc(/*CGparameter*/CGparameter* param, double *matrix); CGGLDLL_API void cgGLGetMatrixParameterfc(/*CGparameter*/CGparameter* param, float *matrix); CGGLDLL_API void cgGLSetStateMatrixParameter(/*CGparameter*/CGparameter* param, CGGLenum matrix, CGGLenum transform); CGGLDLL_API void cgGLSetMatrixParameterArrayfc(/*CGparameter*/CGparameter* param, long offset, long nelements, const float *matrices); CGGLDLL_API void cgGLSetMatrixParameterArrayfr(/*CGparameter*/CGparameter* param, long offset, long nelements, const float *matrices); CGGLDLL_API void cgGLSetMatrixParameterArraydc(/*CGparameter*/CGparameter* param, long offset, long nelements, const double *matrices); CGGLDLL_API void cgGLSetMatrixParameterArraydr(/*CGparameter*/CGparameter* param, long offset, long nelements, const double *matrices); CGGLDLL_API void cgGLGetMatrixParameterArrayfc(/*CGparameter*/CGparameter* param, long offset, long nelements, float *matrices); CGGLDLL_API void cgGLGetMatrixParameterArrayfr(/*CGparameter*/CGparameter* param, long offset, long nelements, float *matrices); CGGLDLL_API void cgGLGetMatrixParameterArraydc(/*CGparameter*/CGparameter* param, long offset, long nelements, double *matrices); CGGLDLL_API void cgGLGetMatrixParameterArraydr(/*CGparameter*/CGparameter* param, long offset, long nelements, double *matrices); /****************************************************************************** *** Texture Parameter Managment Functions *****************************************************************************/ CGGLDLL_API void cgGLSetTextureParameter(/*CGparameter*/CGparameter* param, GLuint texobj); CGGLDLL_API GLuint cgGLGetTextureParameter(/*CGparameter*/CGparameter* param); CGGLDLL_API void cgGLEnableTextureParameter(/*CGparameter*/CGparameter* param); CGGLDLL_API void cgGLDisableTextureParameter(/*CGparameter*/CGparameter* param); CGGLDLL_API GLenum cgGLGetTextureEnum(/*CGparameter*/CGparameter* param); #endif #ifdef __cplusplus } #endif #else #define cgGLLoadProgram cgGLDEPRECATEDAPI_LoadProgram #define cgGLBindProgram cgGLDEPRECATEDAPI_BindProgram #define cgGLEnableClientState cgGL_DEPRECATEDAPI_EnableClientState #define cgGLDisableClientState cgGL_DEPRECATEDAPI_DisableClientState #include #endif #endif