/* * This is a modified version of the original header as provided by * NVidia; original copyright appears below. * * Modified by Christopher Kline, May 2003: Stripped down and hacked to get * around macro interpretation problems. */ /* * * Copyright (c) 2002-2004, NVIDIA Corporation. * * * * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * of your agreement to the following terms, and your use, installation, * modification or redistribution of this NVIDIA software constitutes * acceptance of these terms. If you do not agree with these terms, please do * not use, install, modify or redistribute this NVIDIA software. * * * * In consideration of your agreement to abide by the following terms, and * subject to these terms, NVIDIA grants you a personal, non-exclusive license, * under NVIDIA’s copyrights in this original NVIDIA software (the "NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA * Software, with or without modifications, in source and/or binary forms; * provided that if you redistribute the NVIDIA Software, you must retain the * copyright notice of NVIDIA, this notice and the following text and * disclaimers in all such redistributions of the NVIDIA Software. Neither the * name, trademarks, service marks nor logos of NVIDIA Corporation may be used * to endorse or promote products derived from the NVIDIA Software without * specific prior written permission from NVIDIA. Except as expressly stated * in this notice, no other rights or licenses express or implied, are granted * by NVIDIA herein, including but not limited to any patent rights that may be * infringed by your derivative works or by other works in which the NVIDIA * Software may be incorporated. No hardware is licensed hereunder. * * * * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * * * * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef _cg_h #define _cg_h #define CG_VERSION_NUM 1400 // Set up for either Win32 import/export/lib. #ifndef CGDLL_API #ifdef WIN32 #ifdef CGDLL_EXPORTS #define CGDLL_API /*__declspec(dllexport) */ #elif defined (CG_LIB) #define CGDLL_API #else #define CGDLL_API /* __declspec(dllimport) */ #endif #else #define CGDLL_API #endif #endif /*************************************************************************/ /*** CG Run-Time Library API ***/ /*************************************************************************/ /*************************************************************************/ /*** Data types and enumerants ***/ /*************************************************************************/ typedef int CGbool; #define CG_FALSE ((CGbool)0) #define CG_TRUE ((CGbool)1) typedef struct _CGcontext *CGcontext; typedef struct _CGprogram *CGprogram; typedef struct _CGparameter *CGparameter; typedef struct _CGeffect *CGeffect; typedef struct _CGtechnique *CGtechnique; typedef struct _CGpass *CGpass; typedef struct _CGstate *CGstate; typedef struct _CGstateassignment *CGstateassignment; typedef struct _CGannotation *CGannotation; typedef void *CGhandle; typedef CGbool (*CGstatecallback)(CGstateassignment); //!!! PREPROCESS BEGIN typedef enum { CG_UNKNOWN_TYPE, CG_STRUCT, CG_ARRAY, CG_TYPE_START_ENUM = 1024, // # define CG_DATATYPE_MACRO(name, compiler_name, enum_name, base_name, ncols, nrows, pc) \ // enum_name , #include } CGtype; typedef enum { // # define CG_BINDLOCATION_MACRO(name,enum_name,compiler_name,\ // enum_int,addressable,param_type) \ // enum_name = enum_int, #include CG_UNDEFINED, } CGresource; typedef enum { CG_PROFILE_START = 6144, CG_PROFILE_UNKNOWN, // # define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \ // CG_PROFILE_##compiler_id_caps = int_id, #include CG_PROFILE_MAX = 7100, } CGprofile; typedef enum { // # define CG_ERROR_MACRO(code, enum_name, message) \ // enum_name = code, # include } CGerror; typedef enum { CG_PARAMETERCLASS_UNKNOWN = 0, CG_PARAMETERCLASS_SCALAR, CG_PARAMETERCLASS_VECTOR, CG_PARAMETERCLASS_MATRIX, CG_PARAMETERCLASS_STRUCT, CG_PARAMETERCLASS_ARRAY, CG_PARAMETERCLASS_SAMPLER, CG_PARAMETERCLASS_OBJECT } CGparameterclass; //!!! PREPROCESS END typedef enum { // # define CG_ENUM_MACRO(enum_name, enum_val) \ // enum_name = enum_val, # include } CGenum; #include #ifdef __cplusplus extern "C" { #endif typedef void (*CGerrorCallbackFunc)(void); typedef void (*CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data); /*************************************************************************/ /*** Functions ***/ /*************************************************************************/ #ifndef CG_EXPLICIT /*** Context functions ***/ CGDLL_API CGcontext cgCreateContext(void); CGDLL_API void cgDestroyContext(CGcontext ctx); CGDLL_API CGbool cgIsContext(CGcontext ctx); CGDLL_API const char *cgGetLastListing(CGcontext ctx); CGDLL_API void cgSetLastListing(CGhandle handle, const char *listing); CGDLL_API void cgSetAutoCompile(CGcontext ctx, CGenum flag); CGDLL_API CGenum cgGetAutoCompile(CGcontext ctx); /*** Program functions ***/ CGDLL_API CGprogram cgCreateProgram(CGcontext ctx, CGenum program_type, const char *program, CGprofile profile, const char *entry, const char **args); CGDLL_API CGprogram cgCreateProgramFromFile(CGcontext ctx, CGenum program_type, const char *program_file, CGprofile profile, const char *entry, const char **args); CGDLL_API CGprogram cgCopyProgram(CGprogram program); CGDLL_API void cgDestroyProgram(CGprogram program); CGDLL_API CGprogram cgGetFirstProgram(CGcontext ctx); CGDLL_API CGprogram cgGetNextProgram(CGprogram current); CGDLL_API CGcontext cgGetProgramContext(CGprogram prog); CGDLL_API CGbool cgIsProgram(CGprogram program); CGDLL_API void cgCompileProgram(CGprogram program); CGDLL_API CGbool cgIsProgramCompiled(CGprogram program); CGDLL_API const char *cgGetProgramString(CGprogram prog, CGenum pname); CGDLL_API CGprofile cgGetProgramProfile(CGprogram prog); CGDLL_API char const * const *cgGetProgramOptions(CGprogram prog); CGDLL_API void cgSetProgramProfile(CGprogram prog, CGprofile profile); CGDLL_API void cgSetPassProgramParameters(CGprogram); /*** Parameter functions ***/ CGDLL_API CGparameter cgCreateParameter(CGcontext ctx, CGtype type); CGDLL_API CGparameter cgCreateParameterArray(CGcontext ctx, CGtype type, int length); CGDLL_API CGparameter cgCreateParameterMultiDimArray(CGcontext ctx, CGtype type, int dim, const int *lengths); CGDLL_API void cgDestroyParameter(CGparameter param); CGDLL_API void cgConnectParameter(CGparameter from, CGparameter to); CGDLL_API void cgDisconnectParameter(CGparameter param); CGDLL_API CGparameter cgGetConnectedParameter(CGparameter param); CGDLL_API int cgGetNumConnectedToParameters(CGparameter param); CGDLL_API CGparameter cgGetConnectedToParameter(CGparameter param, int index); CGDLL_API CGparameter cgGetNamedParameter(CGprogram prog, const char *name); CGDLL_API CGparameter cgGetNamedProgramParameter(CGprogram prog, CGenum name_space, const char *name); CGDLL_API CGparameter cgGetFirstParameter(CGprogram prog, CGenum name_space); CGDLL_API CGparameter cgGetNextParameter(CGparameter current); CGDLL_API CGparameter cgGetFirstLeafParameter(CGprogram prog, CGenum name_space); CGDLL_API CGparameter cgGetNextLeafParameter(CGparameter current); CGDLL_API CGparameter cgGetFirstStructParameter(CGparameter param); CGDLL_API CGparameter cgGetNamedStructParameter(CGparameter param, const char *name); CGDLL_API CGparameter cgGetFirstDependentParameter(CGparameter param); CGDLL_API CGparameter cgGetArrayParameter(CGparameter aparam, int index); CGDLL_API int cgGetArrayDimension(CGparameter param); CGDLL_API CGtype cgGetArrayType(CGparameter param); CGDLL_API int cgGetArraySize(CGparameter param, int dimension); CGDLL_API int cgGetArrayTotalSize(CGparameter param); CGDLL_API void cgSetArraySize(CGparameter param, int size); CGDLL_API void cgSetMultiDimArraySize(CGparameter param, const int *sizes); CGDLL_API CGprogram cgGetParameterProgram(CGparameter param); CGDLL_API CGcontext cgGetParameterContext(CGparameter param); CGDLL_API CGbool cgIsParameter(CGparameter param); CGDLL_API const char *cgGetParameterName(CGparameter param); CGDLL_API CGtype cgGetParameterType(CGparameter param); CGDLL_API CGtype cgGetParameterBaseType(CGparameter param); CGDLL_API CGparameterclass cgGetParameterClass(CGparameter param); CGDLL_API int cgGetParameterRows(CGparameter param); CGDLL_API int cgGetParameterColumns(CGparameter param); CGDLL_API CGtype cgGetParameterNamedType(CGparameter param); CGDLL_API const char *cgGetParameterSemantic(CGparameter param); CGDLL_API CGresource cgGetParameterResource(CGparameter param); CGDLL_API CGresource cgGetParameterBaseResource(CGparameter param); CGDLL_API unsigned long cgGetParameterResourceIndex(CGparameter param); CGDLL_API CGenum cgGetParameterVariability(CGparameter param); CGDLL_API CGenum cgGetParameterDirection(CGparameter param); CGDLL_API CGbool cgIsParameterReferenced(CGparameter param); CGDLL_API CGbool cgIsParameterUsed(CGparameter param, CGhandle handle); CGDLL_API const double *cgGetParameterValues(CGparameter param, CGenum value_type, int *nvalues); CGDLL_API void cgSetParameterValuedr(CGparameter param, int n, const double *vals); CGDLL_API void cgSetParameterValuedc(CGparameter param, int n, const double *vals); CGDLL_API void cgSetParameterValuefr(CGparameter param, int n, const float *vals); CGDLL_API void cgSetParameterValuefc(CGparameter param, int n, const float *vals); CGDLL_API void cgSetParameterValueir(CGparameter param, int n, const int *vals); CGDLL_API void cgSetParameterValueic(CGparameter param, int n, const int *vals); CGDLL_API int cgGetParameterValuedr(CGparameter param, int n, double *vals); CGDLL_API int cgGetParameterValuedc(CGparameter param, int n, double *vals); CGDLL_API int cgGetParameterValuefr(CGparameter param, int n, float *vals); CGDLL_API int cgGetParameterValuefc(CGparameter param, int n, float *vals); CGDLL_API int cgGetParameterValueir(CGparameter param, int n, int *vals); CGDLL_API int cgGetParameterValueic(CGparameter param, int n, int *vals); CGDLL_API const char *cgGetStringParameterValue(CGparameter param); CGDLL_API void cgSetStringParameterValue(CGparameter param, const char *str); CGDLL_API int cgGetParameterOrdinalNumber(CGparameter param); CGDLL_API CGbool cgIsParameterGlobal(CGparameter param); CGDLL_API int cgGetParameterIndex(CGparameter param); CGDLL_API void cgSetParameterVariability(CGparameter param, CGenum vary); CGDLL_API void cgSetParameterSemantic(CGparameter param, const char *semantic); CGDLL_API void cgSetParameter1f(CGparameter param, float x); CGDLL_API void cgSetParameter2f(CGparameter param, float x, float y); CGDLL_API void cgSetParameter3f(CGparameter param, float x, float y, float z); CGDLL_API void cgSetParameter4f(CGparameter param, float x, float y, float z, float w); CGDLL_API void cgSetParameter1d(CGparameter param, double x); CGDLL_API void cgSetParameter2d(CGparameter param, double x, double y); CGDLL_API void cgSetParameter3d(CGparameter param, double x, double y, double z); CGDLL_API void cgSetParameter4d(CGparameter param, double x, double y, double z, double w); CGDLL_API void cgSetParameter1i(CGparameter param, int x); CGDLL_API void cgSetParameter2i(CGparameter param, int x, int y); CGDLL_API void cgSetParameter3i(CGparameter param, int x, int y, int z); CGDLL_API void cgSetParameter4i(CGparameter param, int x, int y, int z, int w); CGDLL_API void cgSetParameter1iv(CGparameter param, const int *v); CGDLL_API void cgSetParameter2iv(CGparameter param, const int *v); CGDLL_API void cgSetParameter3iv(CGparameter param, const int *v); CGDLL_API void cgSetParameter4iv(CGparameter param, const int *v); CGDLL_API void cgSetParameter1fv(CGparameter param, const float *v); CGDLL_API void cgSetParameter2fv(CGparameter param, const float *v); CGDLL_API void cgSetParameter3fv(CGparameter param, const float *v); CGDLL_API void cgSetParameter4fv(CGparameter param, const float *v); CGDLL_API void cgSetParameter1dv(CGparameter param, const double *v); CGDLL_API void cgSetParameter2dv(CGparameter param, const double *v); CGDLL_API void cgSetParameter3dv(CGparameter param, const double *v); CGDLL_API void cgSetParameter4dv(CGparameter param, const double *v); CGDLL_API void cgSetMatrixParameterir(CGparameter param, const int *matrix); CGDLL_API void cgSetMatrixParameterdr(CGparameter param, const double *matrix); CGDLL_API void cgSetMatrixParameterfr(CGparameter param, const float *matrix); CGDLL_API void cgSetMatrixParameteric(CGparameter param, const int *matrix); CGDLL_API void cgSetMatrixParameterdc(CGparameter param, const double *matrix); CGDLL_API void cgSetMatrixParameterfc(CGparameter param, const float *matrix); CGDLL_API void cgGetMatrixParameterir(CGparameter param, int *matrix); CGDLL_API void cgGetMatrixParameterdr(CGparameter param, double *matrix); CGDLL_API void cgGetMatrixParameterfr(CGparameter param, float *matrix); CGDLL_API void cgGetMatrixParameteric(CGparameter param, int *matrix); CGDLL_API void cgGetMatrixParameterdc(CGparameter param, double *matrix); CGDLL_API void cgGetMatrixParameterfc(CGparameter param, float *matrix); /*** Type Functions ***/ CGDLL_API const char *cgGetTypeString(CGtype type); CGDLL_API CGtype cgGetType(const char *type_string); CGDLL_API CGtype cgGetNamedUserType(CGhandle handle, const char *name); CGDLL_API int cgGetNumUserTypes(CGhandle handle); CGDLL_API CGtype cgGetUserType(CGhandle handle, int index); CGDLL_API int cgGetNumParentTypes(CGtype type); CGDLL_API CGtype cgGetParentType(CGtype type, int index); CGDLL_API CGbool cgIsParentType(CGtype parent, CGtype child); CGDLL_API CGbool cgIsInterfaceType(CGtype type); /*** Resource Functions ***/ CGDLL_API const char *cgGetResourceString(CGresource resource); CGDLL_API CGresource cgGetResource(const char *resource_string); /*** Enum Functions ***/ CGDLL_API const char *cgGetEnumString(CGenum en); CGDLL_API CGenum cgGetEnum(const char *enum_string); /*** Profile Functions ***/ CGDLL_API const char *cgGetProfileString(CGprofile profile); CGDLL_API CGprofile cgGetProfile(const char *profile_string); /*** Error Functions ***/ CGDLL_API CGerror cgGetError(void); CGDLL_API CGerror cgGetFirstError(void); CGDLL_API const char *cgGetErrorString(CGerror error); CGDLL_API const char *cgGetLastErrorString(CGerror *error); CGDLL_API void cgSetErrorCallback(CGerrorCallbackFunc func); CGDLL_API CGerrorCallbackFunc cgGetErrorCallback(void); CGDLL_API void cgSetErrorHandler(CGerrorHandlerFunc func, void *data); CGDLL_API CGerrorHandlerFunc cgGetErrorHandler(void **data); /*** Misc Functions ***/ CGDLL_API const char *cgGetString(CGenum sname); /*** CgFX Functions ***/ CGDLL_API CGeffect cgCreateEffect(CGcontext, const char *code, const char **args); CGDLL_API CGeffect cgCreateEffectFromFile(CGcontext, const char *filename, const char **args); CGDLL_API void cgDestroyEffect(CGeffect); CGDLL_API CGcontext cgGetEffectContext(CGeffect); CGDLL_API CGbool cgIsEffect(CGeffect effect); CGDLL_API CGeffect cgGetFirstEffect(CGcontext); CGDLL_API CGeffect cgGetNextEffect(CGeffect); CGDLL_API CGprogram cgCreateProgramFromEffect(CGeffect effect, CGprofile profile, const char *entry, const char **args); CGDLL_API CGtechnique cgGetFirstTechnique(CGeffect); CGDLL_API CGtechnique cgGetNextTechnique(CGtechnique); CGDLL_API CGtechnique cgGetNamedTechnique(CGeffect, const char *name); CGDLL_API const char *cgGetTechniqueName(CGtechnique); CGDLL_API CGbool cgIsTechnique(CGtechnique); CGDLL_API CGbool cgValidateTechnique(CGtechnique); CGDLL_API CGbool cgIsTechniqueValidated(CGtechnique); CGDLL_API CGeffect cgGetTechniqueEffect(CGtechnique); CGDLL_API CGpass cgGetFirstPass(CGtechnique); CGDLL_API CGpass cgGetNamedPass(CGtechnique, const char *name); CGDLL_API CGpass cgGetNextPass(CGpass); CGDLL_API CGbool cgIsPass(CGpass); CGDLL_API const char *cgGetPassName(CGpass); CGDLL_API CGtechnique cgGetPassTechnique(CGpass); CGDLL_API void cgSetPassState(CGpass); CGDLL_API void cgResetPassState(CGpass); CGDLL_API CGstateassignment cgGetFirstStateAssignment(CGpass); CGDLL_API CGstateassignment cgGetNamedStateAssignment(CGpass, const char *name); CGDLL_API CGstateassignment cgGetNextStateAssignment(CGstateassignment); CGDLL_API CGbool cgIsStateAssignment(CGstateassignment); CGDLL_API CGbool cgCallStateSetCallback(CGstateassignment); CGDLL_API CGbool cgCallStateValidateCallback(CGstateassignment); CGDLL_API CGbool cgCallStateResetCallback(CGstateassignment); CGDLL_API CGpass cgGetStateAssignmentPass(CGstateassignment); CGDLL_API CGparameter cgGetSamplerStateAssignmentParameter(CGstateassignment); CGDLL_API const float *cgGetFloatStateAssignmentValues(CGstateassignment, int *nVals); CGDLL_API const int *cgGetIntStateAssignmentValues(CGstateassignment, int *nVals); CGDLL_API const CGbool *cgGetBoolStateAssignmentValues(CGstateassignment, int *nVals); CGDLL_API const char *cgGetStringStateAssignmentValue(CGstateassignment); CGDLL_API CGprogram cgGetProgramStateAssignmentValue(CGstateassignment); CGDLL_API CGparameter cgGetTextureStateAssignmentValue(CGstateassignment); CGDLL_API CGparameter cgGetSamplerStateAssignmentValue(CGstateassignment); CGDLL_API int cgGetStateAssignmentIndex(CGstateassignment); CGDLL_API int cgGetNumDependentStateAssignmentParameters(CGstateassignment); CGDLL_API CGparameter cgGetDependentStateAssignmentParameter(CGstateassignment, int index); CGDLL_API CGstate cgGetStateAssignmentState(CGstateassignment); CGDLL_API CGstate cgGetSamplerStateAssignmentState(CGstateassignment); CGDLL_API CGstate cgCreateState(CGcontext, const char *name, CGtype); CGDLL_API CGstate cgCreateArrayState(CGcontext, const char *name, CGtype, int nelems); CGDLL_API void cgSetStateCallbacks(CGstate, CGstatecallback set, CGstatecallback reset, CGstatecallback validate); CGDLL_API CGstatecallback cgGetStateSetCallback(CGstate); CGDLL_API CGstatecallback cgGetStateResetCallback(CGstate); CGDLL_API CGstatecallback cgGetStateValidateCallback(CGstate); CGDLL_API CGtype cgGetStateType(CGstate); CGDLL_API const char *cgGetStateName(CGstate); CGDLL_API CGstate cgGetNamedState(CGcontext, const char *name); CGDLL_API CGstate cgGetFirstState(CGcontext); CGDLL_API CGstate cgGetNextState(CGstate); CGDLL_API CGbool cgIsState(CGstate); CGDLL_API void cgAddStateEnumerant(CGstate, const char *name, int value); CGDLL_API CGstate cgCreateSamplerState(CGcontext, const char *name, CGtype); CGDLL_API CGstate cgCreateArraySamplerState(CGcontext, const char *name, CGtype, int nelems); CGDLL_API CGstate cgGetNamedSamplerState(CGcontext, const char *name); CGDLL_API CGstate cgGetFirstSamplerState(CGcontext); CGDLL_API CGstateassignment cgGetFirstSamplerStateAssignment(CGparameter); CGDLL_API CGstateassignment cgGetNamedSamplerStateAssignment(CGparameter, const char *); CGDLL_API void cgSetSamplerState(CGparameter); CGDLL_API CGparameter cgGetNamedEffectParameter(CGeffect, const char *); CGDLL_API CGparameter cgGetFirstLeafEffectParameter(CGeffect); CGDLL_API CGparameter cgGetFirstEffectParameter(CGeffect); CGDLL_API CGparameter cgGetEffectParameterBySemantic(CGeffect, const char *); CGDLL_API CGannotation cgGetFirstTechniqueAnnotation(CGtechnique); CGDLL_API CGannotation cgGetFirstPassAnnotation(CGpass); CGDLL_API CGannotation cgGetFirstParameterAnnotation(CGparameter); CGDLL_API CGannotation cgGetFirstProgramAnnotation(CGprogram); CGDLL_API CGannotation cgGetNextAnnotation(CGannotation); CGDLL_API CGannotation cgGetNamedTechniqueAnnotation(CGtechnique, const char *); CGDLL_API CGannotation cgGetNamedPassAnnotation(CGpass, const char *); CGDLL_API CGannotation cgGetNamedParameterAnnotation(CGparameter, const char *); CGDLL_API CGannotation cgGetNamedProgramAnnotation(CGprogram, const char *); CGDLL_API CGbool cgIsAnnotation(CGannotation); CGDLL_API const char *cgGetAnnotationName(CGannotation); CGDLL_API CGtype cgGetAnnotationType(CGannotation); CGDLL_API const float *cgGetFloatAnnotationValues(CGannotation, int *nvalues); CGDLL_API const int *cgGetIntAnnotationValues(CGannotation, int *nvalues); CGDLL_API const char *cgGetStringAnnotationValue(CGannotation); CGDLL_API const int *cgGetBooleanAnnotationValues(CGannotation, int *nvalues); CGDLL_API int cgGetNumDependentAnnotationParameters(CGannotation); CGDLL_API CGparameter cgGetDependentAnnotationParameter(CGannotation, int index); CGDLL_API void cgEvaluateProgram(CGprogram, float *, int ncomps, int nx, int ny, int nz); #endif #ifdef __cplusplus } #endif #endif