#define GLAPI // Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in // "glext.h" are parsed. #define GL_GLEXT_PROTOTYPES #include // Define GLX_GLXEXT_PROTOTYPES so that the OpenGL GLX extension prototypes in // "glxext.h" are parsed. #define GLX_GLXEXT_PROTOTYPES #include #include #include // Bring in the wgl extensions #define WGL_WGLEXT_PROTOTYPES #define SKIP_WGL_HANDLE_DEFINITIONS #include #include // Bring in the Mac OS X cgl extensions #include