/* * Copyright (c) 2007 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA Corporation is strictly prohibited. */ #ifndef EGLPLATFORM_H #define EGLPLATFORM_H /* ** eglplatform.h is platform dependent. It defines: ** ** - Native types ** - EGL and native handle values ** ** EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType are to be ** replaced with corresponding types of the native window system in egl.h. ** ** EGL and native handle values must match their types. */ #ifdef __cplusplus extern "C" { #endif #if defined(_WIN32) typedef signed __int32 int32_t; typedef unsigned __int32 uint32_t; typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; #else #include #endif // Define storage class specifiers #ifndef APIENTRY #define APIENTRY #endif #ifndef EGLAPIENTRY #define EGLAPIENTRY #endif #ifndef EGLAPIENTRYP #define EGLAPIENTRYP EGLAPIENTRY * #endif #define EGLAPI // Define native window system types typedef int EGLNativeDisplayType; typedef void* EGLNativeWindowType; typedef void* EGLNativePixmapType; // Define 64-bit integer extensions typedef int64_t EGLint64NV; typedef uint64_t EGLuint64NV; // Define the pre-EGL 1.3 Native handle types for backwards compatibility typedef EGLNativeDisplayType NativeDisplayType; typedef EGLNativePixmapType NativePixmapType; typedef EGLNativeWindowType NativeWindowType; #ifdef __cplusplus } #endif #endif /* EGLPLATFORM_H */