/* Copyright: (c) 1999 by Apple Computer, Inc., all rights reserved. */ #ifndef __glext_h_ #define __glext_h_ #ifdef __cplusplus extern "C" { #endif /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ #define GL_APPLE_specular_vector 1 #define GL_APPLE_transform_hint 1 #define GL_APPLE_packed_pixels 1 #define GL_APPLE_client_storage 1 #define GL_APPLE_ycbcr_422 1 #define GL_APPLE_texture_range 1 #define GL_APPLE_fence 1 #define GL_APPLE_vertex_array_range 1 #define GL_APPLE_vertex_array_object 1 #define GL_APPLE_element_array 1 #define GL_APPLE_vertex_program_evaluators 1 #define GL_APPLE_float_pixels 1 #define GL_ARB_imaging 1 #define GL_ARB_transpose_matrix 1 #define GL_ARB_multitexture 1 #define GL_ARB_texture_env_add 1 #define GL_ARB_texture_env_combine 1 #define GL_ARB_texture_env_dot3 1 #define GL_ARB_texture_env_crossbar 1 #define GL_ARB_texture_cube_map 1 #define GL_ARB_texture_compression 1 #define GL_ARB_multisample 1 #define GL_ARB_texture_border_clamp 1 #define GL_ARB_point_parameters 1 #define GL_ARB_vertex_program 1 #define GL_ARB_fragment_program 1 #define GL_ARB_texture_mirrored_repeat 1 #define GL_ARB_depth_texture 1 #define GL_ARB_shadow 1 #define GL_ARB_shadow_ambient 1 #define GL_ARB_vertex_blend 1 #define GL_ARB_window_pos 1 #define GL_EXT_clip_volume_hint 1 #define GL_EXT_rescale_normal 1 #define GL_EXT_blend_color 1 #define GL_EXT_blend_minmax 1 #define GL_EXT_blend_subtract 1 #define GL_EXT_compiled_vertex_array 1 #define GL_EXT_texture_lod_bias 1 #define GL_EXT_texture_env_add 1 #define GL_EXT_abgr 1 #define GL_EXT_bgra 1 #define GL_EXT_texture_filter_anisotropic 1 #define GL_EXT_paletted_texture 1 #define GL_EXT_shared_texture_palette 1 #define GL_EXT_secondary_color 1 #define GL_EXT_texture_compression_s3tc 1 #define GL_EXT_texture_rectangle 1 #define GL_EXT_fog_coord 1 #define GL_EXT_draw_range_elements 1 #define GL_EXT_stencil_wrap 1 #define GL_EXT_blend_func_separate 1 #define GL_EXT_multi_draw_arrays 1 #define GL_EXT_shadow_funcs 1 #define GL_EXT_stencil_two_side 1 #define GL_SGIS_texture_edge_clamp 1 #define GL_SGIS_generate_mipmap 1 #define GL_SGIS_texture_lod 1 #define GL_ATI_point_cull_mode 1 #define GL_ATI_texture_mirror_once 1 #define GL_ATI_pn_triangles 1 #define GL_ATIX_pn_triangles 1 #define GL_ATI_text_fragment_shader 1 #define GL_ATI_blend_equation_separate 1 #define GL_ATI_blend_weighted_minmax 1 #define GL_NV_point_sprite 1 #define GL_NV_register_combiners 1 #define GL_NV_register_combiners2 1 #define GL_NV_texture_env_combine4 1 #define GL_NV_blend_square 1 #define GL_NV_fog_distance 1 #define GL_NV_multisample_filter_hint 1 #define GL_NV_texgen_reflection 1 #define GL_NV_texture_shader 1 #define GL_NV_texture_shader2 1 #define GL_NV_texture_shader3 1 #define GL_NV_depth_clamp 1 #define GL_NV_light_max_exponent 1 #define GL_IBM_rasterpos_clip 1 /*************************************************************/ #define GL_GLEXT_VERSION 7 #if GL_ARB_multitexture #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #endif #if GL_ARB_transpose_matrix #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #endif #if GL_ARB_multisample #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #endif #if GL_ARB_texture_cube_map #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif #if GL_ARB_texture_compression #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif #if GL_ARB_vertex_blend #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F #endif #if GL_ARB_texture_border_clamp #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif #if GL_ARB_depth_texture #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif #if GL_ARB_shadow #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif #if GL_ARB_shadow_ambient #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif #if GL_EXT_abgr #define GL_ABGR_EXT 0x8000 #endif #if GL_EXT_blend_color #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 #endif #if GL_EXT_polygon_offset #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #endif #if GL_EXT_texture #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif #if GL_EXT_texture3D #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif #if GL_SGIS_texture_filter4 #define GL_FILTER4_SGIS 0x8146 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 #endif #if GL_EXT_histogram #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 #define GL_TABLE_TOO_LARGE_EXT 0x8031 #endif #if GL_EXT_convolution #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #endif #if GL_SGI_color_matrix #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif #if GL_SGI_color_table #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #endif #if GL_SGIS_pixel_texture #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 #endif #if GL_SGIX_pixel_texture #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B #endif #if GL_SGIS_texture4D #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F #endif #if GL_SGI_texture_color_table #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #endif #if GL_EXT_cmyka #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #endif #if GL_EXT_texture_object #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A #endif #if GL_SGIS_detail_texture #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C #endif #if GL_SGIS_sharpen_texture #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 #endif #if GL_EXT_packed_pixels #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif #if GL_SGIS_texture_lod #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif #if GL_SGIS_multisample #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC #endif #if GL_EXT_rescale_normal #define GL_RESCALE_NORMAL_EXT 0x803A #endif #if GL_EXT_vertex_array #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #endif #if GL_SGIS_generate_mipmap #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif #if GL_SGIX_clipmap #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #endif #if GL_SGIX_shadow #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif #if GL_SGIS_texture_edge_clamp #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif #if GL_SGIS_texture_border_clamp #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif #if GL_EXT_blend_minmax #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 #endif #if GL_ATI_blend_weighted_minmax #define GL_MIN_WEIGHTED_ATI 0x877D #define GL_MAX_WEIGHTED_ATI 0x877E #endif #if GL_EXT_blend_subtract #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif #if GL_SGIX_interlace #define GL_INTERLACE_SGIX 0x8094 #endif #if GL_SGIX_pixel_tiles #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #endif #if GL_SGIS_texture_select #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_DUAL_ALPHA8_SGIS 0x8111 #define GL_DUAL_ALPHA12_SGIS 0x8112 #define GL_DUAL_ALPHA16_SGIS 0x8113 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define GL_DUAL_INTENSITY16_SGIS 0x811B #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #endif #if GL_SGIX_sprite #define GL_SPRITE_SGIX 0x8148 #define GL_SPRITE_MODE_SGIX 0x8149 #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define GL_SPRITE_AXIAL_SGIX 0x814C #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E #endif #if GL_SGIX_texture_multi_buffer #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #endif #if GL_SGIS_point_parameters #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 #endif #if GL_SGIX_instruments #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 #endif #if GL_SGIX_texture_scale_bias #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #endif #if GL_SGIX_framezoom #define GL_FRAMEZOOM_SGIX 0x818B #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D #endif #if GL_FfdMaskSGIX #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #endif #if GL_SGIX_polynomial_ffd #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 #endif #if GL_SGIX_reference_plane #define GL_REFERENCE_PLANE_SGIX 0x817D #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E #endif #if GL_SGIX_depth_texture #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif #if GL_SGIS_fog_function #define GL_FOG_FUNC_SGIS 0x812A #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C #endif #if GL_SGIX_fog_offset #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #endif #if GL_HP_image_transform #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_IMAGE_MIN_FILTER_HP 0x815D #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define GL_CUBIC_HP 0x815F #define GL_AVERAGE_HP 0x8160 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 #endif #if GL_HP_convolution_border_modes #define GL_IGNORE_BORDER_HP 0x8150 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif #if GL_SGIX_texture_add_env #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #endif #if GL_PGI_vertex_hints #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #endif #if GL_PGI_misc_hints #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 #endif #if GL_EXT_paletted_texture #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif #if GL_EXT_clip_volume_hint #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif #if GL_SGIX_list_priority #define GL_LIST_PRIORITY_SGIX 0x8182 #endif #if GL_SGIX_ir_instrument1 #define GL_IR_INSTRUMENT1_SGIX 0x817F #endif #if GL_SGIX_calligraphic_fragment #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #endif #if GL_SGIX_texture_lod_bias #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #endif #if GL_EXT_index_material #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA #endif #if GL_EXT_index_func #define GL_INDEX_TEST_EXT 0x81B5 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_INDEX_TEST_REF_EXT 0x81B7 #endif #if GL_EXT_index_array_formats #define GL_IUI_V2F_EXT 0x81AD #define GL_IUI_V3F_EXT 0x81AE #define GL_IUI_N3F_V2F_EXT 0x81AF #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #endif #if GL_EXT_compiled_vertex_array #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #endif #if GL_EXT_cull_vertex #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC #endif #if GL_SGIX_ycrcb #define GL_YCRCB_422_SGIX 0x81BB #define GL_YCRCB_444_SGIX 0x81BC #endif #if GL_SGIX_fragment_lighting #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 #endif #if GL_IBM_rasterpos_clip #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #endif #if GL_HP_texture_lighting #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #endif #if GL_EXT_draw_range_elements #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #endif #if GL_WIN_phong_shading #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #endif #if GL_WIN_specular_fog #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #endif #if GL_EXT_light_texture #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 /* reuse GL_FRAGMENT_DEPTH_EXT */ #endif #if GL_SGIX_blend_alpha_minmax #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #endif #if GL_EXT_bgra #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif #if GL_SGIX_async #define GL_ASYNC_MARKER_SGIX 0x8329 #endif #if GL_SGIX_async_pixel #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #endif #if GL_SGIX_async_histogram #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #endif #if GL_INTEL_parallel_arrays #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 #endif #if GL_HP_occlusion_test #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif #if GL_EXT_pixel_transform #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 #endif #if GL_EXT_shared_texture_palette #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif #if GL_EXT_separate_specular_color #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif #if GL_EXT_secondary_color #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #endif #if GL_EXT_texture_perturb_normal #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF #endif #if GL_EXT_fog_coord #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #endif #if GL_APPLE_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F /* GL_STORAGE_PRIVATE_APPLE 0x85BD */ /* GL_STORAGE_CACHED_APPLE 0x85BE */ /* GL_STORAGE_SHARED_APPLE 0x85BF */ #endif #if GL_APPLE_vertex_array_object #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 #endif #if GL_APPLE_element_array #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E #endif #if GL_APPLE_fence #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B #endif #if GL_REND_screen_coordinates #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #endif #if GL_EXT_coordinate_frame #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 #endif #if GL_EXT_texture_env_combine #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE3_RGB_EXT 0x8583 #define GL_SOURCE4_RGB_EXT 0x8584 #define GL_SOURCE5_RGB_EXT 0x8585 #define GL_SOURCE6_RGB_EXT 0x8586 #define GL_SOURCE7_RGB_EXT 0x8587 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_SOURCE3_ALPHA_EXT 0x858B #define GL_SOURCE4_ALPHA_EXT 0x858C #define GL_SOURCE5_ALPHA_EXT 0x858D #define GL_SOURCE6_ALPHA_EXT 0x858E #define GL_SOURCE7_ALPHA_EXT 0x858F #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND3_RGB_EXT 0x8593 #define GL_OPERAND4_RGB_EXT 0x8594 #define GL_OPERAND5_RGB_EXT 0x8595 #define GL_OPERAND6_RGB_EXT 0x8596 #define GL_OPERAND7_RGB_EXT 0x8597 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #define GL_OPERAND3_ALPHA_EXT 0x859B #define GL_OPERAND4_ALPHA_EXT 0x859C #define GL_OPERAND5_ALPHA_EXT 0x859D #define GL_OPERAND6_ALPHA_EXT 0x859E #define GL_OPERAND7_ALPHA_EXT 0x859F #endif #if GL_ARB_texture_env_combine #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SUBTRACT_ARB 0x84E7 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE3_RGB_ARB 0x8583 #define GL_SOURCE4_RGB_ARB 0x8584 #define GL_SOURCE5_RGB_ARB 0x8585 #define GL_SOURCE6_RGB_ARB 0x8586 #define GL_SOURCE7_RGB_ARB 0x8587 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_SOURCE3_ALPHA_ARB 0x858B #define GL_SOURCE4_ALPHA_ARB 0x858C #define GL_SOURCE5_ALPHA_ARB 0x858D #define GL_SOURCE6_ALPHA_ARB 0x858E #define GL_SOURCE7_ALPHA_ARB 0x858F #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND3_RGB_ARB 0x8593 #define GL_OPERAND4_RGB_ARB 0x8594 #define GL_OPERAND5_RGB_ARB 0x8595 #define GL_OPERAND6_RGB_ARB 0x8596 #define GL_OPERAND7_RGB_ARB 0x8597 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_OPERAND3_ALPHA_ARB 0x859B #define GL_OPERAND4_ALPHA_ARB 0x859C #define GL_OPERAND5_ALPHA_ARB 0x859D #define GL_OPERAND6_ALPHA_ARB 0x859E #define GL_OPERAND7_ALPHA_ARB 0x859F #endif #if GL_APPLE_specular_vector #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #endif #if GL_APPLE_transform_hint #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif #if GL_APPLE_client_storage #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif #if GL_APPLE_ycbcr_422 #define GL_YCBCR_422_APPLE 0x85B9 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #endif #if GL_APPLE_texture_range #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #endif #if GL_APPLE_vertex_array_range #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF #endif #if GL_APPLE_texture_range #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF #endif #if GL_APPLE_float_pixels #define GL_COLOR_FLOAT_APPLE 0x8A0F #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #endif #if GL_SGIX_fog_scale #define GL_FOG_SCALE_SGIX 0x81FC #define GL_FOG_SCALE_VALUE_SGIX 0x81FD #endif #if GL_SUNX_constant_data #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 #endif #if GL_SUN_global_alpha #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA #endif #if GL_SUN_triangle_list #define GL_RESTART_SUN 0x01 #define GL_REPLACE_MIDDLE_SUN 0x02 #define GL_REPLACE_OLDEST_SUN 0x03 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB #endif #if GL_EXT_blend_func_separate #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #endif #if GL_INGR_color_clamp #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #endif #if GL_INGR_interlace_read #define GL_INTERLACE_READ_INGR 0x8568 #endif #if GL_EXT_stencil_wrap #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif #if GL_EXT_422_pixels #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #endif #if GL_NV_texgen_reflection #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif #if GL_EXT_texture_cube_map #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif #if GL_SUN_convolution_border_modes #define GL_WRAP_BORDER_SUN 0x81D4 #endif #if GL_EXT_texture_lod_bias #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif #if GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif #if GL_EXT_vertex_weighting #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX #define GL_MODELVIEW_MATRIX1_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT GL_MODELVIEW #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #endif #if GL_NV_light_max_exponent #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif #if GL_NV_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #endif #if GL_NV_vertex_array_range2 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif #if GL_NV_register_combiners #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 /* reuse GL_TEXTURE0_ARB */ /* reuse GL_TEXTURE1_ARB */ /* reuse GL_ZERO */ /* reuse GL_NONE */ /* reuse GL_FOG */ #endif #if GL_ARB_texture_mirrored_repeat #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif #if GL_NV_register_combiners2 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #endif #if GL_NV_fog_distance #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C /* reuse GL_EYE_PLANE */ #endif #if GL_NV_texgen_emboss #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #endif #if GL_NV_texture_env_combine4 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif #if GL_EXT_texture_compression_s3tc #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #if GL_EXT_texture_rectangle #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 #endif #if GL_EXT_vertex_shader #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87Ed #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #endif #if GL_EXT_fragment_shader #define GL_FRAGMENT_SHADER_EXT 0x8920 #define GL_REG_0_EXT 0x8921 #define GL_REG_1_EXT 0x8922 #define GL_REG_2_EXT 0x8923 #define GL_REG_3_EXT 0x8924 #define GL_REG_4_EXT 0x8925 #define GL_REG_5_EXT 0x8926 #define GL_REG_6_EXT 0x8927 #define GL_REG_7_EXT 0x8928 #define GL_REG_8_EXT 0x8929 #define GL_REG_9_EXT 0x892A #define GL_REG_10_EXT 0x892B #define GL_REG_11_EXT 0x892C #define GL_REG_12_EXT 0x892D #define GL_REG_13_EXT 0x892E #define GL_REG_14_EXT 0x892F #define GL_REG_15_EXT 0x8930 #define GL_REG_16_EXT 0x8931 #define GL_REG_17_EXT 0x8932 #define GL_REG_18_EXT 0x8933 #define GL_REG_19_EXT 0x8934 #define GL_REG_20_EXT 0x8935 #define GL_REG_21_EXT 0x8936 #define GL_REG_22_EXT 0x8937 #define GL_REG_23_EXT 0x8938 #define GL_REG_24_EXT 0x8939 #define GL_REG_25_EXT 0x893A #define GL_REG_26_EXT 0x893B #define GL_REG_27_EXT 0x893C #define GL_REG_28_EXT 0x893D #define GL_REG_29_EXT 0x893E #define GL_REG_30_EXT 0x893F #define GL_REG_31_EXT 0x8940 #define GL_CON_0_EXT 0x8941 #define GL_CON_1_EXT 0x8942 #define GL_CON_2_EXT 0x8943 #define GL_CON_3_EXT 0x8944 #define GL_CON_4_EXT 0x8945 #define GL_CON_5_EXT 0x8946 #define GL_CON_6_EXT 0x8947 #define GL_CON_7_EXT 0x8948 #define GL_CON_8_EXT 0x8949 #define GL_CON_9_EXT 0x894A #define GL_CON_10_EXT 0x894B #define GL_CON_11_EXT 0x894C #define GL_CON_12_EXT 0x894D #define GL_CON_13_EXT 0x894E #define GL_CON_14_EXT 0x894F #define GL_CON_15_EXT 0x8950 #define GL_CON_16_EXT 0x8951 #define GL_CON_17_EXT 0x8952 #define GL_CON_18_EXT 0x8953 #define GL_CON_19_EXT 0x8954 #define GL_CON_20_EXT 0x8955 #define GL_CON_21_EXT 0x8956 #define GL_CON_22_EXT 0x8957 #define GL_CON_23_EXT 0x8958 #define GL_CON_24_EXT 0x8959 #define GL_CON_25_EXT 0x895A #define GL_CON_26_EXT 0x895B #define GL_CON_27_EXT 0x895C #define GL_CON_28_EXT 0x895D #define GL_CON_29_EXT 0x895E #define GL_CON_30_EXT 0x895F #define GL_CON_31_EXT 0x8960 #define GL_MOV_EXT 0x8961 #define GL_ADD_EXT 0x8963 #define GL_MUL_EXT 0x8964 #define GL_SUB_EXT 0x8965 #define GL_DOT3_EXT 0x8966 #define GL_DOT4_EXT 0x8967 #define GL_MAD_EXT 0x8968 #define GL_LERP_EXT 0x8969 #define GL_CND_EXT 0x896A #define GL_CND0_EXT 0x896B #define GL_DOT2_ADD_EXT 0x896C #define GL_SECONDARY_INTERPOLATOR_EXT 0x896D #define GL_NUM_FRAGMENT_REGISTERS_EXT 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_EXT 0x896F #define GL_NUM_PASSES_EXT 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_EXT 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_EXT 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_EXT 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_EXT 0x8974 #define GL_COLOR_ALPHA_PAIRING_EXT 0x8975 #define GL_SWIZZLE_STR_EXT 0x8976 #define GL_SWIZZLE_STQ_EXT 0x8977 #define GL_SWIZZLE_STR_DR_EXT 0x8978 #define GL_SWIZZLE_STQ_DQ_EXT 0x8979 #define GL_SWIZZLE_STRQ_EXT 0x897A #define GL_SWIZZLE_STRQ_DQ_EXT 0x897B #define GL_RED_BIT_EXT 0x00000001 #define GL_GREEN_BIT_EXT 0x00000002 #define GL_BLUE_BIT_EXT 0x00000004 #define GL_2X_BIT_EXT 0x00000001 #define GL_4X_BIT_EXT 0x00000002 #define GL_8X_BIT_EXT 0x00000004 #define GL_HALF_BIT_EXT 0x00000008 #define GL_QUARTER_BIT_EXT 0x00000010 #define GL_EIGHTH_BIT_EXT 0x00000020 #define GL_SATURATE_BIT_EXT 0x00000040 #define GL_COMP_BIT_EXT 0x00000002 #define GL_NEGATE_BIT_EXT 0x00000004 #define GL_BIAS_BIT_EXT 0x00000008 #endif #if GL_IBM_cull_vertex #define GL_CULL_VERTEX_IBM 103050 #endif #if GL_IBM_vertex_array_lists #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 #endif #if GL_SGIX_subsample #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #endif #if GL_SGIX_ycrcba #define GL_YCRCB_SGIX 0x8318 #define GL_YCRCBA_SGIX 0x8319 #endif #if GL_SGI_depth_pass_instrument #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 #endif #if GL_3DFX_texture_compression_FXT1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #endif #if GL_3DFX_multisample #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #endif #if GL_EXT_multisample #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #endif #if GL_SGIX_vertex_preclip #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #endif #if GL_SGIX_convolution_accuracy #define GL_CONVOLUTION_HINT_SGIX 0x8316 #endif #if GL_SGIX_resample #define GL_PACK_RESAMPLE_SGIX 0x842C #define GL_UNPACK_RESAMPLE_SGIX 0x842D #define GL_RESAMPLE_REPLICATE_SGIX 0x842E #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif #if GL_SGIS_point_line_texgen #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #endif #if GL_SGIS_texture_color_mask #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF #endif #if GL_NV_vertex_program #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIBUTE_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #endif #if GL_ARB_texture_env_dot3 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif #if GL_ARB_point_parameters #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #endif #if GL_ATI_texture_mirror_once #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif #if GL_ATI_pn_triangles #define GL_PN_TRIANGLES_ATI 0x6090 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x6092 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6094 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x6096 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x6097 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x6098 #endif #if GL_ATIX_pn_triangles #define GL_PN_TRIANGLES_ATIX 0x6090 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6091 #define GL_PN_TRIANGLES_POINT_MODE_ATIX 0x6092 #define GL_PN_TRIANGLES_NORMAL_MODE_ATIX 0x6093 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6094 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX 0x6095 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX 0x6096 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX 0x6097 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX 0x6098 #endif #if GL_ATI_text_fragment_shader #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif #if GL_ATI_blend_equation_separate #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D #endif #if GL_ARB_fragment_program #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_AUX_TEXTURE_UNITS_ARB 0x8811 #endif #if GL_ARB_vertex_program #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_NAME_ARB 0x8677 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #endif #if GL_APPLE_vertex_program_evaluators #define GL_VERTEX_ATTRIB_MAP1_ARB 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_ARB 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_ARB 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_ARB 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_ARB 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_ARB 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_ARB 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_ARB 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_ARB 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_ARB 0x8A09 #endif #if GL_NV_texture_shader #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif #if GL_NV_texture_shader2 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif #if GL_NV_texture_shader3 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif #if GL_ATI_point_cull_mode #define GL_POINT_CULL_MODE_ATI 0x60B3 #define GL_POINT_CULL_CENTER_ATI 0x60B4 #define GL_POINT_CULL_CLIP_ATI 0x60B5 #endif #if GL_NV_point_sprite #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 #endif #if GL_NV_depth_clamp #define GL_DEPTH_CLAMP_NV 0x864F #endif #if GL_NV_multisample_filter_hint #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif #if GL_NV_texture_env_combine4 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif #if GL_NV_light_max_exponent #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif #if GL_EXT_stencil_two_side #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #endif /*************************************************************/ #if GL_VERSION_1_2 extern void glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); extern void glBlendEquation (GLenum); extern void glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); extern void glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); extern void glColorTableParameterfv (GLenum, GLenum, const GLfloat *); extern void glColorTableParameteriv (GLenum, GLenum, const GLint *); extern void glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); extern void glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); extern void glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); extern void glGetColorTableParameteriv (GLenum, GLenum, GLint *); extern void glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); extern void glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); extern void glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void glConvolutionParameterf (GLenum, GLenum, GLfloat); extern void glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); extern void glConvolutionParameteri (GLenum, GLenum, GLint); extern void glConvolutionParameteriv (GLenum, GLenum, const GLint *); extern void glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); extern void glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); extern void glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); extern void glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); extern void glGetConvolutionParameteriv (GLenum, GLenum, GLint *); extern void glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); extern void glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); extern void glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); extern void glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); extern void glGetHistogramParameteriv (GLenum, GLenum, GLint *); extern void glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); extern void glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); extern void glGetMinmaxParameteriv (GLenum, GLenum, GLint *); extern void glHistogram (GLenum, GLsizei, GLenum, GLboolean); extern void glMinmax (GLenum, GLenum, GLboolean); extern void glResetHistogram (GLenum); extern void glResetMinmax (GLenum); extern void glTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #endif #if GL_APPLE_texture_range extern void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer); //extern void glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params); #endif #if GL_ARB_multitexture extern void glActiveTextureARB (GLenum); extern void glClientActiveTextureARB (GLenum); extern void glMultiTexCoord1dARB (GLenum, GLdouble); extern void glMultiTexCoord1dvARB (GLenum, const GLdouble *); extern void glMultiTexCoord1fARB (GLenum, GLfloat); extern void glMultiTexCoord1fvARB (GLenum, const GLfloat *); extern void glMultiTexCoord1iARB (GLenum, GLint); extern void glMultiTexCoord1ivARB (GLenum, const GLint *); extern void glMultiTexCoord1sARB (GLenum, GLshort); extern void glMultiTexCoord1svARB (GLenum, const GLshort *); extern void glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); extern void glMultiTexCoord2dvARB (GLenum, const GLdouble *); extern void glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); extern void glMultiTexCoord2fvARB (GLenum, const GLfloat *); extern void glMultiTexCoord2iARB (GLenum, GLint, GLint); extern void glMultiTexCoord2ivARB (GLenum, const GLint *); extern void glMultiTexCoord2sARB (GLenum, GLshort, GLshort); extern void glMultiTexCoord2svARB (GLenum, const GLshort *); extern void glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); extern void glMultiTexCoord3dvARB (GLenum, const GLdouble *); extern void glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); extern void glMultiTexCoord3fvARB (GLenum, const GLfloat *); extern void glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); extern void glMultiTexCoord3ivARB (GLenum, const GLint *); extern void glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); extern void glMultiTexCoord3svARB (GLenum, const GLshort *); extern void glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); extern void glMultiTexCoord4dvARB (GLenum, const GLdouble *); extern void glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); extern void glMultiTexCoord4fvARB (GLenum, const GLfloat *); extern void glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); extern void glMultiTexCoord4ivARB (GLenum, const GLint *); extern void glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); extern void glMultiTexCoord4svARB (GLenum, const GLshort *); #endif #if GL_ARB_transpose_matrix extern void glLoadTransposeMatrixfARB (const GLfloat *); extern void glLoadTransposeMatrixdARB (const GLdouble *); extern void glMultTransposeMatrixfARB (const GLfloat *); extern void glMultTransposeMatrixdARB (const GLdouble *); #endif #if GL_ARB_multisample extern void glSampleCoverageARB (GLclampf, GLboolean); extern void glSamplePassARB (GLenum); #endif #if GL_ARB_texture_compression extern void glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); extern void glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); extern void glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); extern void glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); extern void glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); extern void glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); extern void glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); #endif #if GL_ARB_vertex_blend extern void glWeightbvARB(GLint, const GLbyte *); extern void glWeightsvARB(GLint, const GLshort *); extern void glWeightivARB(GLint, const GLint *); extern void glWeightfvARB(GLint, const GLfloat *); extern void glWeightdvARB(GLint, const GLdouble *); extern void glWeightubvARB(GLint, const GLubyte *); extern void glWeightusvARB(GLint, const GLushort *); extern void glWeightuivARB(GLint, const GLuint *); extern void glWeightPointerARB(GLint, GLenum, GLsizei, const GLvoid *); extern void glVertexBlendARB(GLint); #endif #if GL_EXT_blend_color extern void glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); #endif #if GL_EXT_polygon_offset extern void glPolygonOffsetEXT (GLfloat, GLfloat); #endif #if GL_EXT_texture3D extern void glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #endif #if GL_SGIS_texture_filter4 extern void glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); extern void glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); #endif #if GL_EXT_subtexture extern void glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); extern void glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #endif #if GL_EXT_copy_texture extern void glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); extern void glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); extern void glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); extern void glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); extern void glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #endif #if GL_EXT_histogram extern void glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); extern void glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); extern void glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); extern void glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); extern void glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); extern void glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); extern void glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); extern void glMinmaxEXT (GLenum, GLenum, GLboolean); extern void glResetHistogramEXT (GLenum); extern void glResetMinmaxEXT (GLenum); #endif #if GL_EXT_convolution extern void glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); extern void glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); extern void glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); extern void glConvolutionParameteriEXT (GLenum, GLenum, GLint); extern void glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); extern void glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); extern void glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); extern void glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); extern void glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); extern void glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); extern void glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); extern void glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); #endif #if GL_SGI_color_table extern void glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); extern void glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); extern void glColorTableParameterivSGI (GLenum, GLenum, const GLint *); extern void glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); extern void glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); extern void glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); extern void glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); #endif #if GL_SGIX_pixel_texture extern void glPixelTexGenSGIX (GLenum); #endif #if GL_SGIS_pixel_texture extern void glPixelTexGenParameteriSGIS (GLenum, GLint); extern void glPixelTexGenParameterivSGIS (GLenum, const GLint *); extern void glPixelTexGenParameterfSGIS (GLenum, GLfloat); extern void glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); extern void glGetPixelTexGenParameterivSGIS (GLenum, GLint *); extern void glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); #endif #if GL_SGIS_texture4D extern void glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #endif #if GL_EXT_texture_object extern GLboolean glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); extern void glBindTextureEXT (GLenum, GLuint); extern void glDeleteTexturesEXT (GLsizei, const GLuint *); extern void glGenTexturesEXT (GLsizei, GLuint *); extern GLboolean glIsTextureEXT (GLuint); extern void glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); #endif #if GL_SGIS_detail_texture extern void glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); extern void glGetDetailTexFuncSGIS (GLenum, GLfloat *); #endif #if GL_SGIS_sharpen_texture extern void glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); extern void glGetSharpenTexFuncSGIS (GLenum, GLfloat *); #endif #if GL_SGIS_multisample extern void glSampleMaskSGIS (GLclampf, GLboolean); extern void glSamplePatternSGIS (GLenum); #endif #if GL_EXT_vertex_array extern void glArrayElementEXT (GLint); extern void glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); extern void glDrawArraysEXT (GLenum, GLint, GLsizei); extern void glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLvoid *); extern void glGetPointervEXT (GLenum, GLvoid* *); extern void glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); extern void glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); extern void glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); extern void glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); #endif #if GL_EXT_blend_minmax extern void glBlendEquationEXT (GLenum); #endif #if GL_SGIX_sprite extern void glSpriteParameterfSGIX (GLenum, GLfloat); extern void glSpriteParameterfvSGIX (GLenum, const GLfloat *); extern void glSpriteParameteriSGIX (GLenum, GLint); extern void glSpriteParameterivSGIX (GLenum, const GLint *); #endif #if GL_SGIX_instruments extern GLint glGetInstrumentsSGIX (void); extern void glInstrumentsBufferSGIX (GLsizei, GLint *); extern GLint glPollInstrumentsSGIX (GLint *); extern void glReadInstrumentsSGIX (GLint); extern void glStartInstrumentsSGIX (void); extern void glStopInstrumentsSGIX (GLint); #endif #if GL_SGIX_framezoom extern void glFrameZoomSGIX (GLint); #endif #if GL_SGIX_tag_sample_buffer extern void glTagSampleBufferSGIX (void); #endif #if GL_SGIX_polynomial_ffd extern void glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); extern void glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); extern void glDeformSGIX (GLbitfield); extern void glLoadIdentityDeformationMapSGIX (GLbitfield); #endif #if GL_SGIX_reference_plane extern void glReferencePlaneSGIX (const GLdouble *); #endif #if GL_SGIX_flush_raster extern void glFlushRasterSGIX (void); #endif #if GL_SGIS_fog_function extern void glFogFuncSGIS (GLsizei, const GLfloat *); extern void glGetFogFuncSGIS (const GLfloat *); #endif #if GL_HP_image_transform extern void glImageTransformParameteriHP (GLenum, GLenum, GLint); extern void glImageTransformParameterfHP (GLenum, GLenum, GLfloat); extern void glImageTransformParameterivHP (GLenum, GLenum, const GLint *); extern void glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); extern void glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); extern void glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); #endif #if GL_EXT_color_subtable extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); #endif #if GL_PGI_misc_hints extern void glHintPGI (GLenum, GLint); #endif #if GL_EXT_paletted_texture extern void glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); extern void glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); extern void glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); #endif #if GL_SGIX_list_priority extern void glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); extern void glGetListParameterivSGIX (GLuint, GLenum, GLint *); extern void glListParameterfSGIX (GLuint, GLenum, GLfloat); extern void glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); extern void glListParameteriSGIX (GLuint, GLenum, GLint); extern void glListParameterivSGIX (GLuint, GLenum, const GLint *); #endif #if GL_EXT_index_material extern void glIndexMaterialEXT (GLenum, GLenum); #endif #if GL_EXT_index_func extern void glIndexFuncEXT (GLenum, GLclampf); #endif #if GL_EXT_compiled_vertex_array extern void glLockArraysEXT (GLint, GLsizei); extern void glUnlockArraysEXT (void); #endif #if GL_EXT_cull_vertex extern void glCullParameterdvEXT (GLenum, GLdouble *); extern void glCullParameterfvEXT (GLenum, GLfloat *); #endif #if GL_SGIX_fragment_lighting extern void glFragmentColorMaterialSGIX (GLenum, GLenum); extern void glFragmentLightfSGIX (GLenum, GLenum, GLfloat); extern void glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); extern void glFragmentLightiSGIX (GLenum, GLenum, GLint); extern void glFragmentLightivSGIX (GLenum, GLenum, const GLint *); extern void glFragmentLightModelfSGIX (GLenum, GLfloat); extern void glFragmentLightModelfvSGIX (GLenum, const GLfloat *); extern void glFragmentLightModeliSGIX (GLenum, GLint); extern void glFragmentLightModelivSGIX (GLenum, const GLint *); extern void glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); extern void glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); extern void glFragmentMaterialiSGIX (GLenum, GLenum, GLint); extern void glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); extern void glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); extern void glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); extern void glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); extern void glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); extern void glLightEnviSGIX (GLenum, GLint); #endif #if GL_EXT_draw_range_elements extern void glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); #endif #if GL_EXT_light_texture extern void glApplyTextureEXT (GLenum); extern void glTextureLightEXT (GLenum); extern void glTextureMaterialEXT (GLenum, GLenum); #endif #if GL_SGIX_async extern void glAsyncMarkerSGIX (GLuint); extern GLint glFinishAsyncSGIX (GLuint *); extern GLint glPollAsyncSGIX (GLuint *); extern GLuint glGenAsyncMarkersSGIX (GLsizei); extern void glDeleteAsyncMarkersSGIX (GLuint, GLsizei); extern GLboolean glIsAsyncMarkerSGIX (GLuint); #endif #if GL_INTEL_parallel_arrays extern void glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); extern void glNormalPointervINTEL (GLenum, const GLvoid* *); extern void glColorPointervINTEL (GLint, GLenum, const GLvoid* *); extern void glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); #endif #if GL_EXT_pixel_transform extern void glPixelTransformParameteriEXT (GLenum, GLenum, GLint); extern void glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); extern void glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); extern void glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); #endif #if GL_EXT_secondary_color extern void glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); extern void glSecondaryColor3bvEXT (const GLbyte *); extern void glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); extern void glSecondaryColor3dvEXT (const GLdouble *); extern void glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); extern void glSecondaryColor3fvEXT (const GLfloat *); extern void glSecondaryColor3iEXT (GLint, GLint, GLint); extern void glSecondaryColor3ivEXT (const GLint *); extern void glSecondaryColor3sEXT (GLshort, GLshort, GLshort); extern void glSecondaryColor3svEXT (const GLshort *); extern void glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); extern void glSecondaryColor3ubvEXT (const GLubyte *); extern void glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); extern void glSecondaryColor3uivEXT (const GLuint *); extern void glSecondaryColor3usEXT (GLushort, GLushort, GLushort); extern void glSecondaryColor3usvEXT (const GLushort *); extern void glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); #endif #if GL_EXT_texture_perturb_normal extern void glTextureNormalEXT (GLenum); #endif #if GL_EXT_multi_draw_arrays extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei); extern void glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); #endif #if GL_EXT_fog_coord extern void glFogCoordfEXT (GLfloat); extern void glFogCoordfvEXT (const GLfloat *); extern void glFogCoorddEXT (GLdouble); extern void glFogCoorddvEXT (const GLdouble *); extern void glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); #endif #if GL_APPLE_vertex_array_range extern void glVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer); extern void glFlushVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer); extern void glVertexArrayParameteriAPPLE(GLenum pname, GLint param); #endif #if GL_APPLE_vertex_array_object extern void glBindVertexArrayAPPLE(GLuint id); extern void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids); extern void glGenVertexArraysAPPLE(GLsizei n, GLuint *ids); extern GLboolean glIsVertexArrayAPPLE(GLuint id); #endif #if GL_APPLE_fence extern void glGenFencesAPPLE(GLsizei n, GLuint *fences); extern void glDeleteFencesAPPLE(GLsizei n, const GLuint *fences); extern void glSetFenceAPPLE(GLuint fence); extern GLboolean glIsFenceAPPLE(GLuint fence); extern GLboolean glTestFenceAPPLE(GLuint fence); extern void glFinishFenceAPPLE(GLuint fence); extern GLboolean glTestObjectAPPLE(GLenum object, GLuint name); extern void glFinishObjectAPPLE(GLenum object, GLuint name); #endif #if GL_APPLE_element_array extern void glElementPointerAPPLE(GLenum type, const GLvoid *pointer); extern void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count); extern void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); #endif #if GL_EXT_coordinate_frame extern void glTangent3bEXT (GLbyte, GLbyte, GLbyte); extern void glTangent3bvEXT (const GLbyte *); extern void glTangent3dEXT (GLdouble, GLdouble, GLdouble); extern void glTangent3dvEXT (const GLdouble *); extern void glTangent3fEXT (GLfloat, GLfloat, GLfloat); extern void glTangent3fvEXT (const GLfloat *); extern void glTangent3iEXT (GLint, GLint, GLint); extern void glTangent3ivEXT (const GLint *); extern void glTangent3sEXT (GLshort, GLshort, GLshort); extern void glTangent3svEXT (const GLshort *); extern void glBinormal3bEXT (GLbyte, GLbyte, GLbyte); extern void glBinormal3bvEXT (const GLbyte *); extern void glBinormal3dEXT (GLdouble, GLdouble, GLdouble); extern void glBinormal3dvEXT (const GLdouble *); extern void glBinormal3fEXT (GLfloat, GLfloat, GLfloat); extern void glBinormal3fvEXT (const GLfloat *); extern void glBinormal3iEXT (GLint, GLint, GLint); extern void glBinormal3ivEXT (const GLint *); extern void glBinormal3sEXT (GLshort, GLshort, GLshort); extern void glBinormal3svEXT (const GLshort *); extern void glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); extern void glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); #endif #if GL_SUNX_constant_data extern void glFinishTextureSUNX (void); #endif #if GL_SUN_global_alpha extern void glGlobalAlphaFactorbSUN (GLbyte); extern void glGlobalAlphaFactorsSUN (GLshort); extern void glGlobalAlphaFactoriSUN (GLint); extern void glGlobalAlphaFactorfSUN (GLfloat); extern void glGlobalAlphaFactordSUN (GLdouble); extern void glGlobalAlphaFactorubSUN (GLubyte); extern void glGlobalAlphaFactorusSUN (GLushort); extern void glGlobalAlphaFactoruiSUN (GLuint); #endif #if GL_SUN_triangle_list extern void glReplacementCodeuiSUN (GLuint); extern void glReplacementCodeusSUN (GLushort); extern void glReplacementCodeubSUN (GLubyte); extern void glReplacementCodeuivSUN (const GLuint *); extern void glReplacementCodeusvSUN (const GLushort *); extern void glReplacementCodeubvSUN (const GLubyte *); extern void glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); #endif #if GL_SUN_vertex extern void glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); extern void glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); extern void glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); extern void glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); extern void glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); extern void glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); extern void glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); extern void glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); extern void glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); extern void glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); extern void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); extern void glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); extern void glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); extern void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); extern void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); extern void glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat); extern void glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *); extern void glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); extern void glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *); extern void glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); extern void glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); extern void glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); #endif #if GL_EXT_blend_func_separate extern void glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); #endif #if GL_EXT_vertex_weighting extern void glVertexWeightfEXT (GLfloat); extern void glVertexWeightfvEXT (const GLfloat *); extern void glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); #endif #if GL_NV_vertex_array_range extern void glFlushVertexArrayRangeNV (void); extern void glVertexArrayRangeNV (GLsizei, const GLvoid *); #endif #if GL_NV_register_combiners extern void glCombinerParameterfvNV (GLenum, const GLfloat *); extern void glCombinerParameterfNV (GLenum, GLfloat); extern void glCombinerParameterivNV (GLenum, const GLint *); extern void glCombinerParameteriNV (GLenum, GLint); extern void glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); extern void glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); extern void glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); extern void glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); extern void glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); extern void glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); extern void glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); extern void glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); extern void glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); #endif #if GL_NV_register_combiners2 extern void glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); extern void glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); #endif #if GL_EXT_vertex_shader extern void glBeginVertexShaderEXT (void); extern void glEndVertexShaderEXT (void); extern void glBindVertexShaderEXT (GLuint id); extern GLuint glGenVertexShadersEXT (GLuint range); extern void glDeleteVertexShaderEXT (GLuint id); extern void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); extern void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); extern void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); extern void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); extern void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); extern void glInsertComponentEXT (GLuint res, GLuint src, GLuint num); extern void glExtractComponentEXT (GLuint res, GLuint src, GLuint num); extern GLuint glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); extern void glSetInvariantEXT (GLuint id, GLenum type, GLvoid *addr); extern void glSetLocalConstantEXT (GLuint id, GLenum type, GLvoid *addr); extern void glVariantbvEXT (GLuint id, GLbyte *addr); extern void glVariantdvEXT (GLuint id, GLdouble *addr); extern void glVariantfvEXT (GLuint id, GLfloat *addr); extern void glVariantivEXT (GLuint id, GLint *addr); extern void glVariantsvEXT (GLuint id, GLshort *addr); extern void glVariantubvEXT (GLuint id, GLubyte *addr); extern void glVariantuivEXT (GLuint id, GLuint *addr); extern void glVariantusvEXT (GLuint id, GLushort *addr); extern void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, GLvoid *addr); extern void glEnableVariantClientStateEXT (GLuint id); extern void glDisableVariantClientStateEXT (GLuint id); extern GLuint glBindLightParameterEXT (GLenum light, GLenum value); extern GLuint glBindMaterialParameterEXT (GLenum face, GLenum value); extern GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); extern GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value); extern GLuint glBindParameterEXT (GLenum value); extern GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap); extern void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); extern void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); extern void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); extern void glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid **data); extern void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); extern void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); extern void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); extern void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); extern void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); extern void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); #endif #if GL_EXT_fragment_shader extern GLuint glGenFragmentShadersEXT (GLuint range); extern void glBindFragmentShaderEXT (GLuint id); extern void glDeleteFragmentShaderEXT (GLuint id); extern void glBeginFragmentShaderEXT (void); extern void glEndFragmentShaderEXT (void); extern void glPassTexCoordEXT (GLuint dst, GLuint coord, GLenum swizzle); extern void glSampleMapEXT (GLuint dst, GLuint interp, GLenum swizzle); extern void glColorFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); extern void glColorFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); extern void glColorFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); extern void glAlphaFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); extern void glAlphaFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); extern void glAlphaFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); extern void glSetFragmentShaderConstantEXT (GLuint dst, const GLfloat *value); #endif #if GL_MESA_resize_buffers extern void glResizeBuffersMESA (void); #endif #if GL_ARB_window_pos extern void glWindowPos2dARB (GLdouble, GLdouble); extern void glWindowPos2dvARB (const GLdouble *); extern void glWindowPos2fARB (GLfloat, GLfloat); extern void glWindowPos2fvARB (const GLfloat *); extern void glWindowPos2iARB (GLint, GLint); extern void glWindowPos2ivARB (const GLint *); extern void glWindowPos2sARB (GLshort, GLshort); extern void glWindowPos2svARB (const GLshort *); extern void glWindowPos3dARB (GLdouble, GLdouble, GLdouble); extern void glWindowPos3dvARB (const GLdouble *); extern void glWindowPos3fARB (GLfloat, GLfloat, GLfloat); extern void glWindowPos3fvARB (const GLfloat *); extern void glWindowPos3iARB (GLint, GLint, GLint); extern void glWindowPos3ivARB (const GLint *); extern void glWindowPos3sARB (GLshort, GLshort, GLshort); extern void glWindowPos3svARB (const GLshort *); #endif #if GL_IBM_multimode_draw_arrays extern void glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint); extern void glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint); #endif #if GL_IBM_vertex_array_lists extern void glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); extern void glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); extern void glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); extern void glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); extern void glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); extern void glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); extern void glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); extern void glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); #endif #if GL_3DFX_tbuffer extern void glTbufferMask3DFX (GLuint); #endif #if GL_EXT_multisample extern void glSampleMaskEXT (GLclampf, GLboolean); extern void glSamplePatternEXT (GLenum); #endif #if GL_SGIS_texture_color_mask extern void glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); #endif #if GL_SGIX_igloo_interface extern void glIglooInterfaceSGIX (GLenum, const GLvoid *); #endif #if GL_NV_vertex_program extern void glBindProgramNV(GLenum target, GLuint id); extern void glDeleteProgramsNV(GLsizei n, const GLuint *ids); extern void glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params); extern void glGenProgramsNV(GLsizei n, GLuint *ids); extern GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences); extern void glRequestResidentProgramsNV(GLsizei n, GLuint *ids); extern void glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); extern void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params); extern void glGetProgramivNV(GLuint id, GLenum pname, GLint *params); extern void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program); extern void glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params); extern void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params); extern void glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params); extern void glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params); extern void glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer); extern GLboolean glIsProgramNV(GLuint id); extern void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program); extern void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params); extern void glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params); extern void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params); extern void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params); extern void glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); extern void glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void glVertexAttrib1sNV(GLuint index, GLshort x); extern void glVertexAttrib1fNV(GLuint index, GLfloat x); extern void glVertexAttrib1dNV(GLuint index, GLdouble x); extern void glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); extern void glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); extern void glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); extern void glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); extern void glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); extern void glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); extern void glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); extern void glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void glVertexAttrib1svNV(GLuint index, GLshort *v); extern void glVertexAttrib1fvNV(GLuint index, GLfloat *v); extern void glVertexAttrib1dvNV(GLuint index, GLdouble *v); extern void glVertexAttrib2svNV(GLuint index, GLshort *v); extern void glVertexAttrib2fvNV(GLuint index, GLfloat *v); extern void glVertexAttrib2dvNV(GLuint index, GLdouble *v); extern void glVertexAttrib3svNV(GLuint index, GLshort *v); extern void glVertexAttrib3fvNV(GLuint index, GLfloat *v); extern void glVertexAttrib3dvNV(GLuint index, GLdouble *v); extern void glVertexAttrib4svNV(GLuint index, GLshort *v); extern void glVertexAttrib4fvNV(GLuint index, GLfloat *v); extern void glVertexAttrib4dvNV(GLuint index, GLdouble *v); extern void glVertexAttrib4ubvNV(GLuint index, GLubyte *v); extern void glVertexAttribs1svNV(GLuint index, GLsizei n, GLshort *v); extern void glVertexAttribs1fvNV(GLuint index, GLsizei n, GLfloat *v); extern void glVertexAttribs1dvNV(GLuint index, GLsizei n, GLdouble *v); extern void glVertexAttribs2svNV(GLuint index, GLsizei n, GLshort *v); extern void glVertexAttribs2fvNV(GLuint index, GLsizei n, GLfloat *v); extern void glVertexAttribs2dvNV(GLuint index, GLsizei n, GLdouble *v); extern void glVertexAttribs3svNV(GLuint index, GLsizei n, GLshort *v); extern void glVertexAttribs3fvNV(GLuint index, GLsizei n, GLfloat *v); extern void glVertexAttribs3dvNV(GLuint index, GLsizei n, GLdouble *v); extern void glVertexAttribs4svNV(GLuint index, GLsizei n, GLshort *v); extern void glVertexAttribs4fvNV(GLuint index, GLsizei n, GLfloat *v); extern void glVertexAttribs4dvNV(GLuint index, GLsizei n, GLdouble *v); extern void glVertexAttribs4ubvNV(GLuint index, GLsizei n, GLubyte *v); #endif #if GL_NV_point_sprite extern void glPointParameteriNV(GLenum pname, GLint param); extern void glPointParameterivNV(GLenum pname, const GLint *params); #endif #if GL_ATI_pn_triangles extern void glPNTrianglesiATI(GLenum pname, GLint param); extern void glPNTrianglesfATI(GLenum pname, GLfloat param); #endif #if GL_ATIX_pn_triangles extern void glPNTrianglesiATIX(GLenum pname, GLint param); extern void glPNTrianglesfATIX(GLenum pname, GLfloat param); #endif #if GL_ATI_blend_equation_separate extern void glBlendEquationSeparateATI(GLenum equationRGB, GLenum equationAlpha); #endif #if GL_ARB_point_parameters extern void glPointParameterfARB(GLenum pname, GLfloat param); extern void glPointParameterfvARB(GLenum pname, const GLfloat *params); #endif #if GL_ARB_vertex_program extern void glBindProgramARB(GLenum target, GLuint program); extern void glDeleteProgramsARB(GLsizei n, const GLuint *programs); extern void glGenProgramsARB(GLsizei n, GLuint *programs); extern GLboolean glIsProgramARB(GLuint program); extern void glVertexAttrib1sARB(GLuint index, GLshort x); extern void glVertexAttrib1fARB(GLuint index, GLfloat x); extern void glVertexAttrib1dARB(GLuint index, GLdouble x); extern void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); extern void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); extern void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); extern void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); extern void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); extern void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); extern void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); extern void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void glVertexAttrib1svARB(GLuint index, const GLshort *v); extern void glVertexAttrib1fvARB(GLuint index, const GLfloat *v); extern void glVertexAttrib1dvARB(GLuint index, const GLdouble *v); extern void glVertexAttrib2svARB(GLuint index, const GLshort *v); extern void glVertexAttrib2fvARB(GLuint index, const GLfloat *v); extern void glVertexAttrib2dvARB(GLuint index, const GLdouble *v); extern void glVertexAttrib3svARB(GLuint index, const GLshort *v); extern void glVertexAttrib3fvARB(GLuint index, const GLfloat *v); extern void glVertexAttrib3dvARB(GLuint index, const GLdouble *v); extern void glVertexAttrib4bvARB(GLuint index, const GLbyte *v); extern void glVertexAttrib4svARB(GLuint index, const GLshort *v); extern void glVertexAttrib4ivARB(GLuint index, const GLint *v); extern void glVertexAttrib4ubvARB(GLuint index, const GLubyte *v); extern void glVertexAttrib4usvARB(GLuint index, const GLushort *v); extern void glVertexAttrib4uivARB(GLuint index, const GLuint *v); extern void glVertexAttrib4fvARB(GLuint index, const GLfloat *v); extern void glVertexAttrib4dvARB(GLuint index, const GLdouble *v); extern void glVertexAttrib4NbvARB(GLuint index, const GLbyte *v); extern void glVertexAttrib4NsvARB(GLuint index, const GLshort *v); extern void glVertexAttrib4NivARB(GLuint index, const GLint *v); extern void glVertexAttrib4NubvARB(GLuint index, const GLubyte *v); extern void glVertexAttrib4NusvARB(GLuint index, const GLushort *v); extern void glVertexAttrib4NuivARB(GLuint index, const GLuint *v); extern void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); extern void glEnableVertexAttribArrayARB(GLuint index); extern void glDisableVertexAttribArrayARB(GLuint index); extern void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); extern void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); extern void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); extern void glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); extern void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); extern void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); extern void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); extern void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); extern void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params); extern void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params); extern void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params); extern void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params); extern void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string); extern void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string); extern void glGetProgramivARB(GLenum target, GLenum pname, GLint *params); #endif #if GL_APPLE_vertex_program_evaluators extern void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); extern void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); extern GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); extern void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #endif #if GL_EXT_stencil_two_side extern void glActiveStencilFaceEXT(GLenum face); #endif #ifdef __cplusplus } #endif #endif