#ifndef __wglext_h_ #define __wglext_h_ #ifdef __cplusplus extern "C" { #endif /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** NOTE: The Original Code (as defined below) has been licensed to Sun ** Microsystems, Inc. ("Sun") under the SGI Free Software License B ** (Version 1.1), shown above ("SGI License"). Pursuant to Section ** 3.2(3) of the SGI License, Sun is distributing the Covered Code to ** you under an alternative license ("Alternative License"). This ** Alternative License includes all of the provisions of the SGI License ** except that Section 2.2 and 11 are omitted. Any differences between ** the Alternative License and the SGI License are offered solely by Sun ** and not by SGI. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #include <windows.h> #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif /*************************************************************/ /* Header file version number */ /* wglext.h last updated 2005/01/07 */ /* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ #define WGL_WGLEXT_VERSION 6 #ifndef WGL_ARB_buffer_region #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 #endif #ifndef WGL_ARB_multisample #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #endif #ifndef WGL_ARB_extensions_string #endif #ifndef WGL_ARB_pixel_format #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C #endif #ifndef WGL_ARB_make_current_read #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 #endif #ifndef WGL_ARB_pbuffer #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 #endif #ifndef WGL_ARB_render_texture #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 #endif #ifndef WGL_ARB_pixel_format_float #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #endif #ifndef WGL_EXT_make_current_read #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 #endif #ifndef WGL_EXT_pixel_format #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 #define WGL_DRAW_TO_WINDOW_EXT 0x2001 #define WGL_DRAW_TO_BITMAP_EXT 0x2002 #define WGL_ACCELERATION_EXT 0x2003 #define WGL_NEED_PALETTE_EXT 0x2004 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 #define WGL_SWAP_METHOD_EXT 0x2007 #define WGL_NUMBER_OVERLAYS_EXT 0x2008 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 #define WGL_TRANSPARENT_EXT 0x200A #define WGL_TRANSPARENT_VALUE_EXT 0x200B #define WGL_SHARE_DEPTH_EXT 0x200C #define WGL_SHARE_STENCIL_EXT 0x200D #define WGL_SHARE_ACCUM_EXT 0x200E #define WGL_SUPPORT_GDI_EXT 0x200F #define WGL_SUPPORT_OPENGL_EXT 0x2010 #define WGL_DOUBLE_BUFFER_EXT 0x2011 #define WGL_STEREO_EXT 0x2012 #define WGL_PIXEL_TYPE_EXT 0x2013 #define WGL_COLOR_BITS_EXT 0x2014 #define WGL_RED_BITS_EXT 0x2015 #define WGL_RED_SHIFT_EXT 0x2016 #define WGL_GREEN_BITS_EXT 0x2017 #define WGL_GREEN_SHIFT_EXT 0x2018 #define WGL_BLUE_BITS_EXT 0x2019 #define WGL_BLUE_SHIFT_EXT 0x201A #define WGL_ALPHA_BITS_EXT 0x201B #define WGL_ALPHA_SHIFT_EXT 0x201C #define WGL_ACCUM_BITS_EXT 0x201D #define WGL_ACCUM_RED_BITS_EXT 0x201E #define WGL_ACCUM_GREEN_BITS_EXT 0x201F #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 #define WGL_DEPTH_BITS_EXT 0x2022 #define WGL_STENCIL_BITS_EXT 0x2023 #define WGL_AUX_BUFFERS_EXT 0x2024 #define WGL_NO_ACCELERATION_EXT 0x2025 #define WGL_GENERIC_ACCELERATION_EXT 0x2026 #define WGL_FULL_ACCELERATION_EXT 0x2027 #define WGL_SWAP_EXCHANGE_EXT 0x2028 #define WGL_SWAP_COPY_EXT 0x2029 #define WGL_SWAP_UNDEFINED_EXT 0x202A #define WGL_TYPE_RGBA_EXT 0x202B #define WGL_TYPE_COLORINDEX_EXT 0x202C #endif #ifndef WGL_EXT_pbuffer #define WGL_DRAW_TO_PBUFFER_EXT 0x202D #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 #define WGL_PBUFFER_LARGEST_EXT 0x2033 #define WGL_PBUFFER_WIDTH_EXT 0x2034 #define WGL_PBUFFER_HEIGHT_EXT 0x2035 #endif #ifndef WGL_EXT_depth_float #define WGL_DEPTH_FLOAT_EXT 0x2040 #endif #ifndef WGL_3DFX_multisample #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #endif #ifndef WGL_EXT_multisample #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #endif #ifndef WGL_I3D_digital_video_control #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 #endif #ifndef WGL_I3D_gamma #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F #endif #ifndef WGL_I3D_genlock #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 #define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045 #define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046 #define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C #endif #ifndef WGL_I3D_image_buffer #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 #endif #ifndef WGL_I3D_swap_frame_lock #endif #ifndef WGL_NV_render_depth_texture #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #endif #ifndef WGL_NV_render_texture_rectangle #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #endif #ifndef WGL_ATI_pixel_format_float #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #endif #ifndef WGL_NV_float_buffer #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #endif /*************************************************************/ /* NOTE: following DECLARE_HANDLE macros have to be elided (PCPP doesn't support them); effects placed in stub_includes/win32/windows.h */ #ifndef SKIP_WGL_HANDLE_DEFINITIONS #ifndef WGL_ARB_pbuffer DECLARE_HANDLE(HPBUFFERARB); #endif #ifndef WGL_EXT_pbuffer DECLARE_HANDLE(HPBUFFEREXT); #endif #endif /* !SKIP_WGL_HANDLE_DEFINITIONS */ #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #ifdef WGL_WGLEXT_PROTOTYPES extern HANDLE WINAPI wglCreateBufferRegionARB (HDC, int, UINT); extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE); extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE, int, int, int, int); extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); #endif #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #endif #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 #ifdef WGL_WGLEXT_PROTOTYPES extern const char * WINAPI wglGetExtensionsStringARB (HDC); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); #endif #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int *, int *); extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int *, FLOAT *); extern BOOL WINAPI wglChoosePixelFormatARB (HDC, const int *, const FLOAT *, UINT, int *, UINT *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglMakeContextCurrentARB (HDC, HDC, HGLRC); extern HDC WINAPI wglGetCurrentReadDCARB (void); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); #endif #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 #ifdef WGL_WGLEXT_PROTOTYPES extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC, int, int, int, const int *); extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB); extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB, HDC); extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB); extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB, int, int *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); #endif #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB, int); extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB, int); extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB, const int *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); #endif #ifndef WGL_ARB_pixel_format_float #define WGL_ARB_pixel_format_float 1 #endif #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 #ifdef WGL_WGLEXT_PROTOTYPES extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort); extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *, GLuint); extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort); extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); #endif #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 #ifdef WGL_WGLEXT_PROTOTYPES extern const char * WINAPI wglGetExtensionsStringEXT (void); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #endif #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglMakeContextCurrentEXT (HDC, HDC, HGLRC); extern HDC WINAPI wglGetCurrentReadDCEXT (void); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); #endif #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 #ifdef WGL_WGLEXT_PROTOTYPES extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC, int, int, int, const int *); extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT); extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT, HDC); extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT); extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT, int, int *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); #endif #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int *, int *); extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int *, FLOAT *); extern BOOL WINAPI wglChoosePixelFormatEXT (HDC, const int *, const FLOAT *, UINT, int *, UINT *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglSwapIntervalEXT (int); extern int WINAPI wglGetSwapIntervalEXT (void); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); #endif #ifndef WGL_EXT_depth_float #define WGL_EXT_depth_float 1 #endif #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #ifdef WGL_WGLEXT_PROTOTYPES extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat); extern void WINAPI wglFreeMemoryNV (void *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); #endif /* Hack to allow the platform-independent routines to be picked up from other headers */ #undef GL_NV_vertex_array_range #ifndef WGL_3DFX_multisample #define WGL_3DFX_multisample 1 #endif #ifndef WGL_EXT_multisample #define WGL_EXT_multisample 1 #endif #ifndef WGL_OML_sync_control #define WGL_OML_sync_control 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetSyncValuesOML (HDC, INT64 *, INT64 *, INT64 *); extern BOOL WINAPI wglGetMscRateOML (HDC, INT32 *, INT32 *); extern INT64 WINAPI wglSwapBuffersMscOML (HDC, INT64, INT64, INT64); extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC, int, INT64, INT64, INT64); extern BOOL WINAPI wglWaitForMscOML (HDC, INT64, INT64, INT64, INT64 *, INT64 *, INT64 *); extern BOOL WINAPI wglWaitForSbcOML (HDC, INT64, INT64 *, INT64 *, INT64 *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); #endif #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC, int, int *); extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC, int, const int *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); #endif #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC, int, int *); extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC, int, const int *); extern BOOL WINAPI wglGetGammaTableI3D (HDC, int, USHORT *, USHORT *, USHORT *); extern BOOL WINAPI wglSetGammaTableI3D (HDC, int, const USHORT *, const USHORT *, const USHORT *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); #endif #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglEnableGenlockI3D (HDC); extern BOOL WINAPI wglDisableGenlockI3D (HDC); extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC, BOOL *); extern BOOL WINAPI wglGenlockSourceI3D (HDC, UINT); extern BOOL WINAPI wglGetGenlockSourceI3D (HDC, UINT *); extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC, UINT); extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC, UINT *); extern BOOL WINAPI wglGenlockSampleRateI3D (HDC, UINT); extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC, UINT *); extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC, UINT); extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC, UINT *); extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC, UINT *, UINT *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); #endif #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 #ifdef WGL_WGLEXT_PROTOTYPES extern LPVOID WINAPI wglCreateImageBufferI3D (HDC, DWORD, UINT); extern BOOL WINAPI wglDestroyImageBufferI3D (HDC, LPVOID); extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC, const HANDLE *, const LPVOID *, const DWORD *, UINT); extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC, const LPVOID *, UINT); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); #endif #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglEnableFrameLockI3D (void); extern BOOL WINAPI wglDisableFrameLockI3D (void); extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *); extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); #endif #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetFrameUsageI3D (float *); extern BOOL WINAPI wglBeginFrameTrackingI3D (void); extern BOOL WINAPI wglEndFrameTrackingI3D (void); extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *, DWORD *, float *); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #endif #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #endif #ifndef WGL_NV_float_buffer #define WGL_NV_float_buffer 1 #endif /* * ----------------------------------------------------------- * Everything here and below was added manually * by ckline and kbr to the version of wglext.h obtained from: * http://oss.sgi.com/projects/ogl-sample/registry/index.html * ----------------------------------------------------------- */ #ifndef WGL_NV_render_texture_rectangle #define WGL_NV_render_texture_rectangle 1 #endif #ifndef WGL_NV_render_depth_texture #define WGL_NV_render_depth_texture 1 #endif #ifdef __cplusplus } #endif #endif