/* * Copyright (c) 2005-2007 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA Corporation is strictly prohibited. */ #ifndef __gl2ext_h_ #define __gl2ext_h_ #ifndef __gl2_h_ # include #endif #ifdef __cplusplus extern "C" { #endif /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.0 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. */ #ifndef GL_APIENTRYP # define GL_APIENTRYP GL_APIENTRY* #endif #define GL_GLEXT_PROTOTYPES #define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B #ifndef GL_OES_EGL_image /** sgothel: wrong defines and/or numbers: * #define GL_TEXTURE_2D_OES 0x1 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x3 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x4 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x5 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x6 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x7 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x8 #define GL_RENDERBUFFER_OES 0x9 #define GL_TEXTURE_RECTANGLE_NV_OES 0xb */ #endif /* GL_OES_EGL_image */ #ifndef GL_OES_EGL_image typedef void *GLeglImageOES; #endif /* GL_OES_EGL_image */ #ifndef GL_OES_EGL_image #define GL_OES_EGL_image 1 GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); #ifdef GL_GLEXT_PROTOTYPES typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); #endif #endif /*------------------------------------------------------------------------* * OES extension tokens *------------------------------------------------------------------------*/ #ifndef GL_OES_texture_half_float #define GL_OES_texture_half_float 1 #define GL_HALF_FLOAT_OES 0x8D61 #endif /* GL_OES_mapbuffer */ #ifndef GL_OES_mapbuffer #define GL_BUFFER_MAPPED_OES 0x88BC #define GL_BUFFER_MAP_POINTER_OES 0x88BD #endif /* GL_OES_rgb8_rgba8 */ #ifndef GL_OES_rgb8_rgba8 #define GL_RGB8_OES 0x8051 #define GL_RGBA8_OES 0x8058 #endif /* GL_OES_mapbuffer */ #ifndef GL_OES_mapbuffer #define GL_OES_mapbuffer 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); GL_APICALL void GL_APIENTRY glGetBufferPointerivNV (GLenum target, GLenum pname, void **params ); #endif typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERIVNVPROC) (GLenum target, GLenum pname, void **params ); #endif /* GL_OES_rgb8_rgba8 */ #ifndef GL_OES_rgb8_rgba8 #define GL_OES_rgb8_rgba8 1 #endif /*------------------------------------------------------------------------* * EXT extension tokens *------------------------------------------------------------------------*/ /* GL_EXT_framebuffer_mixed_formats */ #ifndef GL_EXT_framebuffer_mixed_formats #define GL_EXT_framebuffer_mixed_formats 1 #endif /* GL_EXT_packed_float */ #ifndef GL_EXT_packed_float #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #endif /* GL_EXT_texture_array */ #ifndef GL_EXT_texture_array #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #endif /* GL_EXT_texture_compression_dxt1 */ #ifndef GL_EXT_texture_compression_dxt1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #endif /* GL_EXT_texture_compression_s3tc */ #ifndef GL_EXT_texture_compression_s3tc /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT defined in GL_EXT_texture_compression_dxt1 already. */ /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT defined in GL_EXT_texture_compression_dxt1 already. */ #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* GL_EXT_texture_compression_dxt1 */ #ifndef GL_EXT_texture_compression_dxt1 #define GL_EXT_texture_compression_dxt1 1 #endif /* GL_EXT_texture_compression_s3tc */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #endif /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #endif #define GL_TEXTURE_MAX_LEVEL_NV 0x813D /* GL_NV_coverage_sample */ #ifndef GL_NV_coverage_sample #define GL_COVERAGE_COMPONENT_NV 0x8522 #define GL_COVERAGE_COMPONENT4_NV 0x8523 #define GL_COVERAGE_ATTACHMENT_NV 0x8527 #define GL_COVERAGE_BUFFER_BIT_NV 0x8000 #define GL_COVERAGE_BUFFERS_NV 0x8528 #define GL_COVERAGE_SAMPLES_NV 0x8529 #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8524 #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8525 #define GL_COVERAGE_AUTOMATIC_NV 0x8526 #endif /* GL_NV_framebuffer_vertex_attrib_array */ #ifndef GL_NV_framebuffer_vertex_attrib_array #define GL_FRAMEBUFFER_ATTACHABLE_NV 0x852A #define GL_VERTEX_ATTRIB_ARRAY_NV 0x852B #define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_SIZE_NV 0x852C #define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_TYPE_NV 0x852D #define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_NORMALIZED_NV 0x852E #define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_OFFSET_NV 0x852F #define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_WIDTH_NV 0x8530 #define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_STRIDE_NV 0x8531 #define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_HEIGHT_NV 0x8532 #endif /* GL_NV_framebuffer_vertex_attrib_array */ #ifndef GL_NV_framebuffer_vertex_attrib_array #define GL_NV_framebuffer_vertex_attrib_array 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glFramebufferVertexAttribArrayNV (GLenum target, GLenum attachment, GLenum buffertarget, GLuint bufferobject, GLint size, GLenum type, GLboolean normalized, GLintptr offset, GLsizeiptr width, GLsizeiptr height, GLsizei stride); #endif typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERVERTEXATTRIBARRAYNVPROC) (GLenum target, GLenum attachment, GLenum buffertarget, GLuint bufferobject, GLint size, GLenum type, GLboolean normalized, GLintptr offset, GLsizeiptr width, GLsizeiptr height, GLsizei stride); #endif /* GL_NV_coverage_sample */ #ifndef GL_NV_coverage_sample #define GL_NV_coverage_sample 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); #endif typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); #endif /*------------------------------------------------------------------------* * NV extension tokens *------------------------------------------------------------------------*/ #ifdef __cplusplus } #endif #endif /* __gl2ext_h_ */