#define GL_APICALL #define GL_APIENTRY // Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in // "glext.h" are parsed. #define GL_GLEXT_PROTOTYPES #include <GLES3/gl3.h> #include <GLES3/gl3ext.h> /** We assume ES2 extensions maybe avail on ES3 .. */ #include <GLES2/gl2ext.h>