/** * Copyright 2019 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ #include #include #include #include #include typedef int Bool; EAGLContext * eaglCreateContext(EAGLRenderingAPI api); EAGLContext * eaglCreateContextShared(EAGLRenderingAPI api, EAGLSharegroup* sharegroup); Bool eaglDeleteContext(EAGLContext *ctx, Bool releaseOnMainThread); EAGLRenderingAPI eaglGetRenderingAPI(EAGLContext* ctx); EAGLSharegroup * eaglGetSharegroup(EAGLContext *ctx); Bool eaglIsContextMultiThreaded(EAGLContext* ctx); void eaglSetContextMultiThreaded(EAGLContext* ctx, Bool v); /* spawn off load to new GL worker thread if true */ EAGLContext* eaglGetCurrentContext(void); Bool eaglMakeCurrentContext(EAGLContext* ctx); Bool eaglBindDrawableStorageToRenderbuffer(EAGLContext* ctx, int renderbufferTarget, CAEAGLLayer /* EAGLDrawable */ * drawable); Bool eaglPresentRenderbuffer(EAGLContext* ctx, int renderbufferTarget); void* getProcAddress(const char *procName);